View Full Version : Is anyone working on an "Eclipse Phase" ruleset
Eagles
February 5th, 2010, 18:35
I'd be interested to see a ruleset for this great new game. It looks like it would be 'somewhat' easier in certain respects as the games 'creative commons' license is very lenient as to allowing you to use the art work for non-commercial game usage. Also they have allowed anyone to download the core rulebook for personal usage as well.
LilCthulhu
February 7th, 2010, 17:22
I could not locate the "free" pdf and about the creative contents license, they do sell the book, but I was under the impression that only the website content was ccl ;)...
Chris
drahkar
February 7th, 2010, 18:50
I was thinking the same thing. As of GenCon 2009 there they were definitely not free.
Eagles
February 8th, 2010, 04:45
If you read the creative commons license it states that you are free "to copy, distribute and transmit the work" as well as "to adapt the work" under the following conditions "You must attribute this work to Posthuman Studios, You may not use this work for commercial purposes, and If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one."
https://www.eclipsephase.com/cclicense
https://creativecommons.org/licenses/by-nc-sa/3.0/
They do state that they would love everyone to pick up a copy of the game and pay for it, but that it is not the only way to get the game.
drahkar
February 8th, 2010, 13:19
https://www.eclipsephase.com/resources
On that page you will find this:
Creative Commons Information
The text of Eclipse Phase books and this website are released under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. For complete details on what this license means, including information on attribution and exceptions, see our Creative Commons License page.
What that means is that the content of the books can be used under the terms of the CCL. HOWEVER, because they specifically said the text and not the books, the books themselves are not being freely distributed. Hence the fact that they are charging for them and not just giving them as a free download.
You can freely grab what you want, but I would suggest anyone seriously reconsider just downloading the books from a source. Its generally good practice to assume, if the publisher doesn't give you a free download link, then its probably not free.
Leonal
March 27th, 2011, 03:20
The license has been updated after the parting with Catalyst AFAIK, and also includes artwork. The authors themselves have download links on their blogs, though the pdf is cheap ($15) at DriveThruRPG.
I think the system looks interesting, though have yet to try it out.
Has anyone talked with the Posthuman Studios folks about a Fantasy Grounds ruleset?
This work is licensed under the Creative Commons Attribution-
Noncommercial-Share Alike 3.0 Unported License.
To view a copy of this license, visit:
https://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to: Creative Commons, 171 Second Street, Suite
300, San Francisco, California, 94105, USA.
What this means is that you are free to copy, share, and remix the
text and artwork within this book under the following conditions:
1) you do so only for noncommercial purposes;
2) you attribute Posthuman Studios;
3) you license any derivatives under the same license.
For specific details, appropriate credits, and updates/changes
to this license, please see: https://eclipsephase.com/cclicense
drahkar
March 27th, 2011, 05:35
As far as i know I haven't heard of anyone attempting to talk to them after the transfer of ownership. All attempts that I know of previously were to Catalyst.
VenomousFiligree
March 27th, 2011, 12:06
The first practical application of this is that people can share our stuff online for free. We wholly support this and in fact encourage it—we’ve seeded our own files via BitTorrent. For a new and growing game line, obscurity was a far greater danger than piracy, and there is no question in our minds that the Creative Commons approach helped to expose EP to thousands of people that might otherwise have missed it. This approach is also beneficial to gaming groups, as players can easily share files with each other to make characters and get a game going. Most importantly, our fans appreciate the freedom this gives them and the fact that we don’t try to punish them or treat them like criminals, and they support us even more because of it.
Full report here (https://eclipsephase.com/posthuman-2010-year-end-review).
drahkar
March 27th, 2011, 13:26
That makes me think they'd be even more agreeable to signing on with Smiteworks. They are definitely work contacting.
zivbk1
June 8th, 2011, 00:45
I am up for helping build the modules and ruleset.
zivbk1
June 11th, 2011, 16:33
I emailed Posthuman about building a system for Eclipse Phase in FG2, here was the response.
Hi Bryan,
> I am curious if you know of anyone who is building the ruleset and
> modules for Eclipse Phase for the Fantasy Grounds 2 VTT? If so,
> could you please provide information on this, and if not, I would
> like permission to begin the effort.
I haven't seen anything, but you might want to ask on the forums?
https://eclipsephase.com/forum
You don't need permission from us as long as you follow the terms of the Creative Commons licensing:
https://eclipsephase.com/cclicense
This would be awesome to see -- please keep us posted about it!
--
:: Rob Boyle ::
:: Eclipse Phase Line Developer :: Posthuman Studios LLC ::
:: https://eclipsephase.com ::
:: AIM: posthumansprite :: Y!M: eclipsephase :: twitter: infomorph ::
So it sounds like we should be able to do this without any issues.
I followed up asking if we might be able to get some of the source graphics and data from the rulebook. Would make it easier than cutting and pasting from the PDF.
-Bryan
drahkar
June 12th, 2011, 10:47
Wouldn't hurt to also follow up and ask if they'd be interested in signing up with Smiteworks to allow for having a commercial Ruleset with content and adventure modules as well.
WskOsc
June 5th, 2013, 13:25
Has anything come of this?
zivbk1
June 5th, 2013, 20:11
Has anything come of this?
I started the initial push for this, and I have since switched to Roll20.net.
I am working on API Scripts for Eclipse Phase in Roll20 and I run games in that system.
I really wanted to use Fantasy Grounds, and I tried to dig in behind the scenes and build modules, but the barrier to entry was too high for me. Roll20 API is based on Javascript which I already know how to program in.
Best of luck to whoever decides to take on this project for Eclipse Phase in FG.
Moon Wizard
June 5th, 2013, 20:22
The only drawback is that the Roll20 API requires a Mentor level annual subscription.
Also, I used JavaScript to build game system definition files on Klooge before moving to Fantasy Grounds. I found that JavaScript was much more prone to breaking and errors than Lua.
Currently working on an update to provide a core layer of features available to all rulesets in the next big release. Hopefully, this will make building new rulesets easier.
Regards,
JPG
S Ferguson
June 9th, 2013, 17:44
The only drawback is that the Roll20 API requires a Mentor level annual subscription.
Also, I used JavaScript to build game system definition files on Klooge before moving to Fantasy Grounds. I found that JavaScript was much more prone to breaking and errors than Lua.
Currently working on an update to provide a core layer of features available to all rulesets in the next big release. Hopefully, this will make building new rulesets easier.
Regards,
JPG
Actually I usually found JavaScript to be much more "debugging-friendly" than Lua, on the programmers side though, I far prefer Lua. Mind you, I also prefer FG to that other program. If the correspondence was specific in stating FG 2, I'd stick with FG 2, unless there was another agreement made. Besides Why would you want to deny us FG 2 fans of Eclipse Phase? That seems rather selfish ;) .
Cheers,
SF
Moon Wizard
June 10th, 2013, 08:04
That's why I'm working every day on the next version to make it easier to have a base ruleset. It won't necessarily be easier to build the custom sheets you need, but all the standard components will already be implemented and kept up to date automatically (i.e. story, images, token box, calendar, etc.) Also, there will be a built-in generic ruleset that is essentially the base layer with a generic character sheet.
Cheers,
JPG
gmkieran
June 10th, 2013, 21:54
And that is awesome, AWEsome news, MW!!! :D
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