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rule of three
December 17th, 2009, 09:42
EDIT : The newest version is 1.44 :
Minor change in the hd'scripting. You can now write in "hd" text : 3+2 (20-22hp)
Monsters Module : humanoids - giants - demons

VERSION 1.44
OSRIC.zip (http://pagesperso-orange.fr/moonpiesminiatures/osric/OSRIC.zip)

DESCRIPTION AND MANUAL (PDF)
MANUAL.pdf (http://pagesperso-orange.fr/moonpiesminiatures/osric/osricruleset.pdf)


MODULES ( work in progress ) : spells are finish, not monsters
monsters.mod (http://pagesperso-orange.fr/moonpiesminiatures/osric/OSRIC-monsters.mod)
Spells.mod (http://pagesperso-orange.fr/moonpiesminiatures/osric/OSRIC-Spells.mod)








If you test it, please give some feedback. I'm not a programmer and the ruleset was created organically (reminds me of an old manual for dungeon master ! :D)

rule of three
December 19th, 2009, 13:21
Minor update :

- repeating 20 changes (in osric_references.lua) can now be visible on charsheet
- real OSRIC icons for proto-modules

rule of three
February 8th, 2010, 18:42
New update I forget to upload some weeks ago :(
- type of dice for skill is now fonctionnal

Can somedoby add the ruleset to the FG wiki ?

Placebo
February 10th, 2010, 13:12
But where is the ruleset...? i mean with the new updates you made...:P

drahkar
February 10th, 2010, 13:15
To add it to the wiki, email it to Oberoten. He'll post it up for you.

Oberoten
February 11th, 2010, 00:08
I will post it up as soon as I have some additional data to build a page for it with :

Who came up with the OSRIC system in the first place, who owns it today and a brief summary of the system as a whole. IE, Fantasy? Sci-Fi? Steampunk?

- Obe

Phystus
February 11th, 2010, 01:09
Obe,

It's an OGL fantasy system that's basically compatible with 1st edition AD&D. Here's a link (http://www.knights-n-knaves.com/osric/) to their website.

~P

Oberoten
February 11th, 2010, 01:24
http://oberoten.dyndns.org/fgwiki/index.php/OSRIC

Done and posted.

What can I say? I am lazy when I don't know what a ruleset is and research seems like... work?

- Obe

Placebo
February 11th, 2010, 10:40
This version already have the updates you made...?
Thank you so much ;)

rule of three
February 11th, 2010, 22:46
This version already have the updates you made...?
Thank you so much ;)

Yes, this version is nearly complete.
Now, i have to find time to make complete spells and monsters modules :cry:

rule of three
February 11th, 2010, 22:48
http://oberoten.dyndns.org/fgwiki/index.php/OSRIC

Done and posted.

What can I say? I am lazy when I don't know what a ruleset is and research seems like... work?

- Obe

Thanks but you are faster than me. :)

Wiki description updated.

rule of three
February 12th, 2010, 23:30
New update will make a more clear distinction between base to hit score and modifiers for those who prefer to use tables :

So attacks may appear as :
"5 needed to hit AC 0 and the character score : " " 10"

or
"7 needed to hit AC 0 and the character score : " 10+2""

rule of three
February 17th, 2010, 23:23
Version 1.1

Major Update (You can in fact name it version 2 !)

VERSION 1.1
OSRIC.zip (http://pagesperso-orange.fr/moonpiesminiatures/osric/OSRIC.zip)

DESCRIPTION AND MANUAL (PDF)
MANUAL.pdf (http://pagesperso-orange.fr/moonpiesminiatures/osric/osricruleset.pdf)


MODULES ( work in progress ) : spells will be finish soon, not monsters
monsters.mod (http://pagesperso-orange.fr/moonpiesminiatures/osric/osric-monsters.mod)
Spells.mod (http://pagesperso-orange.fr/moonpiesminiatures/osric/osric-Spells.mod)


This version corrects bugs signaled but not the "destry weapon bug" ! I repeat : do not try to destry weapons on character's sheet, it will crash or block FGII.

You can now write monster's attack as a simple : Claw (1d8)
(and not claw +0 (1d8) which was a legacy of the d20ruleset.

