ShadeRaven
June 1st, 2010, 15:27
Important specifics to start:
Campaign #1: Tuesdays, 9pm Pacific, Midnight Eastern, 4am GMT. Two hours long, typically.
Campaign #2: Saturdays, 9pm Pacific, Midnight Eastern, 4am GMT. Two to three hours long, typically.
*** Note that if people free up earlier, it’s possible to start ahead of time, and because we are usually dealing with working adults with families, it’s possible that starting time could get pushed back (or even, more regrettably, cancelled). Also note that we often gather on other nights if people are around and available on Skype… even if it’s just off-night adventures/ad-libs with alternative characters.
I wish I could run campaigns at early, more inclusive times, but family time dictates that I can only reliably run these later in the day.
As for the gaming itself….
I am hosting a couple of Forgotten Realms (4E D&D) campaigns that will be taking place on Tuesday and Saturday nights. They will be independent of each others, as far as party composition goes. That said, they will be sharing the same world in the same time frame, so there’s possibilities that their paths will cross and certainly that the events of one campaign could have ripple effects that touch the other. Anyone who is available for both is welcome to create characters for each if there is an open slot.
Details of the interface:
I am obviously using Fantasy Grounds 2 as the Virtual Tabletop host for each.
I am using the free Voice over Internet Protocol Skype (www.skype.com) to communicate with players and for players to communicate amongst themselves. Unfortunately, I am only fluent in English so that will be the designated language. I realize that it is quite possible to play D&D over FG2 without voice at all, but the camaraderie and improved pace of play is such that I will be using voice.
The campaigns:
4th Edition Dungeons and Dragons. And pretty much everything that is released by Wizards of the Coast (WotC) for 4E is open for potential use. That said…
As DM, I will retain the right to reject any character build, powers, or options – even if they are published by WotC. The campaign needs to have some sensibility and continuity to it, and some of the options just don’t mesh with cooperative play. IE: Minotaur, while one of my favorite creatures, just won’t work well in a group that consists of humans, elves, etc. (Although I always have an open ear for anyone with a good roleplay and sensible background to go with it – but it will be a hard sell to convince me that a half-drow, half-ogre assassin prince works for the campaign… so if you have your heart set on something exotic, you should probably look elsewhere.)
As per RPGA, characters must be Lawful Good, Good, or Unaligned… with the good alignments being more appropriate for heroic adventures with cooperative play.
As mentioned above, the setting with be in the Forgotten Realms (for these, at least) and the characters will need to be created using the legal methods for the RPGA Forgotten Realms. Generally speaking, that just means using official material and creating characters using the point buy or standard array system. For anyone interested in the specifics, you can find them at: https://www.wizards.com/dnd/Event.aspx?x=dnd/4new/event/rpgadownloads. Download the RPGA Character Creation Guide if you want to know more.
I will be able to assign players RPGA numbers for those who aren’t already members of the RPGA. This allows you to earn points and benefits as players of an official RPGA campaign.
It’s likely that I will be using a mix of pre-created D&D material from WotC and my own. I have personally created maps for areas of adventure and geographical locations set to scale for use with FG2, but time is limited and I will be definitely taking advantage of all the material out there to make my DMing role easier. As there is a lot of good material for the Living Forgotten Realms, Dungeon magazine, etc. I am sure I will be using it for these set nights just to see what they are doing with the world, too.
The players:
The people we have currently involved are mature, working adults, but their level of experience varies from decades of D&D to first roleplaying game experience. The only requirement I really have is an enthusiasm to play.
Because I have a daughter who occasionally plays and am not prone to profanity myself, I prefer that people play with a positive, relatively clean tongue. Obviously, some latitude is allowed as the “roleplay” dictates, but even that shouldn’t involve much use of vulgarities. Argumentative, hostile, or selfish play will be discouraged or even culled from the group.
All levels of roleplaying are allowed and, in general, the biggest goal in gathering together is to have fun. I have a mix of detail oriented, in-character players and casual, just-there-to-have-fun folk. I will encourage and make use of someone who puts time and effort into a full background, motivations, and details for the character, but will equally welcome the person who wants to just make a character that contributes to the group success and fun, even if they are mostly just interested in slashing some baddies and looting the remains.
Owning the 4E Books, having a D&D Insider account, etc., is not necessary, as I have all the material necessary to play inside FG2 itself, but it is encouraged (the more you know the easier it is to prepare and play – not to mention that the material is all good stuff and well worth the money).
Me
As for myself, you can probably glean quite a bit from the above about my personality and intent for the gaming. I know my way around FG2 (having used it for 4E D&D for a couple of years now), as well as 4E D&D. I run an upbeat, casual game that is more about having fun with friends than anything else. That said, I still take the roles, rhyme, and reason seriously enough and encourage everyone to go as far as they can with it as well.
Conclusion
If, by some miracle, all of the above doesn’t preclude you from being interested in joining us, we’d love to have more people involved. Please reply, send me a private message (here or on Skype), or email me ([email protected]) and, hopefully, we can get you involved, too!
