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Strict9
August 21st, 2010, 01:17
I just purchased diposable heroes and counter collection 4e. I run the executables and now can't find any tokens in the folder, just the uninstalls. Can anyone point me as to where these files are?

Running Vista 64bit if that matters.

Thanks

Moon Wizard
August 21st, 2010, 01:22
Can you look in the module activation window once you are running your FG session? The module activation window is located in the upper right set of buttons within most rulesets.

Most of the latest token packs were released as modules, instead of as a folder structure of images.

Regards,
JPG

Strict9
August 21st, 2010, 01:24
That worked brilliantly. Thank you!

RyanRMC
December 14th, 2012, 07:26
Resurrecting this because I am having the same issue.

I purchased the Counter-Collection-4th-Edition-Heroic1-Token-Pack from your store,and received an .EXE file. Like the OP said, it installed, but I was unable to find the files. After reading this thread, I opened my Library in FG, and clicked Module Activation. All that I see there is the 3 modules that came pre installed - 4E calendars, Defalt Fumble + Crti, and letter tokens.

When I installed FG, I did not use the generic given directory, and instead chose to intall it on my larger D: drive. As the Collection .EXE gave me no options as to where I should install, is this what caused the problem? And if so, how do I work it so these tokens become usable?

Trenloe
December 14th, 2012, 07:32
When I installed FG, I did not use the generic given directory, and instead chose to intall it on my larger D: drive. As the Collection .EXE gave me no options as to where I should install, is this what caused the problem? And if so, how do I work it so these tokens become usable?
Installing to a different directory shouldn't be a problem.

Check if the .mod file installed:

Go to the Fantasy Grounds application data directory: Windows Start -> All Programs -> Fantasy Grounds II -> Application Data Folder
This opens Windows explorer in a directory where the Fantasy Grounds information gets stored. Go into the "modules" directory and look for a .mod file with a name relevant to the module you have purchased.
If there is not a module file there, re-run the installation program but this time right-click on the installation .exe and select "Run As Administrator" - this will make sure it has the correct rights to install/overwrite (just to make sure). This is relevant for Windows 7 and Vista.

Griogre
December 14th, 2012, 21:21
RyanRMC, the module activation window is different in 4E and 3.5/Pathfinder. Its no longer in the top right of the desktop. Instead click the library button at the bottom right of the FG desktop above the tokens button. This will bring up the library. At the bottom left of the library window is a "Module Activation" button. Click that and a Module Activation window should pop up. Scroll through the modules if necessary until you find the token module you bought, then double click on the graphic to the left of the Module name. This should cause the little book icon to the right of the module name to "open".

Next just close the module activation window, and the library window. Click the token button on the bottom right of the FG desktop. The tokens should be grouped together inside a bag in the token box.

Invictys
April 15th, 2013, 21:49
I did not use the default installation directories and I had this same problem. The solutions did not work.

The same thing happened for every Fiery Dragon token pack for 4e

It turns out the .mod files were placed in a directory that did not previously exist at

"C:\Users\Owner\AppData\Roaming\Fantasy Grounds II\modules"

I am assuming that is the default module location? Anyway, copying the files to the actual module location fixes the issue.

Nonetheless pretty sloppy for token packs offered through the FG store.

JohnD
April 15th, 2013, 22:21
I did not use the default installation directories and I had this same problem. The solutions did not work.

The same thing happened for every Fiery Dragon token pack for 4e

It turns out the .mod files were placed in a directory that did not previously exist at

"C:\Users\Owner\AppData\Roaming\Fantasy Grounds II\modules"

I am assuming that is the default module location? Anyway, copying the files to the actual module location fixes the issue.

Nonetheless pretty sloppy for token packs offered through the FG store.
That's where they are supposed to go.

Nothing wrong with choosing a non-default working directory on your own, but there's nothing "sloppy" about an official installer putting the files in the default location. This isn't a product that has $millions behind the development efforts after all.

Invictys
April 16th, 2013, 05:27
First of all, it's not an "official installer" its a token pack designed by Fiery Dragon and sold through the FG store and also other places. Second, you would have me believe it takes a million dollar budget to code a proper installer?

Sorry but it is sloppy coding to just install something to a default location and not utilize any method to determine the actual directory.

If that's too much work then why not allow the user to choose an install path?

I realize we're talking about a niche within a niche within a niche when it comes to FG2 and other VT programs but lets not pretend it isn't sloppy.

JohnD
April 16th, 2013, 14:06
OK you're right and win the internetz. Still, you paid for something and received the product.

Maybe if the pack was put together by FD people you should send them feedback... this is before my time but perhaps when the installer was made the option to change the default directory hadn't been implemented (pure guess on my part).

Edit: I guess one way for Smiteworks to have avoided this would be to not allow FG users the option to change their default directory. That of course would lead to other complaints.

Invictys
April 16th, 2013, 21:54
yay I win!

haha no but really the most important thing (and the reason i posted to begin with) is that its an issue some people are clearly running across and that has a solution.

Also, the moderator above appeared to be unaware of the issue and its actual solution.

problem solved, play on! :)

Trenloe
April 16th, 2013, 22:42
Also, the moderator above appeared to be unaware of the issue and its actual solution
When you say moderator, who are you referring to?