I've also increase the flexibility of the text's attacks : the player rolls dice, add his bonus and you only have to compare with your table (or with the score displayed by FG :) )

All of this is described in the pdf ( or to be more precise, I've try to explain how to use them, english is not my first langage as you can imagine :) )


Feel free to give advices and bugs notices (some new functionnalities were previous demands from some peoples)

rule of three
February 19th, 2010, 19:27
--------------------------------------------------------------------------------
-- v1.2 ---- 19/02/2010
--------------------------------------------------------------------------------

--- Better pattern's definition for weapons ---
You can now use ' in weapon name ( exampla : Bob's sword (1d10))
Modifications done in the following scripts :
- template_basictohitscore.lua
- template_tohitscore.lua
- charsheet_fullattack.lua
- charsheet_weaponattack.lua
- npcattackfield.lua



--- No distinction between lowercase and upper case in weapon name and classes
Modifications done in the following scripts :
- values of CST in oldschoolreferences.lua
- function findClassTable in oldschoolreferences.lua
- function opt_Bonus in ""
- function findClass in ""

--- Resolution of the infinite loop when destroying weapon
Modifications in charsheet_setweapon.lua
You can now destroy weapons without fear :bandit:

Downloading links have not changed.

Oberoten
February 20th, 2010, 09:21
I'll update on the Wiki then.

- Obe

rule of three
February 21st, 2010, 23:43
I've added some features to skills and, after several months of work, I've redone parts of the scripts now that I understand more lua and xml.

--------------------------------------------------------------------------------
-- v1.3 ---- 22/02/2010 : Faster. Skills list buttons (ex wth thieves)
--------------------------------------------------------------------------------
Changes to
* oldschooldreferences.lua
* stringcontrolmenu.lua
* charsheet_skilllist.lua
* template_abilitybonuspos.lua
* charsheet_skills.xml
* common_templates.xml



Modification : oldschooldreferences.lua
--- Numerous changes

Modification : template_abilitybonuspos.lua
--- the ruleset uses fewer variables and is faster

Modifications : common_templates.xml
--- Add an onInit function in template stringbutton


Modifications : stringcontrolmenu.lua
--- allowfield no longer necessary with <script file="scripts/stringcontrolmenu.lua" />
--- allowfield[1] = "always" still available
--- add optionnal changefield with <script file="scripts/stringcontrolmenu.lua" />
--- if changefield[1] = "yes", the node can be updated by a simple setValue.
--- <allowfield>always</allowfield> deleted in charsheet_skills.xml but
--- <allowfield>always</allowfield> unchanged in charsheet_combat.xml, charsheet_main.xml and adventure_npcs.xml


Modifications : charsheet_skilllist.lua and charsheet_skills.xml
--- Creation of skills list
--- Application to thieves

rule of three
February 28th, 2010, 18:59
Spells module is completed except for illusionnists.
New preference : movement in meters.
Minor changes.

------------------------------------------------
-- v1.31 ---- 28/02/2010
------------------------------------------------

Use of accents in class and weapon's name
* oldschooldreferences.lua
* npcfightandsaves.lua
* npcattackfield.lua
* charsheetfullattack.lua
* template_tohitscore.lua
* template_basictohitscore.lua
* charsheet_weaponattack.lua

New option in preference's manager : movement in meters
* charsheet_main.xml
* basepreferences.lua

Less temporary variables in charsheet_skills, "+1" modifier value added, sort by name or category
* charsheet_skills.xml
* charsheet_skills.lua

Placebo
March 1st, 2010, 12:38
where can i find this new versions?? because the links are dead and in the wiki the file is always the same...

rule of three
March 1st, 2010, 19:00
where can i find this new versions?? because the links are dead and in the wiki the file is always the same...

See the first post : I don't change the name, only the files. You can view the version you've downloaded in the version.txt (or versions.txt). This file is with the .xml files.


VERSION 1.31
OSRIC.zip (http://pagesperso-orange.fr/moonpiesminiatures/osric/OSRIC.zip)

DESCRIPTION AND MANUAL (PDF)
MANUAL.pdf (http://pagesperso-orange.fr/moonpiesminiatures/osric/osricruleset.pdf)


MODULES ( work in progress ) : spells will be finish soon, not monsters
monsters.mod (http://pagesperso-orange.fr/moonpiesminiatures/osric/osric-monsters.mod)
Spells.mod (http://pagesperso-orange.fr/moonpiesminiatures/osric/osric-Spells.mod)

rule of three
March 1st, 2010, 19:06
I've updated the informations on the wiki.

rule of three
March 22nd, 2010, 12:12
-------------------------------------------------------------------------------
-- v1.4 ---- 22/03/2010 MAJOR UPDATES and CORRECTIONS
--------------------------------------------------------------------------------

GM's preferences are now functionnal ! Sorry for the delay.
I've added new preferences : now with not so many modifications, this ruleset can be used with a great numbers of retroclones :
- select the good gm's preferences
- modify as you want the scripts oldschool***.lua

Correction of an error in the small combat sheet in main page.
Correction of the blinking effect when GM and a player view the same character sheet mainpage

You can now write "2 +1 sword" for npc's attacks. Before upate, you can only use 2 sword or +1 sword for example.



