Spyke
September 1st, 2009, 21:56
The new Dungeon Theme extension works fine for the GURPS ruleset, but you need to edit it to allow it to be used.
After updating to version 2.5.0 of FG2, you'll find the skin in the extensions folder of your FG2 application data folder.
1. Make a copy of Dungeon Theme.ext in case it all goes horribly wrong...
2. I mean it. Make a copy. I'm going to get you to delete the original later...
3. Change the extension to zip, so you now have Dungeon Theme.zip.
4. If your zip software allows you to edit the files in situ then do so, otherwise extract the files to a suitable folder.
5. Edit extension.xml, either in notepad or an xml editor. Add the following code just after the existing ruleset names:
<ruleset>
<name>GURPS_4e</name>
</ruleset>
For example, the end of the properties section of code might now read:
<ruleset>
<name>3.5E</name>
</ruleset>
<ruleset>
<name>GURPS_4e</name>
</ruleset>
</properties>
6. If you extracted the files, zip them up again. Note, it's important that you don't include the folder that you put them in. Select the top level files and the four subfolders. The easiest way is to click in the folder that has extension.xml and click Ctrl-A. Then use your archive software to turn those into a zip file (e.g. right-click and choose 'Add to archive').
7. Name your updated zip Dungeon Theme.zip and then change the extension back from zip to ext.
8. Move the updated extension back into the extensions folder (make sure it's not in a sub folder), overwriting the original Dungeon Theme.ext.
9. If you decided not to overwrite the original Dungeon Theme.ext, and named your new extension something else, move the original out of the extensions folder (as it will share the internal extension name with your revised version).
The new skin should now be available to work with the GURPS_4e ruleset.
Spyke
After updating to version 2.5.0 of FG2, you'll find the skin in the extensions folder of your FG2 application data folder.
1. Make a copy of Dungeon Theme.ext in case it all goes horribly wrong...
2. I mean it. Make a copy. I'm going to get you to delete the original later...
3. Change the extension to zip, so you now have Dungeon Theme.zip.
4. If your zip software allows you to edit the files in situ then do so, otherwise extract the files to a suitable folder.
5. Edit extension.xml, either in notepad or an xml editor. Add the following code just after the existing ruleset names:
<ruleset>
<name>GURPS_4e</name>
</ruleset>
For example, the end of the properties section of code might now read:
<ruleset>
<name>3.5E</name>
</ruleset>
<ruleset>
<name>GURPS_4e</name>
</ruleset>
</properties>
6. If you extracted the files, zip them up again. Note, it's important that you don't include the folder that you put them in. Select the top level files and the four subfolders. The easiest way is to click in the folder that has extension.xml and click Ctrl-A. Then use your archive software to turn those into a zip file (e.g. right-click and choose 'Add to archive').
7. Name your updated zip Dungeon Theme.zip and then change the extension back from zip to ext.
8. Move the updated extension back into the extensions folder (make sure it's not in a sub folder), overwriting the original Dungeon Theme.ext.
9. If you decided not to overwrite the original Dungeon Theme.ext, and named your new extension something else, move the original out of the extensions folder (as it will share the internal extension name with your revised version).
The new skin should now be available to work with the GURPS_4e ruleset.
Spyke