Invictys
April 17th, 2013, 05:15
I was referring to the developer who posted in the original iteration of this thread like three years ago :o

Anyway, it's unimportant and this thread has devolved into something unintended.

The salient point here is that it is an issue that has a solution, hopefully those affected by it will find this thread and benefit.

Trenloe
April 17th, 2013, 05:24
I was referring to the developer who posted in the original iteration of this thread like three years ago :o
Said developer actually fixed the OP's problem in post #2, which is not the same as yours. He also has not visited the thread since - which is before you posted your different problem. So, you're right - they are probably unaware of your issue! :)


The salient point here is that it is an issue that has a solution, hopefully those affected by it will find this thread and benefit.
I agree. :D

gmkieran
April 17th, 2013, 15:07
Just a note, possibly relevant (I'm not a dev) - the devs *have* posted recently that they are aware of issues with the various installers used by different modules currently available in the store and they are working to update them to be more generally functional. Not all of them are under the control of the FG devs, however, and not all of those that are can be upgraded simultaneously for lack of resources. So, yes, this thread might bring to their attention the issue with this specific module, but it's likely already assigned an order of precedence for correction as time and resources permit.

Cheers!
GMK

Griogre
April 17th, 2013, 17:55
To the OP, please make sure you send your problem to [email protected] so the devs are sure to see it. Generally, the current developers are moving away from individual installs to letting the updater do the installation.

Nightfiend
August 24th, 2013, 17:51
Noob token question here. I am currently using tokentool to develop my tokens. So fare I have been satisfied with it. I have recently joined in a few games when the GM has created a token for my character from an image that I selected. I made the assumption that he dragged the image from my character sheet and dropped it into the token slot. I tried this and it did not work. The token came out way to small compared to the rest of the tokens I currently have. The average token I have, which is medium size, is at 64 pix. How do I create a token for a player who has joined my game?

Trenloe
August 24th, 2013, 18:14
I have recently joined in a few games when the GM has created a token for my character from an image that I selected. I made the assumption that he dragged the image from my character sheet and dropped it into the token slot. I tried this and it did not work. The token came out way to small compared to the rest of the tokens I currently have. The average token I have, which is medium size, is at 64 pix. How do I create a token for a player who has joined my game?
This is the way to do it - if the GM drags the portrait from the top left of the desktop (once the player has connected) and drops it on the token space in the PC character sheet (top right of the charsheet main page) a token will be made in this token slot. I've never had issues with this being too small. Add the PC to the combat tracker (CT) and drag the token from the CT to the map. If you need to resize the token use CTRL-Mousewheel on the token on the map or on the combat tracker - the token on the combat tracker will show a number that is the zoom level if it is anything other than 1.

Nightfiend
August 24th, 2013, 18:34
Thanks Trenloe I managed to get that fare. The token does come out to small compared to the current token settings I'm using. Resizing is fine though. Next question. I have seen the images of players in other games, be bordered with a square frame. Seeing I prefer to use square tokens, this would be a nice option. As it stands I currently have a round border set for joining players. How do I change this?

Trenloe
August 24th, 2013, 18:49
Which ruleset and extension are you using?

Nightfiend
August 24th, 2013, 19:01
3.5 Pathfinder

Trenloe
August 24th, 2013, 19:12
The default 3.5 ruleset uses square tokens created from the character sheet.

Extensions can change this to use round tokens. This all depends on the file graphics\icons\portrait_token_mask.png in the ruleset. In some extensions this can be quite small - for example, in the wood extension this is 26x26 pixels, and with the wasted space of a round frame it will look tiny - I'm guessing this is what you're seeing?

Try running a test campaign without a theme extension to see what it looks like. The 3.5e ruleset uses a square portrait_token_mask.png of 46x46 which should give you a lot more detail.

Nightfiend
August 24th, 2013, 19:28
Will using the 3.5 option when I start the scenario, instead of the pathfinder option, cause any of the mechanics to change?

Trenloe
August 24th, 2013, 19:36
Will using the 3.5 option when I start the scenario, instead of the pathfinder option, cause any of the mechanics to change?
I think we may be slightly confusing each other here. When you say you are running "3.5 Pathfinder" are you running any extensions?

The 3.5e ruleset, with either option of 3.5e or PFRPG will give you square PC tokens on the charsheet. When I suggested running a 3.5e test campaign with no extensions I just wanted you to try a base 3.5e ruleset campaign (it doesn't matter which system you select - PFRPG will do fine) - the key thing is just running the ruleset with no "theme" extensions.

Does that make sense?

Nightfiend
August 24th, 2013, 19:42
OK that helped. I had the 3.5 Theme Dungeon selected. That was causing the problem with the size and shape. Thanks again Trenloe

Trenloe
August 24th, 2013, 19:45
OK that helped. I had the 3.5 Theme Dungeon selected. That was causing the problem with the size and shape. Thanks again Trenloe
No problem at all. The dungeon theme has a round26x26 pixel portrait_token_mask.png file so that is pretty small...