New GM's preferences :
- house rules : kg for encumbrance's calculation
- always show initial targeting AC even when selecting only show AC0
- resolve attacks
- house rules :multiple options for repeating 20s
- house rules : resolve success of d100 skills



Modifications in too many files to keep track of.



Downloading links have not changed.

Blue Haven
March 22nd, 2010, 13:09
Err...can you tell me where is the new ruleset...? the links dont work and the version on wiki is the old one...

Blue Haven
March 22nd, 2010, 13:19
Nevermind...duh! the internet speed was too fast and i thought that the link was not working lol sorry...
Thanks

Vhladd
March 27th, 2010, 18:58
Been trying to download, and the zip says there is an error.

rule of three
April 6th, 2010, 18:31
Been trying to download, and the zip says there is an error.

No problem for me. Does anyone have the same problem ?

Phystus
April 7th, 2010, 02:38
Yes, I did. "The compressed (zipped) folder is invalid or corrupt"

~P

rule of three
April 30th, 2010, 11:52
--------------------------------------------------------------------------------
-- v1.42 ---- 30/04/2010 minor correction for a combattracker bug
--------------------------------------------------------------------------------
No more error when you try to activate directly a npc or pc on the combattracker.



Downloading link on first page.

Blue Haven
April 30th, 2010, 14:34
Just great :)

Phystus
May 2nd, 2010, 18:38
Yes, I did. "The compressed (zipped) folder is invalid or corrupt"

~P

I'm getting the above error message when I try to open version 1.42 as well.

I'm trying to open it with Windows XP.

~P

Vhladd
May 2nd, 2010, 19:28
Ok, I've run into this quite a bit also. Apparently my Winzip brings up the same error, but if I use 7 Zip everything is fine. DL 7-Zip and use that, should work. Good luck -

rule of three
May 2nd, 2010, 21:06
I'm getting the above error message when I try to open version 1.42 as well.

I'm trying to open it with Windows XP.

~P

I use WinRar if that can help. If you still have a problem, PM me, I can give you an unzipped version.


Rule of Three

Phystus
May 6th, 2010, 03:20
I just downloaded the trial of winrar, attempted to view the zip, and got 'unexpected end of archive'.

~P

DelasGoodfelllow
May 6th, 2010, 03:46
Apparently, the links to the Monsters is:
http://pagesperso-orange.fr/moonpiesminiatures/osric/OSRIC-monsters.mod

And to the Spells is:
http://pagesperso-orange.fr/moonpiesminiatures/osric/OSRIC-Spells.mod

It seems that the one included in the main OSRIC download is not the latest...

EDIT: Nor is this the latest. I have an old copy I keep digging up of the modules, but not sure why they aren't in the newer builders. The one I have has all the spells as noted but is a smaller file size. I think maybe there are corrupted characters or something in the newer modules...

rule of three
May 6th, 2010, 07:40
Yes, direct link gives the 17/02/2009 version and the pack gives the 19/02/2009. I've changed the direct links, thanks. The two files are now the same.

[I will work on Monsters.mod but it's not a priority for me : the majority of players use the first edition monster's manual with OSRIC. So, let me know if you really want it :) ]

DelasGoodfelllow
May 6th, 2010, 18:59
Correct on the monsters. I'm using the OSRIC module you created for an AD&D campaign. It's close enough to work well - thanks for the hard work on this!

rule of three
May 6th, 2010, 19:36
If you use weapon speed, pm me, I've something for you ! :D

ddavison
October 1st, 2010, 04:46
I linked this from the home page. I hope you don't mind.

drahkar
October 1st, 2010, 06:14
Version 1.42 Reposted to the Wiki.

rule of three
October 1st, 2010, 07:36
I linked this from the home page. I hope you don't mind.

No, I uses OSRIC to create a legal OGL ruleset for old school gamers. Otherwise, I would have directly used first edition rules.
Thanks, you give me a reason to finish spells and monsters modules. :)
(I hope you don't mind that this ruleset is not a professionnal one )

Blue Haven
October 1st, 2010, 13:18
The modules are up to date friend...?
Thanks for this great work :)

rule of three
October 1st, 2010, 14:34
The modules are up to date friend...?
Thanks for this great work :)

Not yet, but they will be in less than a month.

