gmkieran
September 24th, 2009, 02:37
Seems like all I do these days is complain, which is sad, 'cause I LOVE FGII!!! So, here's the latest. Trying to take up the mantle of GM - 4E_JPG ruleset, latest available version of FGII, full license (of course). I threw together a tiny little module to give me something to cut my teeth on with my players. 2 maps, 2 encounters, 2 story entries - nothing much. I tried using shortcuts to connect the encounters to the maps and, somehow or other, I got the wrong pins on the wrong locations and didn't realize it until after export. Tried correcting and saving the pins in the campaign - semi-successful (both the incorrect and correct link appear on the map, overlapped), but no effect on the module. Tried exporting the corrected module using the same db and file name - successfully exported and did not create a new file in the campaigns folder, so assumed it correctly over-wrote the bad information with the good. Wrong! Not only did it not correct the issue, it compounded it! Now, instead of 1 short cut to each encounter overlapping, I have 9 shortcuts to the WRONG encounter burying 1 shortcut to the correct one!!!!
Sorry about the novel, but that one was weird enough to require some description. Anyone have any thoughts on what happened? Is there a way, short of exporting an entirely new module or manually editing the .xml, to over-write a bad export with a good one?
thanks!
Sorry about the novel, but that one was weird enough to require some description. Anyone have any thoughts on what happened? Is there a way, short of exporting an entirely new module or manually editing the .xml, to over-write a bad export with a good one?
thanks!