DarkWiz58
October 8th, 2009, 05:00
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UPDATE: The following problems only seem to happen when I am using FGII with the mouse in left-hand mode. I cannot reproduce this stuff when the mouse is in [normal] right hand usage. So I guess I'll just have to let my carpal tunnel right hand hurt a little when I run a game!!
But, if you use the mouse with your left hand, meaning the "left" and "right" buttons are swapped, the following all apply.
This is a moderate-severity bug that can be tolerated, but it seemed like I should report it.
Using the new FGII version 2.6.1 along with 4E_JPG version 1.5.1, and seen using a quick test on the Foundation rules set also, the following irregular action happens:
1) Fresh start of the program
2) Open an image
3) Rt-click on the image
4) Set a grid on the image
At this point --and sometimes right after step 2 above!?!-- FGII's reaction to further mouse rt-clicks will cause the radial menu to appear on rt-button-press and disappear immediately on rt-button-release. HOWEVER: if you keep rt-clicking the mouse sometimes the radial menu will appear and persist correctly on the screen as normal. Click it some more and the radial menu starts disappearing again on rt-mouse-button release.
As we all know, sometimes a radial menu shouldn't be used until some things like db and I/O ops are finished, so we've been accustomed to having to wait sometimes to effectively use the rt-mouse button before this release.
But not like this.
I next wanted to make sure this isn't just an issue with some long path-length execution in the new grid code.
So I found that even when the new grid code is evidently not executing the same weird thing happens. I kept pressing the rt-mouse button. Sometimes the radial menu will persist on the screen, and sometimes it will vanish. And it doesn't seem to be tied to an image window specifically: it happens sometimes on any window including the main desktop.
Just keep pressing the rt-mouse button and you'll see the problem come and go yourself.
This makes it hard, but not impossible to select radial sub-menus via the rt-mouse button. You eventually can do it, or move to the sub-menu choice quickly enough to left-click on it to use it. That's why I classify this bug having only moderate severity: you can work around it.
Oh, and as if things weren't strange enough: it may be that mouse handling code may have a problem in general. Sometimes I have to press on the Start button from the launcher about five times before I can get the campaign to come up. I can see the control "pressing" but it doesn't do anything.
Sorry if I've described this in too complicated a way. It just matches my personal test mode and results so that you can recreate it. I hope.
-Alex / DarkWiz58
PS: Thanks much for the parentcontrol, by the way !
NOTE AGAIN: This only seems to happen when the mouse is being used on the computer by the left hand.
.
UPDATE: The following problems only seem to happen when I am using FGII with the mouse in left-hand mode. I cannot reproduce this stuff when the mouse is in [normal] right hand usage. So I guess I'll just have to let my carpal tunnel right hand hurt a little when I run a game!!
But, if you use the mouse with your left hand, meaning the "left" and "right" buttons are swapped, the following all apply.
This is a moderate-severity bug that can be tolerated, but it seemed like I should report it.
Using the new FGII version 2.6.1 along with 4E_JPG version 1.5.1, and seen using a quick test on the Foundation rules set also, the following irregular action happens:
1) Fresh start of the program
2) Open an image
3) Rt-click on the image
4) Set a grid on the image
At this point --and sometimes right after step 2 above!?!-- FGII's reaction to further mouse rt-clicks will cause the radial menu to appear on rt-button-press and disappear immediately on rt-button-release. HOWEVER: if you keep rt-clicking the mouse sometimes the radial menu will appear and persist correctly on the screen as normal. Click it some more and the radial menu starts disappearing again on rt-mouse-button release.
As we all know, sometimes a radial menu shouldn't be used until some things like db and I/O ops are finished, so we've been accustomed to having to wait sometimes to effectively use the rt-mouse button before this release.
But not like this.
I next wanted to make sure this isn't just an issue with some long path-length execution in the new grid code.
So I found that even when the new grid code is evidently not executing the same weird thing happens. I kept pressing the rt-mouse button. Sometimes the radial menu will persist on the screen, and sometimes it will vanish. And it doesn't seem to be tied to an image window specifically: it happens sometimes on any window including the main desktop.
Just keep pressing the rt-mouse button and you'll see the problem come and go yourself.
This makes it hard, but not impossible to select radial sub-menus via the rt-mouse button. You eventually can do it, or move to the sub-menu choice quickly enough to left-click on it to use it. That's why I classify this bug having only moderate severity: you can work around it.
Oh, and as if things weren't strange enough: it may be that mouse handling code may have a problem in general. Sometimes I have to press on the Start button from the launcher about five times before I can get the campaign to come up. I can see the control "pressing" but it doesn't do anything.
Sorry if I've described this in too complicated a way. It just matches my personal test mode and results so that you can recreate it. I hope.
-Alex / DarkWiz58
PS: Thanks much for the parentcontrol, by the way !
NOTE AGAIN: This only seems to happen when the mouse is being used on the computer by the left hand.
.