Casimir
August 27th, 2009, 15:44
Hello -
Before I ask the question, I guess some background info is in order.
I've played DnD since 1978 (still have my worn original boxed set rule book too). I was a fairly fanatical player for most of my school years and into my early adult years. I've played DnD in almost all it's incarnations up to 3.5 - I still have yet to play (or even look into) 4E. However, shortly after 2E came out I started getting disillusioned with the game mechanics - especially the combat system. I prefer a much more gritty, dark, and low fantasy setting, and had begun to look for something that reflected that as a rule set - I never felt (and still don't) that the DnD system truly captures melee and projectile combat very well (and this is based on years of being involved in swordfighting groups like the SCA as a basis). So I started hunting around, first creating my own hybrid RPG system, and then finding RuneQuest. I really liked the RQ system (4th Ed at the time), especially it's combat system - which is what I really was after. However, I didn't really care much for it's magic system.
That left me in a bit of a quandry as one might imagine. I dealt with it largely over the next couple years by running a campaign where the players weren't spellcasters (by choice). But it's bugged me ever since.
I sort of "fell out" of playing RPG's when I got married about 14 years ago, and so I'm not too familiar with many other newer RPG systems. I played 3.5 with some guys at work as a player for a few games and bought the DM Guide and PH, but again that system divulged even more from 2E and the reasons I'd become disillusioned with it in the first place.
So - what I'm after - does anyone know of a game system out there that essentially combines the RQ combat system with a magic system that's similar to the DnD 2E magic system?
My hybrid rule set is great for gritty realistic game mechanics but just lacks a robust magic system. As a result I think at this point in my life (not a kid with lots of free time anymore) I'd prefer to use a "pre-fab" rule system rather than hammer out the work to complete my own - but if I have to do that then I am prepared to develop my own as a FGII ruleset of it's own right.
Before I ask the question, I guess some background info is in order.
I've played DnD since 1978 (still have my worn original boxed set rule book too). I was a fairly fanatical player for most of my school years and into my early adult years. I've played DnD in almost all it's incarnations up to 3.5 - I still have yet to play (or even look into) 4E. However, shortly after 2E came out I started getting disillusioned with the game mechanics - especially the combat system. I prefer a much more gritty, dark, and low fantasy setting, and had begun to look for something that reflected that as a rule set - I never felt (and still don't) that the DnD system truly captures melee and projectile combat very well (and this is based on years of being involved in swordfighting groups like the SCA as a basis). So I started hunting around, first creating my own hybrid RPG system, and then finding RuneQuest. I really liked the RQ system (4th Ed at the time), especially it's combat system - which is what I really was after. However, I didn't really care much for it's magic system.
That left me in a bit of a quandry as one might imagine. I dealt with it largely over the next couple years by running a campaign where the players weren't spellcasters (by choice). But it's bugged me ever since.
I sort of "fell out" of playing RPG's when I got married about 14 years ago, and so I'm not too familiar with many other newer RPG systems. I played 3.5 with some guys at work as a player for a few games and bought the DM Guide and PH, but again that system divulged even more from 2E and the reasons I'd become disillusioned with it in the first place.
So - what I'm after - does anyone know of a game system out there that essentially combines the RQ combat system with a magic system that's similar to the DnD 2E magic system?
My hybrid rule set is great for gritty realistic game mechanics but just lacks a robust magic system. As a result I think at this point in my life (not a kid with lots of free time anymore) I'd prefer to use a "pre-fab" rule system rather than hammer out the work to complete my own - but if I have to do that then I am prepared to develop my own as a FGII ruleset of it's own right.