DNH
July 27th, 2010, 15:40
Some time early next year, I shall be running a 4e game through FG2 and an adventure (a published adventure) within that game that uses isometric maps. My question is this: will that be a problem for FG2?
I realise I will have to turn off the grid and that this will remove a certain amount of functionality (display of threat, auras, etc) and/or reduce certain elements to ready-reckoning on our part. I think I can deal with that. But I am wondering if there is anything more, anything important that I would be throwing away if I go ahead and use the isometric maps as they are.
The alternative is for me to create top-down versions of all the maps but that looks to be too big a deal for me (I have investigated a number of options, none of them very satisfactory).
Any thoughts?
I realise I will have to turn off the grid and that this will remove a certain amount of functionality (display of threat, auras, etc) and/or reduce certain elements to ready-reckoning on our part. I think I can deal with that. But I am wondering if there is anything more, anything important that I would be throwing away if I go ahead and use the isometric maps as they are.
The alternative is for me to create top-down versions of all the maps but that looks to be too big a deal for me (I have investigated a number of options, none of them very satisfactory).
Any thoughts?