TFWoods3
July 5th, 2009, 18:24
I do not frequent the Wizards boards so I hope it's fine to ask this here.
If a player triggers a trap on his turn (his initiative order during his action phase) and the effect hits, would he, or would he not get a saving throw against that effect at the end of his current turn (in the End Turn Phase)? or would he have to wait till the end of his next turn to save?
Looking at the rules in the players handbook it would seem the effect is on him during the action phase, but in his end turn phase he makes saving throws against all effects he has on him. But this seems unfair compared to effects applied during other turns where the player would have to endure the effect at least one round before getting a saving throw.
EDIT: Try to think of an example here:
1. The player does his move action and steps on a trapped floor panel triggering a Close Burst 3 Poison gas. This hits him and player2 in the blast area.
2. Damage is applied and player1 is "Immobilized". Player still has a standard action and attacks Enemy 1 (While affected by the trap).
3. End of Turn saving throw time. Does he roll vs immobilized now or not?
4. Player2 is also immobilized but cannot save until his turn, and 'after' his action phase even, enduring the effect through an entire turn. Several enemies could move before him also. Is it fair that Player 1 is already free (if he got to roll already)?
If a player triggers a trap on his turn (his initiative order during his action phase) and the effect hits, would he, or would he not get a saving throw against that effect at the end of his current turn (in the End Turn Phase)? or would he have to wait till the end of his next turn to save?
Looking at the rules in the players handbook it would seem the effect is on him during the action phase, but in his end turn phase he makes saving throws against all effects he has on him. But this seems unfair compared to effects applied during other turns where the player would have to endure the effect at least one round before getting a saving throw.
EDIT: Try to think of an example here:
1. The player does his move action and steps on a trapped floor panel triggering a Close Burst 3 Poison gas. This hits him and player2 in the blast area.
2. Damage is applied and player1 is "Immobilized". Player still has a standard action and attacks Enemy 1 (While affected by the trap).
3. End of Turn saving throw time. Does he roll vs immobilized now or not?
4. Player2 is also immobilized but cannot save until his turn, and 'after' his action phase even, enduring the effect through an entire turn. Several enemies could move before him also. Is it fair that Player 1 is already free (if he got to roll already)?