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LilCthulhu
December 4th, 2009, 21:35
I've started working on adapting the Cortex RPGs in a ruleset...

I just want to know if somebody is currently doing OR had already started something OR had already abandon such a task.

You can privately contact me if you prefer, I just don't want to do something that somebody else will be doing...

Also, I would need help with people interested cause I only have the Battlestar Galactica and Supernatural rule book...

Anybody owning the Cortex / Serenity / Whatever rulebook, feel free to contact me, I might need help to add those skills/specialization I don't have the listing *EG* ;)... This will be funny !!!

VenomousFiligree
December 4th, 2009, 22:20
I've started working on adapting the Cortex RPGs in a ruleset...

I just want to know if somebody is currently doing OR had already started something OR had already abandon such a task.

You can privately contact me if you prefer, I just don't want to do something that somebody else will be doing...

Also, I would need help with people interested cause I only have the Battlestar Galactica and Supernatural rule book...

Anybody owning the Cortex / Serenity / Whatever rulebook, feel free to contact me, I might need help to add those skills/specialization I don't have the listing *EG* ;)... This will be funny !!!

I would love to see a Cortex ruleset, specifically Supernatural! :)

I have the Cortex and Supernatural pdfs, however I'm no good at doing rulesets, modules yes, rulesets no.

LilCthulhu
December 14th, 2009, 21:17
Just to say that work has begun and is going at cruise control. I come from a fully class object oriented background, so getting around Lua and XML needed to be achieved somehow ;)

I've almost finished the first page of the character (attributes, derivedattributes, action difficulties, health, plots bonus, etc) are getting implemented and links inbetween objects going real nice... Almost done on that first one ;)

Since NPC and Characters are the same, I'll try to figure something for the NPCs, like smaller sheets ;)

Using templates and lots and lots of inheritable templates and scripts ! So the code is simpler but my head hurts ;)

I'm going back through the code to get more validation and the plots system with d2 running. So far so good... Once the main character page is completed, I'll go on the combat page, then traits, then skills...

Most of it will be automated so running a character will go smoothly... The only things I may not "automate" is the traits system as it can be tricky...

I'm currently building it on top of the FR, 3.5 and BR ruleset using an abstract layer, I haven't decided which is going to be the final source ;)

Oh, and it should support BSG and Supernatural and Cortex, Serenity after that ;)

btw, anybody can explain why buying attribute/traits/skills in BSG cost half of supernatural ??? What about cortex ?

VenomousFiligree
December 15th, 2009, 06:57
I can't comment on BSG as I don't have it, Supernatural and Cortex would appear to be the same however.

Cortex

A Novice starts with 42 Attribute Points, 62 Skill Points, and 0 Trait Points.
A Veteran starts with 48 Attribute Points, 68 Skill Points, and 4 Trait Points.
An Elite starts with 54 Attribute Points, 74 Skill Points, and 8 Trait Points.

Supernatural

A Rookie hunter starts with 42 Attribute Points, 62 Skill Points, and 0 Trait Points.
A Veteran hunter starts with 48 Attribute Points, 68 Skill Points, and 4 Trait Points.
A Seasoned hunter starts with 54 Attribute Points, 74 Skill Points, and 8 Trait Points.

LilCthulhu
December 15th, 2009, 07:41
Thanks,

What I mean is the attribute/trait/skill advancement step cost... in supernatural it's 16/14/6... in BSG, it's half of that as in : 8/7/3

Looks like it cost less in BSG to upgrade the character... Either because they probably have a military background ? or less game are expected to be run and they want the character to upgrade ? I don't know... will verify in my book tomorrow... but thanks for the hint ! Appreciated ;)

Chris


I can't comment on BSG as I don't have it, Supernatural and Cortex would appear to be the same however.

Cortex

A Novice starts with 42 Attribute Points, 62 Skill Points, and 0 Trait Points.
A Veteran starts with 48 Attribute Points, 68 Skill Points, and 4 Trait Points.
An Elite starts with 54 Attribute Points, 74 Skill Points, and 8 Trait Points.

Supernatural

A Rookie hunter starts with 42 Attribute Points, 62 Skill Points, and 0 Trait Points.
A Veteran hunter starts with 48 Attribute Points, 68 Skill Points, and 4 Trait Points.
A Seasoned hunter starts with 54 Attribute Points, 74 Skill Points, and 8 Trait Points.

LilCthulhu
December 15th, 2009, 18:06
Thanks,

What I mean is the attribute/trait/skill advancement step cost... in supernatural it's 16/14/6... in BSG, it's half of that as in : 8/7/3

Looks like it cost less in BSG to upgrade the character... Either because they probably have a military background ? or less game are expected to be run and they want the character to upgrade ? I don't know... will verify in my book tomorrow... but thanks for the hint ! Appreciated ;)

Chris

I finally re-read BSG rules and found the difference between the two...

Supernatural list attribute "step" increase as costing 16 -> D4 to D6 for example...

BSG list attribte "point" increase as costing 8 -> D4 to D6 costing 16, 8 points for going to D5 and 8 points to go do D6... Of course you cannot put only 8 points ;)

They just made the rules easier to understand in Supernatural than BSG, the cost is the same ;)

Kalan
February 18th, 2010, 05:40
Jubii :D

If you need a tester or somethin lemme know. I would suggest thought you just worry about coding the ruleset to work with the rules, don't worry about modules (as those should not be distributed as such, since they are copyright).

One approach you may wanna try is do the Cortex one, and then create extensions for the sub-games...just a thought mind :)