Campaign #1: Tuesdays, 9pm Pacific, Midnight Eastern, 4am GMT. Two hours long, typically.
Campaign #2: Saturdays, 9pm Pacific, Midnight Eastern, 4am GMT. Two to three hours long, typically.
*** Note that if people free up earlier, it’s possible to start ahead of time, and because we are usually dealing with working adults with families, it’s possible that starting time could get pushed back (or even, more regrettably, cancelled). Also note that we often gather on other nights if people are around and available on Skype… even if it’s just off-night adventures/ad-libs with alternative characters.
I wish I could run campaigns at early, more inclusive times, but family time dictates that I can only reliably run these later in the day.
As for the gaming itself….
I am hosting a couple of Forgotten Realms (4E D&D) campaigns that will be taking place on Tuesday and Saturday nights. They will be independent of each others, as far as party composition goes. That said, they will be sharing the same world in the same time frame, so there’s possibilities that their paths will cross and certainly that the events of one campaign could have ripple effects that touch the other. Anyone who is available for both is welcome to create characters for each if there is an open slot.
Details of the interface:
I am obviously using Fantasy Grounds 2 as the Virtual Tabletop host for each.
I am using the free Voice over Internet Protocol Skype (www.skype.com) to communicate with players and for players to communicate amongst themselves. Unfortunately, I am only fluent in English so that will be the designated language. I realize that it is quite possible to play D&D over FG2 without voice at all, but the camaraderie and improved pace of play is such that I will be using voice.
The campaigns:
4th Edition Dungeons and Dragons. And pretty much everything that is released by Wizards of the Coast (WotC) for 4E is open for potential use. That said…
As DM, I will retain the right to reject any character build, powers, or options – even if they are published by WotC. The campaign needs to have some sensibility and continuity to it, and some of the options just don’t mesh with cooperative play. IE: Minotaur, while one of my favorite creatures, just won’t work well in a group that consists of humans, elves, etc. (Although I always have an open ear for anyone with a good roleplay and sensible background to go with it – but it will be a hard sell to convince me that a half-drow, half-ogre assassin prince works for the campaign… so if you have your heart set on something exotic, you should probably look elsewhere.)
As per RPGA, characters must be Lawful Good, Good, or Unaligned… with the good alignments being more appropriate for heroic adventures with cooperative play.
As mentioned above, the setting with be in the Forgotten Realms (for these, at least) and the characters will need to be created using the legal methods for the RPGA Forgotten Realms. Generally speaking, that just means using official material and creating characters using the point buy or standard array system. For anyone interested in the specifics, you can find them at: https://www.wizards.com/dnd/Event.aspx?x=dnd/4new/event/rpgadownloads. Download the RPGA Character Creation Guide if you want to know more.
I will be able to assign players RPGA numbers for those who aren’t already members of the RPGA. This allows you to earn points and benefits as players of an official RPGA campaign.
It’s likely that I will be using a mix of pre-created D&D material from WotC and my own. I have personally created maps for areas of adventure and geographical locations set to scale for use with FG2, but time is limited and I will be definitely taking advantage of all the material out there to make my DMing role easier. As there is a lot of good material for the Living Forgotten Realms, Dungeon magazine, etc. I am sure I will be using it for these set nights just to see what they are doing with the world, too.
The players:
The people we have currently involved are mature, working adults, but their level of experience varies from decades of D&D to first roleplaying game experience. The only requirement I really have is an enthusiasm to play.
Because I have a daughter who occasionally plays and am not prone to profanity myself, I prefer that people play with a positive, relatively clean tongue. Obviously, some latitude is allowed as the “roleplay” dictates, but even that shouldn’t involve much use of vulgarities. Argumentative, hostile, or selfish play will be discouraged or even culled from the group.
All levels of roleplaying are allowed and, in general, the biggest goal in gathering together is to have fun. I have a mix of detail oriented, in-character players and casual, just-there-to-have-fun folk. I will encourage and make use of someone who puts time and effort into a full background, motivations, and details for the character, but will equally welcome the person who wants to just make a character that contributes to the group success and fun, even if they are mostly just interested in slashing some baddies and looting the remains.
Owning the 4E Books, having a D&D Insider account, etc., is not necessary, as I have all the material necessary to play inside FG2 itself, but it is encouraged (the more you know the easier it is to prepare and play – not to mention that the material is all good stuff and well worth the money).
Me
As for myself, you can probably glean quite a bit from the above about my personality and intent for the gaming. I know my way around FG2 (having used it for 4E D&D for a couple of years now), as well as 4E D&D. I run an upbeat, casual game that is more about having fun with friends than anything else. That said, I still take the roles, rhyme, and reason seriously enough and encourage everyone to go as far as they can with it as well.
Conclusion
If, by some miracle, all of the above doesn’t preclude you from being interested in joining us, we’d love to have more people involved. Please reply, send me a private message (here or on Skype), or email me ([email protected]) and, hopefully, we can get you involved, too!