View Full Version : Implementing RQIII
peterb
September 22nd, 2010, 20:06
Using the info in the BRP ruleset manual one can easily create an extension that modifies the ruleset so that the basic game mechanics works like RQIII's. There are a few other items that are not implemented though and I was wondering if someone has added those for their own game (and would be willing to share those additions).
The things I'm talking about are:
1) A Strike Rank calculation frame.
2) SR field on the weaponlist.
3) A parry skill field on the weaponlist (at least for melee weapons).
lokaoooo
October 25th, 2010, 18:32
caralho comeon
benjamindbrooks
March 9th, 2017, 19:52
Ah, finally someone who has attempted to force BRP to run with RQIII rules!
I have spent a few hours now trying to get my head around Lua and how FG works and have given up hope of being able to understand coding for this programme (anything more complex than HTML/CSS is beyond me it seems), so I thought I'd take a look at the forums and see if anyone else had got an extension together that molds BRP into a serviceable RQIII system.
Did you get any luck making this happen, and would you be willing to share?
Trenloe
March 9th, 2017, 19:53
FYI - this is from 6 years ago.
benjamindbrooks
March 9th, 2017, 20:05
FYI - this is from 6 years ago.
I noticed that, but there's nobody else in the forums even talking about RQ3, so what am I to do!?
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