Blue Haven
October 3rd, 2010, 12:17
Oki :) thanks and good job ;)

ShaneB
December 19th, 2010, 13:55
Not yet, but they will be in less than a month.

is your site down? as it is throwing 404's

rule of three
January 14th, 2011, 21:56
Modification done.

feral1
May 22nd, 2011, 21:15
Hi. I just played/DM'ed my first game with FGII. I just wanted to thank you for all the work you did in creating the OSRIC ruleset adaptation, it worked out great.

rule of three
June 6th, 2011, 11:59
Thanks.

I've uploaded version 1.43 with a minor correction (cleric saves) for those using auto mode.

Spells module is now completed and avaible for testing. Beware : I've changed most of internal names for spells, so you will have to link nearly all your spells to the new module :(

rule of three
June 15th, 2011, 09:50
I've decided to finish the Monsters Module.
Humanoids : Done
Giants : Done
Demons : in progress

Blue Haven
June 15th, 2011, 15:07
Nice :) i will be waiting eh eh thanks friend :)

Herodian
June 15th, 2011, 20:51
I've decided to finish the Monsters Module.

Nice! Thanks for your hard work on this ruleset, I really appreciate it.

I've had my old circa 1993 homebrew campaign materials out looking them over, and I am considering using this ruleset to reboot it.

feral1
June 15th, 2011, 22:13
I've decided to finish the Monsters Module.
Humanoids : Done
Giants : Done
Demons : in progress

Awesome!! Again, Thanks for all the hard work, I know that it is a daunting task.

rule of three
June 21st, 2011, 13:06
Thanks Feral.

I've uploading a temporary and incompleted monsters manual (with "only" humanoids, giants and demons) and the minor correction 1.44 in ruleset (to be compatible with the new module).

krb243
July 15th, 2011, 20:23
great work on the osric ruleset! after loading and working with it in fantasy grounds, we're going to use it for our next fantasy campaign. thanx:)

Tisben
July 16th, 2011, 06:35
Hi krb243,

You wouldn't have room for another would you?

Thx,

Tis

krb243
July 17th, 2011, 23:55
hey tis, we play on tues and thurs nights from 7-10 pm cst and use oovoo to voip, which is free for you. let me know if these work for you and i'll discuss it with the players.

i have to say that the players have been together almost 2 years and get along very well. no drama, no rules lawyering, no fussing, we just have fun. we'll probably start after gencon.

leozelig
July 19th, 2011, 20:38
Hey,

I am thinking about running some old school adventures with FGII, depending on interest. Maybe I will see what I can do with that 'monsters.mod' file. I am familiar with creating custom modules, so I should be able to handle it.

Z

Tisben
August 1st, 2011, 02:16
krb243 and Leozelig,

I sent you both pm's.

thx,

Tis

lordsoth
August 5th, 2011, 17:35
I downloaded the Osric ruleset. I noticed that you can't target tokens or drag and drop dice and have it roll to hit automatically.
Am I just doing something wrong or is this ruleset very thin?

rule of three
August 5th, 2011, 20:40
is this ruleset very thin?

Yes, it must be that :p

It was develloped long before this feature has appeared in other rulesets. Feel free to add it if you have time :)

DukeLeto
August 30th, 2011, 18:41
RuleOfThree,

I'm getting the following area after upgrading to the 2.8v of FG2 and the newest version of your ruleset. I THINK I may have gotten it post FG2 upgrade, but prior to OSRIC upgrade - but can't be positive.

Download error for file '[email protected] Spells'; HTTP/1.1 404 NOT FOUND

rule of three
August 30th, 2011, 21:23
Hello Duke.

Not sure to understand your problem.
I've tested mine (FGII 2.8, OSRIC 1.44 with the up to date modules), no problem for me.

Can you re-explain your problem ?
Is this a message that appear when you charge the ruleset ? when you open the spells modules ...


PS : devils and animals are quasi-done.

DukeLeto
August 30th, 2011, 21:27
We are using OSRIC 1.43 ( that was the most recent available at the time ). We had other problems immediately after upgrading to 2.8, but we have most of them worked out.

The above message is recorded in the console.log file when I start FG2 with the -n command line option. It usually happens just after connecting to the server.

rule of three
August 30th, 2011, 21:35
Ok. Don't know. Can you just try an update to OSRIC 1.44 or have you modified some codes ?

DukeLeto
August 30th, 2011, 21:39
Where should I download the update. The link in your signature leads to here:
http://oberoten.dyndns.org/fgwiki/index.php/File:OSRIC.zip

Which is listed as 1.42 and last update was June 6, 2011.

rule of three
August 30th, 2011, 21:45
Oups... :o
Go to the first page of this post. This one is the good one. But I don't really think that your problem comes from your older ruleset...

