DNH
October 19th, 2009, 12:18
I run a game of 4e D&D using FG2 and I have a little bit of a problem with the Monster Knowledge checks. In short, no bugger uses them! VTTs are brilliant for many reasons but one thing they (can) completely destroy is player knowledge of what is attacking them. Tokens on the map are named and any player can see that by hovering over it. So when a player sees the name "Goblin Raider" or "Orc Drudge", they don't want to know anything more. I have *never* had a player ask to make a monster knowledge check.
There must be ways around this. I know a couple of them myself. You don't actually have to have the name of the monster showing - type anything in the chatline and drag it over to the token or the CT entry, or else type directly into the CT entry. That's okay but what if you have 16 combatants to rename? And what do you put in there anyway - "Large, ugly, green-skinned brute with tusks"? "Monster 1"?
I guess what I am asking here is what you guys do. Do you leave things as they are, let the players know all too easily what they are going up against, and write off the monster knowledge checks? Do you edit your encounters beforehand? Is there a secret hidden option I am not currently aware of to suppress the tooltipping of the monster's name on the map? (That would be the best solution imo, btw). Or something else I haven't thought of?
Cheers.
There must be ways around this. I know a couple of them myself. You don't actually have to have the name of the monster showing - type anything in the chatline and drag it over to the token or the CT entry, or else type directly into the CT entry. That's okay but what if you have 16 combatants to rename? And what do you put in there anyway - "Large, ugly, green-skinned brute with tusks"? "Monster 1"?
I guess what I am asking here is what you guys do. Do you leave things as they are, let the players know all too easily what they are going up against, and write off the monster knowledge checks? Do you edit your encounters beforehand? Is there a secret hidden option I am not currently aware of to suppress the tooltipping of the monster's name on the map? (That would be the best solution imo, btw). Or something else I haven't thought of?
Cheers.