cpbs
April 1st, 2010, 19:24
I've been in the processing of creating a full detailed city but with the limitations of the modules that come with the d20 system, I have been slowly working on some GM tools to help out.
Two in progress:
1. Full List of NPCs
2. Weapons/Armor/Items
NPCs, besides monsters, are virtually nonexistent. Having to flip through my DMG and find the stats for NPCs is very time consuming, then inputting all that information. So to make it easier on me, I've decided to create all possible NPCs, with the basic classes as well as the NPC classes in the DMG.
7 (main races) X 17 (regular classes + npc classes) x 20 (levels) = 2380 npcs
Now thats not counting any variations between cross class, or NPCs that are major NPCs. In which case, I like rolling those up myself, but not saying another module could be made for different variations.
I have also noticed that the only actual items that open up windows, are in the magical items list. Everything else, is either in a list form or not fully listed in the module for d20. So to make it easier for me to add items to my adventure modules within FG, I am going to create most of the items so they are clickable.
Also I wanted to ask everyone here as well, what is something, library module wise, that you could use to help improve your adventure module making?
cpbs
Edit: August 8th, 2010
I've had this on my computer for a while now and able to actually give it some time to work on. I am working through one race at a time per class. Right now this is a "cookie cutter" version of just 1-20 levels of Human Barbarians. No feats or skills are selected nor weapons or armor. All that is left up to the GM. Once I produce a full list for barbarians will all races, I will post a detailed pdf instruction on how to use these npc with the personalities box. If you see any errors while going through this please feel free to post.
Thanks
https://abacusforge.com/fgii/barbarian_npc_v0.01.zip
August 9th:
Added levels 1-20 of Dwarven Barbarian
https://abacusforge.com/fgii/barbarian_npc_v0.02.zip
Two in progress:
1. Full List of NPCs
2. Weapons/Armor/Items
NPCs, besides monsters, are virtually nonexistent. Having to flip through my DMG and find the stats for NPCs is very time consuming, then inputting all that information. So to make it easier on me, I've decided to create all possible NPCs, with the basic classes as well as the NPC classes in the DMG.
7 (main races) X 17 (regular classes + npc classes) x 20 (levels) = 2380 npcs
Now thats not counting any variations between cross class, or NPCs that are major NPCs. In which case, I like rolling those up myself, but not saying another module could be made for different variations.
I have also noticed that the only actual items that open up windows, are in the magical items list. Everything else, is either in a list form or not fully listed in the module for d20. So to make it easier for me to add items to my adventure modules within FG, I am going to create most of the items so they are clickable.
Also I wanted to ask everyone here as well, what is something, library module wise, that you could use to help improve your adventure module making?
cpbs
Edit: August 8th, 2010
I've had this on my computer for a while now and able to actually give it some time to work on. I am working through one race at a time per class. Right now this is a "cookie cutter" version of just 1-20 levels of Human Barbarians. No feats or skills are selected nor weapons or armor. All that is left up to the GM. Once I produce a full list for barbarians will all races, I will post a detailed pdf instruction on how to use these npc with the personalities box. If you see any errors while going through this please feel free to post.
Thanks
https://abacusforge.com/fgii/barbarian_npc_v0.01.zip
August 9th:
Added levels 1-20 of Dwarven Barbarian
https://abacusforge.com/fgii/barbarian_npc_v0.02.zip