Moon Wizard
August 30th, 2011, 21:45
It's just a warning message for files requested by the client which were not available on the host. With the current module implementation, the clients will always request the common.xml file for every module, even though it doesn't contain one.

It's new to 2.8, since 2.8 now tries to document more info in the console.log file.

Regards,
JPG

rule of three
August 30th, 2011, 22:00
Thanks.
I will try to look this new modification for 3.5 modules.

PS : Wiki ruleset updated

paracharlie
November 10th, 2011, 22:10
Is there a way to heal someone using like cure light wounds or should it be done manually?

leozelig
November 11th, 2011, 05:49
Couple of bugs I have noticed with the OSRIC ruleset:

Applying modifiers to attack rolls (dragged from Combat tab) results in misfire of AC hit calculation
NPCs dragged directly from NPC list to combat tracker results in script error - works fine if NPC entry opened first, then dragged from there
Tokens for NPC entries do not follow when the NPC is dragged into the combat tracker
Scaling token size in combat tracker with mouse wheel is not very responsive


Thanks for the good work - this ruleset has been great for my AD&D 1st edition game...

Cheers!

rule of three
November 11th, 2011, 12:28
* Cure : yes, you have to change HP manually. Or double click, choose "-" and drag to HP.

* Scaling token size in combat tracker with mouse wheel is not very responsive. It's not my fault, I've not touch thaht part of d20 ruleset.

* Tokens for NPC entries do not follow when the NPC is dragged into the combat tracker : maybe an update from FGII engine because I'm 90% sure it was working in the past... ?

* NPCs dragged directly from NPC list to combat tracker results in duplicate CT entry and script error - fine if NPC entry opened first, then dragged from there. Never see that because I always open my NPC first. I will give a look, but I must first try to remember how CT populate function works...



I'm currently working on adapting the player to player tchat system and will maybe (maybe) have finished Monsters for Christmas.

paracharlie
November 11th, 2011, 14:59
Very nice thanks

leozelig
November 15th, 2011, 01:03
* Cure : yes, you have to change HP manually. Or double click, choose "-" and drag to HP.

* Scaling token size in combat tracker with mouse wheel is not very responsive. It's not my fault, I've not touch thaht part of d20 ruleset.

* Tokens for NPC entries do not follow when the NPC is dragged into the combat tracker : maybe an update from FGII engine because I'm 90% sure it was working in the past... ?

* NPCs dragged directly from NPC list to combat tracker results in duplicate CT entry and script error - fine if NPC entry opened first, then dragged from there. Never see that because I always open my NPC first. I will give a look, but I must first try to remember how CT populate function works...



I'm currently working on adapting the player to player tchat system and will maybe (maybe) have finished Monsters for Christmas.

Awesome, thanks. Maybe those aren't officially bugs.

Glad you are still working on updates!

Z

DukeLeto
December 3rd, 2011, 08:41
* Tokens for NPC entries do not follow when the NPC is dragged into the combat tracker : maybe an update from FGII engine because I'm 90% sure it was working in the past... ?

I sorta got this fixed in my ruleset this weekend...took a while since I'm not that familiar with LUA.

In the \OSRIC\Scripts\CombatTracker_Entry_NPC.lua file,
In the Populate function,
add the following line just after the save_spl line:

token.setPrototype(itemdatanode.getChild("token").getValue());

As long as open up the NPC record at least once ( like when you first start the server ), the token will follow the npc when it is added to the combat tracker.

RuleOfThree should probably weight in on this just to make sure I'm not corrupting the database, or possibly give us the correct fix so there is no need to open the NPC record first.

rule of three
December 11th, 2011, 09:41
Thanks for your fix. I don't think it can create any trouble in the code.
I haven't find time to work on this for now... I've to choose between working on my campagn or working on the ruleset.

lachancery
January 19th, 2012, 21:51
The flag option interface_encumbrance_kg to use kilograms instead of pounds is reversed. Encumbrance limits are shown in pounds when the option is toggled on.

rule of three
January 19th, 2012, 22:13
Thanks but I've already made the correction in the next-to-be-release version. I've see one month ago when I've decided to use some encumbrance rules. This was not the only problem if I recall correctly : STR encumbrance bonus was false.

PS : I'm working on the monsters module but I haven't much time these days. :o

lachancery
January 20th, 2012, 05:11
Looking forward to the next release. :)

I made an extension to fix the encumbrance capacity calculation in the mean time. (Attached)

zaphod6
February 16th, 2012, 21:13
I would like to thank you for your hard work on the OSRIC-Ruleset in the name of my adventure company!

