PDA

View Full Version : Savage Worlds - Wild cards and extras



Robak
August 4th, 2009, 13:47
So I'm generating a couple of NPCs for my game and marking the wild cards with the Savage Jack logo, which I guess marks wild cards. What do I have to do so that the trait rolls for wild cards are made with the wild die and those of extras are made without? It seems unintuitive to always toggle back and forth when having a mixed group of a wild card and his cronies.
Also, the derived stats (Pace, Parry, Toughness) don't seem to compute. Does anyone else have that problem?