tpkurilla
September 6th, 2010, 20:14
Greetings!
I thought that my download size problem was associated with whether my modules are compressed. But I've done some experimenting, and here's what I've come up with.
The first time a player was connecting, over 13MB of data was being downloaded before he/she could begin. After removing nearly every module from the module directory the size remained almost identical.
So I changed the "theme" from Dungeon to none (no selections on theme).
Now, the first time connections are downloading only about 6.5MB. Granted, it's half the size of when I chose "Dungeon", but it's still six times the size of my entire campaign directory. BTW, the players' clients had the Dungeon themes already in their FGII extensions folder, so why would it be downloading the theme? But I digress.
Anyways, when I check the cache on my server for the campaign I have opened for play, its size is only 83KB. While the same cache on the client side is 6.5MB.
I've made sure that the server and all clients are running 2.6.5. My server was at one point running 2.7.1, but I've downgraded in an attempt to solve this.
Is there anything I can do to reduce the first time connection penalty of a 6.5MB download for my players?
Thanks in advance,
-Thomas
I thought that my download size problem was associated with whether my modules are compressed. But I've done some experimenting, and here's what I've come up with.
The first time a player was connecting, over 13MB of data was being downloaded before he/she could begin. After removing nearly every module from the module directory the size remained almost identical.
So I changed the "theme" from Dungeon to none (no selections on theme).
Now, the first time connections are downloading only about 6.5MB. Granted, it's half the size of when I chose "Dungeon", but it's still six times the size of my entire campaign directory. BTW, the players' clients had the Dungeon themes already in their FGII extensions folder, so why would it be downloading the theme? But I digress.
Anyways, when I check the cache on my server for the campaign I have opened for play, its size is only 83KB. While the same cache on the client side is 6.5MB.
I've made sure that the server and all clients are running 2.6.5. My server was at one point running 2.7.1, but I've downgraded in an attempt to solve this.
Is there anything I can do to reduce the first time connection penalty of a 6.5MB download for my players?
Thanks in advance,
-Thomas