Demogorgon
October 13th, 2010, 17:05
I've noticed that when I host clients with High Latency connections the entire game lags for everyone.
Will there be any attempt to improve FG2s handling of high latency connections?
I'm not sure what algorithm is being used to sync all the clients, but if it is waiting around for clients with high latency connections then perhaps the code can be optimized in some way.
This is a big problem for my game because I have players in Brazil and they usually have high latency.
This happens with the test version as well.
Will there be any attempt to improve FG2s handling of high latency connections?
I'm not sure what algorithm is being used to sync all the clients, but if it is waiting around for clients with high latency connections then perhaps the code can be optimized in some way.
This is a big problem for my game because I have players in Brazil and they usually have high latency.
This happens with the test version as well.