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Uthred
June 9th, 2010, 03:06
I recently purchased the SW ruleset for FG. There are quite a few things that are different from others I have used that I will eventually need to familiarize myself with, but right now I was wondering if anyone could explain how you are supposed to use the vehicles. I was hoping to be able to assign tokens to vehicles, and move them to the combat tracker to simulate battles and chases, but none of that seems to work. Other than holding vehicle stats, what are these items used for?

Also, is there any documentation for using this ruleset? It would have been cool to have it included in the library. Any links that may help?

Thanks!

ddavison
June 9th, 2010, 05:41
I don't have an answer on the vehicle usage for you but there are several tutorials up on YouTube for Savage Worlds if you search for Fantasy Grounds Savage World. We plan to link these directly to the site in the future.

Doswelk
June 9th, 2010, 15:07
... but right now I was wondering if anyone could explain how you are supposed to use the vehicles. I was hoping to be able to assign tokens to vehicles, and move them to the combat tracker to simulate battles and chases, but none of that seems to work. Other than holding vehicle stats, what are these items used for?

That's what Vehicles are used for, the combat tracker only handles NPCs, which I have never seen as an issue in a vehicle combat/chase as on the map I put the vehicle tokens and on the combat tracker the characters/NPCs perform their actions as normal.

Uthred
June 11th, 2010, 02:22
Doug - thanks for the info. I will check out You Tube.

Doswelk - thanks for the reply, but I still don't think I completely follow. I get that the NPCs and PCs can be placed on the CT and still roll their skills, but how do you resolve that to vehicles placed on a grid? It sounded like you just place tokens on the map for the vehicles, but not from the CT, but then how do you track wounds, etc. on each of the vehicles? Especially if one or more of the NPC vehicles are Wild Cards?

Sorry for being so dense; it took me awhile to figure out vehicle chases for SW to begin with, now trying to figure out the best way to handle it in FG and keep it fun and engaging for players.

mac40k
June 11th, 2010, 15:36
First of all, there are two sets of rules. For the regular vehicle rules, you would use vehicle tokens on a map like you would PC tokens, although you may want to change the scale of the map since vehicles move much further than PCs. Here, speed, acceleration, turning radius, etc. all come into play. The chase rules are much more abstract and don't use an actual map, just a series of range bands. You use counters to represent the vehicles on the chase track, but turning, accelerating, etc. are all abstracted through the chase rules. Either way, since it is the PCs (and NPCs) who act in turn, they get placed on the combat tracker, the vehicles they occupy don't. Yes, this means that if you need to track damage to vehicles, you'll have to do that in the notes of the vehicle entries.

ronnke
June 12th, 2010, 00:47
The way I handle vehicles in the GURPS ruleset is to make a new entry in the combat tracker, then attach the vehicle token to be used. I can then use the tracker to record turn sequence and HP, etc. It is not elegant, but it works well enough. I have not played a game with the SW ruleset but it should still work the same.

Uthred
June 12th, 2010, 03:44
Thanks for all the feedback and suggestions! I guess I was hoping for more functionality in regards to the vehicles in FG other than just stats and damage rolls, but so be it.

To be honest, I'm not a huge fan of the chase system in SW, so I was hoping to run a battle with vehicles using a map and tokens as you would a usual combat. I'm basically doing something similar to what ronnke suggested; I add the PCs and Personalities to the CT, only I change the tokens to vehicles and drag them to the battle grid. I then roll skills from the NPC sheet and roll damage from vehicle weapons from the vehicle sheet. This way I can still assign wounds and such on the CT and the players can target the opponents.

PS: Many thanks to Doswelk for the excellent video tutorials; they were a great help in many regards. :D

Doswelk
June 12th, 2010, 12:44
The way I handle vehicles in the GURPS ruleset is to make a new entry in the combat tracker, then attach the vehicle token to be used. I can then use the tracker to record turn sequence and HP, etc. It is not elegant, but it works well enough. I have not played a game with the SW ruleset but it should still work the same.

It should indeed, I have to admit with our games vehicles only tend to be used in chases rather than full combat hence the above had not occurred to me d'oh! :p