adminwheel3
June 22nd, 2009, 19:17
Is there a function out there which allows the GM to force a result on a die?
For example, I'm working a story in my head and thought it would be entertaining if a particular bad guy suffered a catastrophic failure at just the wrong moment.
While I could certainly fudge that story-wise it would be much more satisfying to the players if I do a "Ok, and now I'll roll to see if he successfully triggers the Device of Doom. <visble roll> A one!? OH NOES!!!"
And cheers are heard over the ventrilo channel.
/rolldmdice 1d20 result=1
Plus it would then be easier to fudge in the players favor when a fight just isn't going their way while still retaining the feeling of risk by having visible results.
For example, I'm working a story in my head and thought it would be entertaining if a particular bad guy suffered a catastrophic failure at just the wrong moment.
While I could certainly fudge that story-wise it would be much more satisfying to the players if I do a "Ok, and now I'll roll to see if he successfully triggers the Device of Doom. <visble roll> A one!? OH NOES!!!"
And cheers are heard over the ventrilo channel.
/rolldmdice 1d20 result=1
Plus it would then be easier to fudge in the players favor when a fight just isn't going their way while still retaining the feeling of risk by having visible results.