Ashodin
December 14th, 2009, 04:11
I'm trying to enter this toon,, Splug, and it will not show up in my Monster Manual Module. Can someone help me identify where my code is wrong: here is the file content (no errors on the read out for parser)
fluff.txt:
ZZXBEGIN
Splug
ZZXEND
ZGroup
PUGS
ZZXBEGIN
Splug
ZFluff
GOBLINS ARE WICKED, TREACHEROUS CREATURES that love
plunder and cruelty. They’re not very big or strong, but they’re
dangerous when they gang up.
Goblins breed quickly and can live most anywhere, from
caves to ruins to a city’s sewers. They survive by raiding and
robbery, taking every usable item they can carry from their
victims.
ZTactics
Goblin warriors would rather fight at range, using great position to
deal more damage with their javelins. In melee combat, they use
goblin tactics to maneuver into flanking positions. Once bloodied
(or once they’ve seen several of their comrades cut down),
warriors tend to flee and leave allies to fend for themselves.
ZLore
A character knows the following information with a successful
Nature check.
DC 15: Goblins are cowardly and tend to retreat or surrender
when outmatched. They are fond of taking slaves and
often become slaves themselves.
DC 20: Goblins sleep, eat, and spend leisure time in
shared living areas. Only a leader has private chambers. A
goblin lair is stinking and soiled, though easily defensible
and often riddled with simple traps designed to snare or kill
intruders.
stats.txt:
Splug Level 1 Prisoner
Small natural humanoid XP 100
Initiative +5 Senses Perception +1; low-light vision
HP 29; Bloodied 14
AC 17; Fortitude 13, Refl ex 15, Will 15
Speed 6; see also mobile ranged attack and goblin tactics
m Spear (standard; at-will) ? Weapon ZZX
+6 vs. AC; 1d8 + 2 damage.
R Javelin (standard; at-will) ? Weapon ZZX
Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
R Mobile Ranged Attack (standard; at-will) ZZX
The goblin warrior can move up to half its speed; at any point
during that movement, it makes one ranged attack without
provoking an opportunity attack.
X Great Position ZZX
If, on its turn, the goblin warrior ends its move at least 4 squares
away from its starting point, it deals an extra 1d6 damage on its
ranged attacks until the start of its next turn.
X Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will) ZZX
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +10, Thievery +10
Str 14 (+2) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (–1) Cha 15 (–1)
Equipment leather armor, spear, 5 javelins in sheaf
Like I've rentered the information like 3 times, verified its the only entry for this toon, and still it will not show up in the monster manual.
fluff.txt:
ZZXBEGIN
Splug
ZZXEND
ZGroup
PUGS
ZZXBEGIN
Splug
ZFluff
GOBLINS ARE WICKED, TREACHEROUS CREATURES that love
plunder and cruelty. They’re not very big or strong, but they’re
dangerous when they gang up.
Goblins breed quickly and can live most anywhere, from
caves to ruins to a city’s sewers. They survive by raiding and
robbery, taking every usable item they can carry from their
victims.
ZTactics
Goblin warriors would rather fight at range, using great position to
deal more damage with their javelins. In melee combat, they use
goblin tactics to maneuver into flanking positions. Once bloodied
(or once they’ve seen several of their comrades cut down),
warriors tend to flee and leave allies to fend for themselves.
ZLore
A character knows the following information with a successful
Nature check.
DC 15: Goblins are cowardly and tend to retreat or surrender
when outmatched. They are fond of taking slaves and
often become slaves themselves.
DC 20: Goblins sleep, eat, and spend leisure time in
shared living areas. Only a leader has private chambers. A
goblin lair is stinking and soiled, though easily defensible
and often riddled with simple traps designed to snare or kill
intruders.
stats.txt:
Splug Level 1 Prisoner
Small natural humanoid XP 100
Initiative +5 Senses Perception +1; low-light vision
HP 29; Bloodied 14
AC 17; Fortitude 13, Refl ex 15, Will 15
Speed 6; see also mobile ranged attack and goblin tactics
m Spear (standard; at-will) ? Weapon ZZX
+6 vs. AC; 1d8 + 2 damage.
R Javelin (standard; at-will) ? Weapon ZZX
Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
R Mobile Ranged Attack (standard; at-will) ZZX
The goblin warrior can move up to half its speed; at any point
during that movement, it makes one ranged attack without
provoking an opportunity attack.
X Great Position ZZX
If, on its turn, the goblin warrior ends its move at least 4 squares
away from its starting point, it deals an extra 1d6 damage on its
ranged attacks until the start of its next turn.
X Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will) ZZX
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +10, Thievery +10
Str 14 (+2) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (–1) Cha 15 (–1)
Equipment leather armor, spear, 5 javelins in sheaf
Like I've rentered the information like 3 times, verified its the only entry for this toon, and still it will not show up in the monster manual.