DualQuad
September 26th, 2010, 18:35
Last night, since our area of Texas was effectively rained out for outdoor activities, a couple of my group's regulars and I got together for an impromptu online session. We ran into a couple snags one of which is documented here:
Issue:
DM using pointers on map caused all attached clients to disconnect/crash. Players were able to immediately rejoin.
Here is a screen shot right of the issue:
https://corvettetracks.com/pics/image001.jpg
Issue2:
Player using pointers caused their local client to disconnect/crash. Clients were able to rejoin
Reproducible:
Yes. We were able to reproduce twice before changing strategies and using icons instead.
Other weird behavior:
When a client was pushed the map after a reconnect, none of the map was exposed. DM had to re-expose mask area and then maps between players would be in sync.
Severity:
High player dissatisfaction
Environment:
FG 2.7.2 Ultimate running on windows Vista (DM) -- all clients are the freebie-ultimate clients
DM was using the Dungeon Theme
Are there any logs/etc. that I need to collect?
Thanks,
DQ
Issue:
DM using pointers on map caused all attached clients to disconnect/crash. Players were able to immediately rejoin.
Here is a screen shot right of the issue:
https://corvettetracks.com/pics/image001.jpg
Issue2:
Player using pointers caused their local client to disconnect/crash. Clients were able to rejoin
Reproducible:
Yes. We were able to reproduce twice before changing strategies and using icons instead.
Other weird behavior:
When a client was pushed the map after a reconnect, none of the map was exposed. DM had to re-expose mask area and then maps between players would be in sync.
Severity:
High player dissatisfaction
Environment:
FG 2.7.2 Ultimate running on windows Vista (DM) -- all clients are the freebie-ultimate clients
DM was using the Dungeon Theme
Are there any logs/etc. that I need to collect?
Thanks,
DQ