Juzzman
September 15th, 2009, 11:44
HI There,
I've watched the tutorials and got some really good stuff from them (thanks xorne, great job) but i am still a little hazy on the different terms and terminology being used. When just doing pen and paper games, a campaign is what i/we refer to a collection of different adventures that a group of characters might experience, usually with some underlying theme or thread to bind them together into a story arc. each individual adventure (also known as a mission or adventure, or sometimes module) is one or two sesions of play and involves the characters achieving a short term goal, whilst also adding to long term golad culminating in the end of the campaign.
you get the idea.
Anyway, how does this tie in with the terminology used in FG2. when you load a campaign from the loading screen does it really mean what i expect a campaign to mean or is it really referring to a single adventure?
If a campaign is really just an adventure how do i get the characters from one adventure to another intact?
If it really is a campaign, how do i then load individual adventures or campaigns? Or do i just have to write a campaign as one massive document with an index and links to all the individual adventures that i create, and a massive maps list, massive items list and massive personalities list that contain the data of all the individual adventures.
I hope that is clear, i'm having difficulty settling on a proper naming convention :-) anyway anything you can say to clear that up for me would be appreciated.
Thanks
Juzzman :rv:
I've watched the tutorials and got some really good stuff from them (thanks xorne, great job) but i am still a little hazy on the different terms and terminology being used. When just doing pen and paper games, a campaign is what i/we refer to a collection of different adventures that a group of characters might experience, usually with some underlying theme or thread to bind them together into a story arc. each individual adventure (also known as a mission or adventure, or sometimes module) is one or two sesions of play and involves the characters achieving a short term goal, whilst also adding to long term golad culminating in the end of the campaign.
you get the idea.
Anyway, how does this tie in with the terminology used in FG2. when you load a campaign from the loading screen does it really mean what i expect a campaign to mean or is it really referring to a single adventure?
If a campaign is really just an adventure how do i get the characters from one adventure to another intact?
If it really is a campaign, how do i then load individual adventures or campaigns? Or do i just have to write a campaign as one massive document with an index and links to all the individual adventures that i create, and a massive maps list, massive items list and massive personalities list that contain the data of all the individual adventures.
I hope that is clear, i'm having difficulty settling on a proper naming convention :-) anyway anything you can say to clear that up for me would be appreciated.
Thanks
Juzzman :rv: