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Veldehar
March 9th, 2010, 15:07
I am going to be tinkering further with drag and drop items for the RMC ruleset and wanted to get some thoughts and preferences.

There are two basic options I see: A single combined category of draggable items (for simplicities sake, the ruleset would consider all items to be "weapons"). PROS: this does is allow for just a couple lists on the character sheets, and it allows on the fly creation of any item via the Item panel. CON: A long pop-up window with many empty slots on some items that have a minimum number of slots.

Option 2 is to break items into several types of items. CON: requires different lists on the character sheets and the Item panel will not be able to create any type of Item. PRO: Short and concise pop-up windows.

For me, Option 1 works just fine, but if this were made publicly available down the line, I'd like to know what other people think.

Yes, I realize there are probably ways to work these two together, but they are beyond my free-time to learn.

Any thoughts appreciated!

Veldehar