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sunfest
April 24th, 2010, 19:09
Hi folks,

I have a question: I am just preparing a simple map for my gaming session on Monday and wondering why I cannot activate the mask on the map. Isn't this possible on maps drawn by "hand" in FG2? When I activate a battlemap I created before with GIMP or PS there is not problem in activating the mask. Any ideas? What can I do? I have to hide some skeletons! ;- )

thanks
sun

Moon Wizard
April 24th, 2010, 19:29
The drawing layer and the mask layer are currently independent overlays applied to an underlying image. Thus, they are not designed to work together. The drawing layer is designed to mimic drawing on your battlemat with a marker during gameplay.

You can also quickly draw an image in your favorite painting program and drop in the campaign image folders; or someone pointed out on the forums that the drawing is saved as a negative in the campaign drawings folder (and you can use a paint program to make an image instead).

Cheers,
JPG

Griogre
April 24th, 2010, 19:40
It should be mentioned that if you are worried about monster tokens being shown too soon, that if you load the monsters on the combat tracker and then drop them on the "hand drawn" map the monster tokens are placed on the map as invisible until you reveal them on the tracker.

Thus the lack of masks on a drawing has no impact on the monsters being revealed prematurely.

Sigurd
April 24th, 2010, 19:43
It is also possible to label a file, share it and then load that same file into a graphic program (something light on system resources hopefully) modify it and save over the initial file. Then you can reshare the changed file. So long as the graphics program doesn't lock the file and leaves it in the right directory it's a working approach.


Sigurd

adminwheel3
August 3rd, 2010, 23:44
Responding to an old post, but I'm looking for a way to make some dynamic changes to a map (flooding).

The method mentioned above would require that the updated map be re-pushed to the players wouldn't it?

Griogre
August 5th, 2010, 06:42
Yeah. If you know it is probably going to flood then I'd suggest you just make two maps ahead of time so you don't have to scramble at game time.

adminwheel3
August 5th, 2010, 13:09
MW worked up an quick extension which allowed me to change the image of the mask, so now all I have to do is turn the mask on, clear it entirely and then fill in the flooded areas as seen below.

I think it works great - now all I have to do is practice my mask drawing skills.!