Visvalor
December 4th, 2009, 02:20
Trying to figure out how an "equipment" script would work, you see I want to set up a table (for when a monster dies) that will create loot items based on a gm controlled script,
Basically I want to have a shared window with controls underneath that let me define the item type (A variable) and it's stats (From a list of abilityscores)
Then need to generate a dragdata type so that the item appears in a draggable window and they players can drag it into the equipment tab of their character and place it into a generic control (and have it anchor and modify variables inside the control and take them out when removed :P)
Lol ok any ideas?
Basically I want to have a shared window with controls underneath that let me define the item type (A variable) and it's stats (From a list of abilityscores)
Then need to generate a dragdata type so that the item appears in a draggable window and they players can drag it into the equipment tab of their character and place it into a generic control (and have it anchor and modify variables inside the control and take them out when removed :P)
Lol ok any ideas?