Gek0
June 13th, 2009, 09:21
ABOUT TOKENS
1) Token switch option.
There are a lot of tokens that could benefit of an "on/off" state, simply by clicking on it.
A portcullis could be up/down, a pit closed/open, a trap on/off, a lamp lighted/out, and so on.
Switching between this states will depends by token's file name.
Example:
deathtrap01.png is the default off state token.
deathtrap02.png is the on state.
2) Please, stop rotating tokens by player, even if the "lock tokens" option selected! XD
As GM I use rotation for close/open door, setting enemy in/out combat, etc.. and I really don't want to mess up with anarchic rotating tokens!
3) Palette color overlay right on tokens.
Ok, this is a "tough" request :)
Likewise the palette that changes the dice's color, this palette works similarly on tokens, by overlaying colors on them.
So, for example, I can get with a single "breath" token, many different options just by changing its color on the fly:
greenish (for an acid/poison breath), or blue (for a freezing one), or red/orange (for a flaming/sulphureous) and so on.
*****************************************
MASK/UNMASK MAP
1) Pleeease, get mask/unmask simple!
For example, entering in a mask/unmask mode holding CTRL + ALT while dragging the mouse, or something like that, would help a lot!
2) Smart masked sections.
Yeah, I know, this is a tough one too :D
Another masking option could be a "sectoring" option.
So you drag an area, and just the perimeter you drag will show up.
When a PC token moves/enters inside it, that area unmask automatically. Vice versa, when the PC token moves outside, the area returns masked again.
I hope it's clear... if not, let me know :D
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ROLLING DICE
1) Just a random number is what I need.
The expression "/die 1d7", even if doesn't "physically" hurl any dice, should be return a random number between 1 and 7 as well (for example to pick a random day of the week).
2) "Complex" string available for advanced users.
Let's to make possible (and "shortcutable") expression like:
"/die 1d20+5; 1d4+3; 3d6"
Hit roll, normal damage and a sneak attack damage.
Supposing that shortcut F2 contains "/die 3d6 Sneak Attack Damage", then the previus expression should be:
"/die 1d20+5; 1d4+3; F2"
So FS2, or FSCA5 are the equivalent of Shift+F2 and Shift+Ctrl+Alt+F5, etc..
3) Touch edge option.
Ok, this isn't a really necessary feature, but if you noticed, it's possible to get lame hurl by not hurling at all (overall with a low face dice as a d6... just pick and release it to take the number you are facing for).
So, as GM I always ask to my player to hurl dices, and at least to touch an edge with it, as "real rolling dice insurance".
Should be cool if the program could check this for me...
**************************
Oookeeey, that's enough for now, other ideas are coming soon.
In the meantime hire me as game designer :D
1) Token switch option.
There are a lot of tokens that could benefit of an "on/off" state, simply by clicking on it.
A portcullis could be up/down, a pit closed/open, a trap on/off, a lamp lighted/out, and so on.
Switching between this states will depends by token's file name.
Example:
deathtrap01.png is the default off state token.
deathtrap02.png is the on state.
2) Please, stop rotating tokens by player, even if the "lock tokens" option selected! XD
As GM I use rotation for close/open door, setting enemy in/out combat, etc.. and I really don't want to mess up with anarchic rotating tokens!
3) Palette color overlay right on tokens.
Ok, this is a "tough" request :)
Likewise the palette that changes the dice's color, this palette works similarly on tokens, by overlaying colors on them.
So, for example, I can get with a single "breath" token, many different options just by changing its color on the fly:
greenish (for an acid/poison breath), or blue (for a freezing one), or red/orange (for a flaming/sulphureous) and so on.
*****************************************
MASK/UNMASK MAP
1) Pleeease, get mask/unmask simple!
For example, entering in a mask/unmask mode holding CTRL + ALT while dragging the mouse, or something like that, would help a lot!
2) Smart masked sections.
Yeah, I know, this is a tough one too :D
Another masking option could be a "sectoring" option.
So you drag an area, and just the perimeter you drag will show up.
When a PC token moves/enters inside it, that area unmask automatically. Vice versa, when the PC token moves outside, the area returns masked again.
I hope it's clear... if not, let me know :D
*****************************************
ROLLING DICE
1) Just a random number is what I need.
The expression "/die 1d7", even if doesn't "physically" hurl any dice, should be return a random number between 1 and 7 as well (for example to pick a random day of the week).
2) "Complex" string available for advanced users.
Let's to make possible (and "shortcutable") expression like:
"/die 1d20+5; 1d4+3; 3d6"
Hit roll, normal damage and a sneak attack damage.
Supposing that shortcut F2 contains "/die 3d6 Sneak Attack Damage", then the previus expression should be:
"/die 1d20+5; 1d4+3; F2"
So FS2, or FSCA5 are the equivalent of Shift+F2 and Shift+Ctrl+Alt+F5, etc..
3) Touch edge option.
Ok, this isn't a really necessary feature, but if you noticed, it's possible to get lame hurl by not hurling at all (overall with a low face dice as a d6... just pick and release it to take the number you are facing for).
So, as GM I always ask to my player to hurl dices, and at least to touch an edge with it, as "real rolling dice insurance".
Should be cool if the program could check this for me...
**************************
Oookeeey, that's enough for now, other ideas are coming soon.
In the meantime hire me as game designer :D