dloyer4
March 21st, 2010, 23:14
Quick background:
Just bought the Ultimate License last week.
I'm running a D20 Modern campaign
I created a campaign using Xorne's guides and suggestions...a campaign containing just the characters, and then a series of "modules" for each adventure.
After playing the one game, I came up with a wish-list of things I'd like to see or have as a GM. The problem is I'm not familiar enough with Fantasy Grounds to know if some of this stuff is already possible, so if it's already possible, someone please let me know. If it's not possible, let me know if they're good ideas or not, maybe we can convince the devs to incorporate some of them :)
1. Pre-saved encounters. I can I had one encounter last night with 15 different "actors". Dragging them all from the personalities list, or from links in the story was cumbersome. It would have been nice to have a combat tracker that was pre-saved as an encounter group. I could then drag this group to the combat tracker, either directly from a list of pre-saved groups, or from a link in the story. Clicking on more than one group would add additional actors to the combat tracker unless you cleared the tracker first. This would allow you to create a group with your party members. New encounter comes up, you clear the combat tracker, click on the "party" group, click on the group specific to the encounter and you're ready to go. Much faster than dragging each individual actor into the tracker. The ability to pre-define a group as friendly, hostile or neutral would also be helpful.
2. The ability to toggle token visibility on or off. This sort of goes along with #1. In that large encounter, I could have pre-loaded the map with icons for all the actors in the encounter, set them to "invisible" so the players couldn't see them, and then toggled them to "visible" as the players spotted them or encountered them. Granted, I can just drag the icons across from the combat tracker, but again when dealing with a large number of actors in an encounter, this can take some time.
3. More drawing tools, both for use on a drawing layer, and for use in masking and unmasking pre-loaded maps. A rectangular tool...the click in the upper left and pull down to the lower right sort of thing, and a circle tool...the click in the center and pull outward sort of thing, would be helpful for drawing those shapes quickly on a drawing layer. For a masking layer, anything within the shape drawn is either masked or unmasked, depending on whether or not you hold down the CTRL key.
Those are the only things I can think of for my with list currently. I'm sure as I gain more and more experience with the product I'll come up with more :)
Any thoughts? Any ideas? Any additions to the list?
Dennis
Just bought the Ultimate License last week.
I'm running a D20 Modern campaign
I created a campaign using Xorne's guides and suggestions...a campaign containing just the characters, and then a series of "modules" for each adventure.
After playing the one game, I came up with a wish-list of things I'd like to see or have as a GM. The problem is I'm not familiar enough with Fantasy Grounds to know if some of this stuff is already possible, so if it's already possible, someone please let me know. If it's not possible, let me know if they're good ideas or not, maybe we can convince the devs to incorporate some of them :)
1. Pre-saved encounters. I can I had one encounter last night with 15 different "actors". Dragging them all from the personalities list, or from links in the story was cumbersome. It would have been nice to have a combat tracker that was pre-saved as an encounter group. I could then drag this group to the combat tracker, either directly from a list of pre-saved groups, or from a link in the story. Clicking on more than one group would add additional actors to the combat tracker unless you cleared the tracker first. This would allow you to create a group with your party members. New encounter comes up, you clear the combat tracker, click on the "party" group, click on the group specific to the encounter and you're ready to go. Much faster than dragging each individual actor into the tracker. The ability to pre-define a group as friendly, hostile or neutral would also be helpful.
2. The ability to toggle token visibility on or off. This sort of goes along with #1. In that large encounter, I could have pre-loaded the map with icons for all the actors in the encounter, set them to "invisible" so the players couldn't see them, and then toggled them to "visible" as the players spotted them or encountered them. Granted, I can just drag the icons across from the combat tracker, but again when dealing with a large number of actors in an encounter, this can take some time.
3. More drawing tools, both for use on a drawing layer, and for use in masking and unmasking pre-loaded maps. A rectangular tool...the click in the upper left and pull down to the lower right sort of thing, and a circle tool...the click in the center and pull outward sort of thing, would be helpful for drawing those shapes quickly on a drawing layer. For a masking layer, anything within the shape drawn is either masked or unmasked, depending on whether or not you hold down the CTRL key.
Those are the only things I can think of for my with list currently. I'm sure as I gain more and more experience with the product I'll come up with more :)
Any thoughts? Any ideas? Any additions to the list?
Dennis