Zeus
May 9th, 2010, 22:17
UPDATE: Now that FGII 2.7.1 has been released, the functionality within this extension has been made available from the 4E ruleset directly. Overriding 2.7.1 with this extension will limit other 2.7.1 4E enhancements (image toolbar), therefore if you upgrade to 2.7.1 ensure you disable and remove this extension before starting your campaign.
Hey all,
I pulled this together today, hopefully some of you will find it as useful as I will. :D
4E CT TokenstoMapImage
Modifies the standard 4E imagewindow class adding GM ability to single drag-drop and auto reassign ALL current CT (PC, Monsters or Neutral NPC) entry tokens to a map or image allowing for rapid token deployment.
Works by allowing the GM to drag the existing friend, foe or neutral actor controls (green, red, yellow faces) from the CT window (bottom) to any open image or map. All tokens for entries in the CT which match the actor type are automatically added (with references) to the map or image, cascading right to left and up from the original drop coordinates.
https://farm5.static.flickr.com/4009/4593348346_b19daa16df_m.jpg (https://farm5.static.flickr.com/4009/4593348346_e893fb248e_o.jpg)
Features
Modifies standard 4E imagewindow adding GM ability to single drag-drop and auto reassign ALL current CT (PC, Monsters or Neutral NPC) entry tokens to a map or image allowing for rapid token deployment.
Supports map images and drawings.
Increases maximum image size to 2400 px by 1200 px.
IMPORTANT NOTE
Not compatible with other extensions which override 4E ruleset image components as defined in adventure_images.xml and supporting script imagewindow.lua.
As per the usual warning, as this is a test extension please ensure that you back up any campaign files before using. Please also ensure that you read the accompanying readme.txt.
Download the extension from my FGII D&D 4E Resources (https://zgp.eugenez.net/index.html) page or directly from here (https://zgp.eugenez.net/FGII%204E%20Extensions/4E%20CT%20TokenstoMapImage/4E%20CT%20TokenstoMapImage.ext).
Download the readme here (https://zgp.eugenez.net/FGII%204E%20Extensions/4E%20CT%20TokenstoMapImage/readme.txt).
Enjoy!
DrZ.
Hey all,
I pulled this together today, hopefully some of you will find it as useful as I will. :D
4E CT TokenstoMapImage
Modifies the standard 4E imagewindow class adding GM ability to single drag-drop and auto reassign ALL current CT (PC, Monsters or Neutral NPC) entry tokens to a map or image allowing for rapid token deployment.
Works by allowing the GM to drag the existing friend, foe or neutral actor controls (green, red, yellow faces) from the CT window (bottom) to any open image or map. All tokens for entries in the CT which match the actor type are automatically added (with references) to the map or image, cascading right to left and up from the original drop coordinates.
https://farm5.static.flickr.com/4009/4593348346_b19daa16df_m.jpg (https://farm5.static.flickr.com/4009/4593348346_e893fb248e_o.jpg)
Features
Modifies standard 4E imagewindow adding GM ability to single drag-drop and auto reassign ALL current CT (PC, Monsters or Neutral NPC) entry tokens to a map or image allowing for rapid token deployment.
Supports map images and drawings.
Increases maximum image size to 2400 px by 1200 px.
IMPORTANT NOTE
Not compatible with other extensions which override 4E ruleset image components as defined in adventure_images.xml and supporting script imagewindow.lua.
As per the usual warning, as this is a test extension please ensure that you back up any campaign files before using. Please also ensure that you read the accompanying readme.txt.
Download the extension from my FGII D&D 4E Resources (https://zgp.eugenez.net/index.html) page or directly from here (https://zgp.eugenez.net/FGII%204E%20Extensions/4E%20CT%20TokenstoMapImage/4E%20CT%20TokenstoMapImage.ext).
Download the readme here (https://zgp.eugenez.net/FGII%204E%20Extensions/4E%20CT%20TokenstoMapImage/readme.txt).
Enjoy!
DrZ.