kurtyboh
September 15th, 2010, 17:49
I recently started using the parser, and have had pretty good luck with it. It is a very nice program that just needs a bit of thinking once in a while. However now that I have the core manuals in modules, and added the common items by straight input, I decided to my hand at the fluff. I input the first two types of creatures from mm1. All of the Aboleths came out right, except the servitor which I had misspelt. The Abominations however didn't come out at all. With the first set i have flavor, tactics and lore, the abominations only have a description which seems to mach what would be the flavor and nothing else. Also none of them seem to have grouped up for group search?
ex.
ZZXBEGIN
Aboleth Servitor
ZZXEND
ZGROUP
Aboleth
ZZXBEGIN
Aboleth Servitor
ZZXEND
ZFluff
A WATERY HUMANOID
ZTactics
stays close
ZLore
A character knows the following information with a successful nature check.
DC 5: FG2 IS FRIGGEN AWESOME
ZZXBEGIN
Astral Stalker
ZZXEND
ZFluff
pringles was all set to make tennis balls
ZTactics
but when their shipment of rubber was to be deliverd a truckload of potatoes arrived instead.
ZLore
A character knows the following information with a successful Religion check.
DC 25: cut em up we'll make chips
ex.
ZZXBEGIN
Aboleth Servitor
ZZXEND
ZGROUP
Aboleth
ZZXBEGIN
Aboleth Servitor
ZZXEND
ZFluff
A WATERY HUMANOID
ZTactics
stays close
ZLore
A character knows the following information with a successful nature check.
DC 5: FG2 IS FRIGGEN AWESOME
ZZXBEGIN
Astral Stalker
ZZXEND
ZFluff
pringles was all set to make tennis balls
ZTactics
but when their shipment of rubber was to be deliverd a truckload of potatoes arrived instead.
ZLore
A character knows the following information with a successful Religion check.
DC 25: cut em up we'll make chips