Iam leading a 2nd-Edition AD&D campain with old friends and tons of house rules in the Forgotten Realms setting. This OSRIC-Ruleset make ist possible to play with our old school 2nd Edition. We all love it an dont want to upgrade to 3.5, pathfinder or 4th edition rules since we possess nearly all rules and supplemental guides that were publihes in german language.

Iam still looking forward to the completion of the monster manual, it will make my live as dungeon master much easier (the monsters from osric fit nearly perfect into 2nd-Edition AD&D).

Keep on yout good work on this!

jgbrowning
June 21st, 2012, 02:15
Thanks but I've already made the correction in the next-to-be-release version. I've see one month ago when I've decided to use some encumbrance rules. This was not the only problem if I recall correctly : STR encumbrance bonus was false.

PS : I'm working on the monsters module but I haven't much time these days. :o

Heya Rule of Three! What could be done to help get this developed and ready for official FG use? I'm a publisher of OSRIC material (got something like 25 modules or so) and I'd love to have a ruleset so that I could get OSRIC adventures here at Fantasy Grounds. I'd love to help if possible and there's always the chance I could finagle other OSRIC fans into helping as well. I'll periodically check back here, but please drop me an e-mail at [email protected]

Sincerely,
Joseph Browning
Expeditious Retreat Press

rule of three
June 21st, 2012, 12:58
The Monsters module is 75% done and I'm thinking of updating this ruleset after the new 2.9 DD3 ruleset. I've started a very simple Heroquest 2 ruleset and will update OSRIC next. I will try to finish the module if it can help.

jgbrowning
June 21st, 2012, 14:00
The Monsters module is 75% done and I'm thinking of updating this ruleset after the new 2.9 DD3 ruleset. I've started a very simple Heroquest 2 ruleset and will update OSRIC next. I will try to finish the module if it can help.

Glad to hear! If you find yourself needing help with data entry or other stuff that just about anyone could do, I'm pretty sure there are those in the OSRIC community that would be glad to help to make things easier for you.

joe b.

mediaicon
September 23rd, 2012, 20:36
How goes the progress... wondering if you need help at all on the work you are doing. Loving this ruleset so far.

Mediaicon

rule of three
September 23rd, 2012, 21:28
I'm currently working on my Heroquest II ruleset. Monsters module is not a priority because, as many people here, I play Ad&d with this ruleset, not OSRIC per see. Updating OSRIC Ruleset to the new 2.9 DD3.5 will be a great task but I've work hard on it for HQ2.

Rook
September 28th, 2012, 00:49
I've downloaded the ruleset OSRIC.ZIP file and I'm not sure on where to place it.

If someone with a little knowlegde of the osric ruleset could give me a push in the right direction - you'd have my thanks.

Rook

mediaicon
September 28th, 2012, 03:03
You just need to extract the zip file to the fantasy grounds working directory under ruleset directory. I am under windows 7 so my tree is c:/user/mediaicon/appdata/roaming/fantasy grounds ii/ruleset/OSRIC/

Depends. You could also open the folder in your start menu to get to the working directory. (Application Data Icon)

Hope this was of some help.

Mediaicon

Rook
September 28th, 2012, 13:22
Thanks mediaicon,

I'll give this a try.

Rook

rule of three
September 28th, 2012, 18:09
I will start the new ruleset in 2013. If you wants changes to character sheets or others minors variations, post it here. ;)

Rook
September 29th, 2012, 00:28
I had to create the ruleset sub-directory. I know I created it in the correct location (by using the Application Data Folder Icon). Then I un-zipped the OSRIC.zip into that sub-directory. I now have 1 folder (OSRIC) and 3 files (OSRIC-monsters.mod, OSRIC-Spells.mod and osricruleset.pdf within the rulset sub-directory.

When I started FG2 it does not give me the option for the OSRIC game, only 3.5 & 4

Still does not work.

I have Windows 7-64 and a headache. Any further help would be appriceated.

Rook

Rook
September 29th, 2012, 00:39
Ok..., idiot here. Vanna White - give me an S

very important rule: Check your spelling. The sub-directory is "rulesets" not ruleset.

Please commence beating me with a stick.

Griogre
September 29th, 2012, 10:00
The .mod files should go in the modules directory.

leozelig
October 1st, 2012, 00:15
I will start the new ruleset in 2013. If you wants changes to character sheets or others minors variations, post it here. ;)

Maybe a way to disable encumbrance from coins. Easy enough to work around, so low priority.

rule of three
October 1st, 2012, 08:00
Yes, I'm thinking about different levels of automatizations. When I started this ruleset, options were not a feature of the DD3.5 one. House rules were the reason I've tried to make that this ruleset can be easily modified via the "oldschool_references.lua" files.

