jkressin262
August 16th, 2010, 20:55
Hi,
I've been thinking about the possibility of setting up some sort of Pathfinder Society/FantasyGrounds co-op group. The idea is to have users of the full version of Fantasy Grounds join the group (which doesn't necessarily have to have everyone playing every game). We can take turns running different adventures for the group, allowing everyone a chance to play. For instance, I'd pick up an adventure, and run it for one or more groups of people to play, and others would do the same, with us tracking/scheduling the games playing all in one spot.
One downside to the idea is the lack of a character import/export tool in Fantasy Grounds. This isn't necessarily a problem as all this data is stored as XML in the campaign info. I've already written an app that lets me move monsters/NPCs to/from my different adventures as well as automatically convert paizo stat-blocks to the xml and insert it into the campaign data. It shouldn't be too bad to write up a quick .NET app that lets us do the same thing for player files.
What do you think? Is this something others might be interested in doing? Or are other people already doing something like this?
Jonathan
I've been thinking about the possibility of setting up some sort of Pathfinder Society/FantasyGrounds co-op group. The idea is to have users of the full version of Fantasy Grounds join the group (which doesn't necessarily have to have everyone playing every game). We can take turns running different adventures for the group, allowing everyone a chance to play. For instance, I'd pick up an adventure, and run it for one or more groups of people to play, and others would do the same, with us tracking/scheduling the games playing all in one spot.
One downside to the idea is the lack of a character import/export tool in Fantasy Grounds. This isn't necessarily a problem as all this data is stored as XML in the campaign info. I've already written an app that lets me move monsters/NPCs to/from my different adventures as well as automatically convert paizo stat-blocks to the xml and insert it into the campaign data. It shouldn't be too bad to write up a quick .NET app that lets us do the same thing for player files.
What do you think? Is this something others might be interested in doing? Or are other people already doing something like this?
Jonathan