Foen
June 23rd, 2009, 15:37
(The following relates to test client sessions connected to the localhost under 2.4.1, running CoC and SW rulesets, on Vista Business x64).
I'm having difficulty with user names, they seem to be present for some purposes but not for others.
When typing to the chat window, using /o, the indentity label is reported in brackets as normal, but the user name is missing from the start of the 'sender' field.
The player session fails to acquire ownership of the charsheet node at login, so the character sheet isn't editable and any onInit scripts that try to create or edit database nodes throw errors.
I haven't been able to test if this works fine under a remote client session, but it is very painful if I cannot test ruleset construction using localhost sessions.
Stuart
I'm having difficulty with user names, they seem to be present for some purposes but not for others.
When typing to the chat window, using /o, the indentity label is reported in brackets as normal, but the user name is missing from the start of the 'sender' field.
The player session fails to acquire ownership of the charsheet node at login, so the character sheet isn't editable and any onInit scripts that try to create or edit database nodes throw errors.
I haven't been able to test if this works fine under a remote client session, but it is very painful if I cannot test ruleset construction using localhost sessions.
Stuart