I've finish the Heroquest 2 ruleset (I've just to delete all the "print something" lines added to debug the scripts, and upload it). I will rework on modules soon.

leozelig
October 6th, 2012, 14:33
A couple very minor things that certainly could not be considered features.

1. The tab sequence in the NPC window is a little choppy - it would be great to be able to tab through the fields in order from top to bottom. Right now, it skips a little and I think dead ends in a couple places.
2. Dragging combats (crossed-swords button, top right of table) to the combat tracker gives an error - it creates the entry in the 'Groups' tab with a single empty NPC field. Not an essential feature, but I would use it if it worked.

Other features I would like to see - these are probably major projects and might be beyond the scope of this ruleset:

1. Group initiative (is this already possible?) as in 1st edition
2. Player combat tracker.
3. Double-click to roll.
4. Auto-number NPCs when dropped in the tracker.
5. Tokens disappear from the map when NPCs are deleted from the tracker.

I know those last 5 features might not be possible, but I included them anyway... Thank you for your excellent work!

Leo

krb243
December 11th, 2012, 18:04
Rule of Three, is there a setting to prevent changes made to the character sheet using the mouse wheel? It's extremely annoying having to QC the skills tab each time we look at it or use it.

BTW, the OSRIC ruleset is awesome! Even with the mouse wheel hassle, the skills tab is very useful, allowing us to use whatever skill system we want. I can't think of another ruleset that allows that; very intelligent design!

rule of three
December 28th, 2012, 10:23
I thought I had already changed this one. Will upload a minor new version.

azhrei331
March 30th, 2013, 20:50
just downloaded the ruleset and loaded it into my AppData folder. when i try to bring it up on FGII, i get a black screen with this message:

Script Error: [string "shortcuts"]:1: attempt to call field 'registerContainerWindow' (a nil value)
Ruleset Warning: Could not load script file (scripts/characterlist.lua)
Ruleset Warning: Could not load script file (scripts/characterlist.lua)
Ruleset Warning: Could not load script file (scripts/identitylist.lua)
Ruleset Warning: Could not load script file (scripts/identitylist.lua)
Ruleset Warning: Could not load script file (scripts/chat_chat.lua)
Ruleset Warning: Could not load script file (scripts/chat_chat.lua)
Ruleset Warning: Could not load script file (scripts/chat_entry.lua)
Ruleset Warning: Could not load script file (scripts/chat_entry.lua)
Ruleset Warning: Could not load script file (scripts/modifierstack_base.lua)
Ruleset Warning: Could not load script file (scripts/modifierstack_base.lua)
Ruleset Warning: Could not load script file (scripts/modifierstack_modifier.lua)
Ruleset Warning: Could not load script file (scripts/modifierstack_modifier.lua)
Script Error: [string "modifierstack"]:1: attempt to call field 'registerControl' (a nil value)


i tried reloading the ruleset 3 times with the same result. any advice would be greatly appreciated!

Trenloe
March 31st, 2013, 21:53
just downloaded the ruleset and loaded it into my AppData folder. when i try to bring it up on FGII, i get a black screen with this message:

Script Error: [string "shortcuts"]:1: attempt to call field 'registerContainerWindow' (a nil value)
...

i tried reloading the ruleset 3 times with the same result. any advice would be greatly appreciated!
Where did you download the ruleset from? I've just downloaded the V1.44 Osric.pak from the "Library" link at the top of this page and it works fine for me.

rule of three
March 31st, 2013, 22:01
What is your version ?
I'm currently working on a new version, based on v2.9+. Too much work and too much children for me to be very fast. Don't except it for today :D

leozelig
April 1st, 2013, 03:13
One of the guys in my group had a similar problem recently. He had downloaded v1.42, so there must be an older version out there somewhere. The original post in this thread has the correct version. That worked for us.

Can't wait for the update! :)

azhrei331
April 1st, 2013, 18:54
i am running FGII 2.92

i have attempted to load the downloaded OSRIC v1.44 files from the first link on this thread and am getting the same messages. i have tried on different computers as well to no success.

