CBDunkerson
November 1st, 2009, 17:36
Is there an easy way to set up reference data (e.g. abilities/feats, items, spells) so that players cannot pull them up in the library, but CAN view the results if they click on a link which has been dropped on their character sheet?
Suppose the group is going after an enemy mage with some unique spells. I don't want the players to be able to pull up the spells (and/or his equipment) in advance to figure out the best way to fight him... but then after they've beaten him I'd like to be able to just drop links on a page so they can see the info now that the characters would actually have access to it.
I can create a db.xml module or a client/common module which the players don't have access to, but then when I drop a link on their sheet they get a message saying they don't have the module loaded. On the other hand, if they DO have access to the module then they can go and look at it in the library before they should know about it.
Suppose the group is going after an enemy mage with some unique spells. I don't want the players to be able to pull up the spells (and/or his equipment) in advance to figure out the best way to fight him... but then after they've beaten him I'd like to be able to just drop links on a page so they can see the info now that the characters would actually have access to it.
I can create a db.xml module or a client/common module which the players don't have access to, but then when I drop a link on their sheet they get a message saying they don't have the module loaded. On the other hand, if they DO have access to the module then they can go and look at it in the library before they should know about it.