Veldehar
January 23rd, 2010, 18:21
I am currently working on a companion system for RMC which would be very handy to have draggable. Now, for my own games I have everything drag and drop by simply having all items pulled up as "weapons" using a modified adventure_weapons and charsheet_weaponslist script. This works great for me, but to make this compatible system more friendly for others to use, it would be really handy to make them drag and drop in order to take advantage of calculations in the new adventure file.
Here is what I have done, but I appear to missing a step, goofed somewhere... easiest question is did I miss a step...
I created the gem data
I have a reference_gems file, works great
I have an adventure_gems file, works great
As a test, I've altered the inventory list to accept drops via charsheet_gems script
I added a copyGem function to the Management scripts
I altered the charsheet_weaponslist script and made a charsheet_gemlist script
Is there another step in there to achieve what I want, or is a goof stopping it from dropping?
Veldehar
Here is what I have done, but I appear to missing a step, goofed somewhere... easiest question is did I miss a step...
I created the gem data
I have a reference_gems file, works great
I have an adventure_gems file, works great
As a test, I've altered the inventory list to accept drops via charsheet_gems script
I added a copyGem function to the Management scripts
I altered the charsheet_weaponslist script and made a charsheet_gemlist script
Is there another step in there to achieve what I want, or is a goof stopping it from dropping?
Veldehar