Trenloe
April 1st, 2013, 19:21
i am running FGII 2.92

i have attempted to load the downloaded OSRIC v1.44 files from the first link on this thread and am getting the same messages. i have tried on different computers as well to no success.
All I can think of is that you have another version somewhere on your computer that is being picked up. When you create a new campaign and select "Osric" do you see "Release: 1.44" in the description box? The following is what I see:

https://dl.dropbox.com/u/39085830/Screenshots/OsricVersion144.JPG

azhrei331
April 1st, 2013, 19:24
All I can think of is that you have another version somewhere on your computer that is being picked up. When you create a new campaign and select "Osric" do you see "Release: 1.44" in the description box? The following is what I see:

https://dl.dropbox.com/u/39085830/Screenshots/OsricVersion144.JPG

Trenloe...i am seeing what you see. i only have one version downloaded and placed in the Rulesets folder. i also reinstalled FGII for good measure, with the results being the same.

Trenloe
April 1st, 2013, 19:26
Press the setting button and see that you're running "Live" not test or dev.

azhrei331
April 1st, 2013, 20:19
had not needed to do this with other Rulesets, but i unzipped and extracted it in the Rulesets folder and it now seems to be working. thanks all for the help!

Rook
April 3rd, 2013, 01:05
I'm having a problem understanding the encumbrance that seems to be automated.

I believe the OSRIC rules have the encumbrance levels of 35#, 70#, 105# and 150 (unencumbered, light, medium and heavy load).

I understand that increasing or decreasing your strength automatically adjusts values that are shown on the inventory tab.

At a strength score of 8, should I be seeing 35# 70# 105# 150# ?

Thanks,

Rook

opusaug
April 6th, 2013, 18:53
I recalled something about an "encumbrance fix" earlier in the thread, but this post is over a year old - don't know if it was ever integrated into the ruleset so you might give it a try.

http://www.fantasygrounds.com/forums/showpost.php?p=118756&postcount=76

Rook
April 6th, 2013, 20:01
Thanks for replying opusaug.

I was worrying that everyone died.

opusaug
April 6th, 2013, 22:29
Complete noob here taking my baby steps...

If I use Manage Characters on this ruleset to create a new character, I get the following:


Script Error: [string "charsheet_main:reset_button"]:1: attempt to index a nil value
Script Error: [string "charsheet_main:strength"]:1: attempt to index a nil value
Script Error: [string "scripts/template_linkednumber.lua"]:64: attempt to index a nil value
Script Error: [string "scripts/template_modifiernumber.lua"]:60: attempt to index a nil value
Script Error: [string "scripts/stringcontrolmenu.lua"]:40: attempt to index a nil value
Script Error: [string "scripts/template_linkednumber.lua"]:64: attempt to index a nil value
Script Error: [string "scripts/charsheet_setweapon.lua"]:202: attempt to index a nil value
Script Error: [string "scripts/stringcontrolmenu.lua"]:40: attempt to index a nil value
Script Error: [string "charsheet_main:damagedice"]:1: attempt to index a nil value
Script Error: [string "charsheet_main:damagebonus"]:1: attempt to index a nil value
Script Error: [string "scripts/template_basictohitscore.lua"]:182: attempt to index a nil value
Script Error: [string "scripts/template_tohitscore.lua"]:107: attempt to index a nil value


If I ignore the errors and try to use the sheet to create the character, it doesn't save, but there's a blank character sheet in the Character Selection window.

Thinking there might be more than one way to skin a manticore, I created a new campaign and had no trouble creating the character there. But there doesn't seem to be any way to export it from that campaign so I can pass it to the GM for his game. Am I missing something?

opusaug

rule of three
April 6th, 2013, 23:01
The Export function is not incorporated in this (old) ruleset. You can copy paste your db caracter to your DM, that's the only way.
And no, I've not updated the ruleset with the encumbrance fix. But, you can :)

opusaug
April 6th, 2013, 23:47
Ah, I see the character now in the db.xml file, thanks!

opusaug

Rook
April 7th, 2013, 11:48
I think you said that you were working on an upgrade to the ruleset.

Can you comment as to what you hope the next version will incorporate?

Rook

rule of three
April 9th, 2013, 22:43
All the new features of the dd3.5 ruleset.
Player to player whisper.
Table.
Drop an attack on a token.

Nothing essential.

Rook
April 10th, 2013, 00:02
Excellent.

Thank you for your effort.

pming
August 13th, 2016, 03:21
Hiya!

I know this is three years old...but with FGII "breaking" so many of my rulesets...I figured I may as well use this original one to see if there will be an update to the OSRIC Ruleset so that it's fully compliant with the latest FGII version?

...sits back to listen to the crickets... ;)

^_^

Paul L. Ming

damned
August 13th, 2016, 03:47
Hey pming - there is no Fantasy Grounds II. The numbering got dropped several years ago when version 3 came out... :)
If you do redo any of your rulesets building them on CoreRPG as layered rulesets and it cuts down on a lot of work - but they still need to be maintained as the engine and CoreRPG evolve...