Seran
May 15th, 2010, 11:48
I ran a campaign for my group last night and it went very well.
However, I do have a few questions on the FG client and some ease of access things.
1. Targetting. I know players can target my monsters to make it easier for me to track damage, but how do I track monsters? For example, I have 6 kobold minions on the board. When it's kobold 1's turn, how do I tell it apart from all the others? The only way I was able to distinguish the difference was making them visible/invisible. I'm sure there's an easier way that I'm overlooking. But it's really confusing tracking about 20 of the same enemy.
2. Set number damage. I'm not sure how to deal with set damage or a monsters critical on a player. I manually just added the critical damage to the players current HP. So if a player had 40 hp and took 10 critical damage, I'd just change the players HP to 30. Or if I had to deal a set number of damage to something by hazard, say 5 falling damage. I would just modify the enemies HP, because I'm not sure how to make a static "5" damage.
C. Ongoing damage, I guess it isn't much of a problem, but is there a easier way to track it then by sheer memory? I usually have to remind my players to take damage and make saves at appropriate times.
4. I'm not sure where players can record their racial bonus. We just used "Misc." in the defenses Tab, but when it came time for temp. buffs, it got very confusing.
5. Elemental damage. If a player falls in lava (: D. How do I set the damage as fire type?
6. Tokens tokens. My players tokens seem to be much smaller than my monsters. The players are about 25x25, whereas most of my monsters are 50x50 (Medium size of course).
Thanks for listening : )
Hope some of this can be made easier for me.
Even if not, FG has been an amazing tool overall, and I plan to use it for many years to come.
However, I do have a few questions on the FG client and some ease of access things.
1. Targetting. I know players can target my monsters to make it easier for me to track damage, but how do I track monsters? For example, I have 6 kobold minions on the board. When it's kobold 1's turn, how do I tell it apart from all the others? The only way I was able to distinguish the difference was making them visible/invisible. I'm sure there's an easier way that I'm overlooking. But it's really confusing tracking about 20 of the same enemy.
2. Set number damage. I'm not sure how to deal with set damage or a monsters critical on a player. I manually just added the critical damage to the players current HP. So if a player had 40 hp and took 10 critical damage, I'd just change the players HP to 30. Or if I had to deal a set number of damage to something by hazard, say 5 falling damage. I would just modify the enemies HP, because I'm not sure how to make a static "5" damage.
C. Ongoing damage, I guess it isn't much of a problem, but is there a easier way to track it then by sheer memory? I usually have to remind my players to take damage and make saves at appropriate times.
4. I'm not sure where players can record their racial bonus. We just used "Misc." in the defenses Tab, but when it came time for temp. buffs, it got very confusing.
5. Elemental damage. If a player falls in lava (: D. How do I set the damage as fire type?
6. Tokens tokens. My players tokens seem to be much smaller than my monsters. The players are about 25x25, whereas most of my monsters are 50x50 (Medium size of course).
Thanks for listening : )
Hope some of this can be made easier for me.
Even if not, FG has been an amazing tool overall, and I plan to use it for many years to come.