Lithl
June 5th, 2009, 14:44
My friends and I often play oWoD and Exalted games together, but we're starting to drift apart geographically. The times of the year when we're in the same (or nearby) cities in order to game together are getting shorter and less frequent. On friend has become active on Destiny's Forge, an Exalted chat, and another friend has become employed at PMTE Productions to help produce their Lucid system, and the tabletop games using it. But we still get lees opportunity to play together than we'd like.
Someone elsewhere in the bowels of the Internet pointed me to Fantas Grounds, and it sounded like a great solution to my problem. I've been playing around with the Demo version for about 8 hours (non-consecutive) now, as well as reading over the User Guide and Ruleset Modification Guide, and I haven't yet been dissuaded by the thought of creating oWoD/Exalted rulesets for our gaming group. (I've seen an nWoD ruleset, but we don't particularly like nWoD; I've seen an Exalted ruleset, but responses seemed to imply that it didn't function, at least not fully)
I do have extensive experience using XML (in conjunction with X/HTML, data storage, program serialization, and game save files), so that's not really any concern. I've never previously used Lua, but I am a well-versed programmer in several languages, so learning Lua should be fairly trivial.
But before I buy and spend hours on hours of this beautiful summer working on a self-imposed project like this, I'd like to ask a few questions that haven't been immediately and obviously answered by reading over the materials available to me:
Can a ruleset omit certain dice? oWoD and Exalted use nothing but d10s, and the extra dice would just be a distraction to accidentally click on
How reliable are the connections between clients? I've so far only tested on a local machine and between two machines on a LAN, however during one of my tests on a single machine, the connecting player lost the ability to send messages to the GM application instance, though still received info from the GM. It could have been something I hit on accident, but I haven't been able to reproduce the error.
For those who have done it before, approximately how long does it take to create an entirely new ruleset? White Wolf's storytelling system can't exactly be based on d20, so a rough estimation could help me know how much time I need to invest in addition to learning Lua and the FG specifications.
Is 30 a hard maximum on the number of dice you can roll? Or can that be modified in the ruleset/Lua script? While rolling more than 30 dice for a single action is uncommon, Exalted always has things like the Godspear, or the Solar Circle Sorcery Gaia's Rebuke (200 damage dice), older Exalted or other supernatural beings could conceivably roll over 30 dice, and even a fairly young Exalt could do it with the right charms and a bit of luck. With a hard limit of 30, some rolls would have to be broken up.
Is there a way to tie rolls for specific actions directly to character stats, or must the ST/player manipulate the sheet manually whenever it's needed? For example, damaging the target, regaining Essence off of a stunt, regaining Willpower through a daily Conviction roll, etc.
What about the converse? Must modifiers to a roll (eg: Willpower = +1 success) be made on both the roll and the character sheet, or can the change be done in only one place?
Regarding the Combat Tracker, can its function be modified? Specifically, would it be overly difficult to change it to something mirroring Exalted 2e's battle time system of ticks and speed? (Each combatant is assigned a tick based on initiative, actions have a speed with sets when the combatant's next action may take place, and time progresses linearly through the ticks) Rather than cycling through the characters with the Next Actor button, I'd like to be able to cycle through the ticks, which can allow particularly speedy character to act much more frequently than slow ones.
Someone elsewhere in the bowels of the Internet pointed me to Fantas Grounds, and it sounded like a great solution to my problem. I've been playing around with the Demo version for about 8 hours (non-consecutive) now, as well as reading over the User Guide and Ruleset Modification Guide, and I haven't yet been dissuaded by the thought of creating oWoD/Exalted rulesets for our gaming group. (I've seen an nWoD ruleset, but we don't particularly like nWoD; I've seen an Exalted ruleset, but responses seemed to imply that it didn't function, at least not fully)
I do have extensive experience using XML (in conjunction with X/HTML, data storage, program serialization, and game save files), so that's not really any concern. I've never previously used Lua, but I am a well-versed programmer in several languages, so learning Lua should be fairly trivial.
But before I buy and spend hours on hours of this beautiful summer working on a self-imposed project like this, I'd like to ask a few questions that haven't been immediately and obviously answered by reading over the materials available to me:
Can a ruleset omit certain dice? oWoD and Exalted use nothing but d10s, and the extra dice would just be a distraction to accidentally click on
How reliable are the connections between clients? I've so far only tested on a local machine and between two machines on a LAN, however during one of my tests on a single machine, the connecting player lost the ability to send messages to the GM application instance, though still received info from the GM. It could have been something I hit on accident, but I haven't been able to reproduce the error.
For those who have done it before, approximately how long does it take to create an entirely new ruleset? White Wolf's storytelling system can't exactly be based on d20, so a rough estimation could help me know how much time I need to invest in addition to learning Lua and the FG specifications.
Is 30 a hard maximum on the number of dice you can roll? Or can that be modified in the ruleset/Lua script? While rolling more than 30 dice for a single action is uncommon, Exalted always has things like the Godspear, or the Solar Circle Sorcery Gaia's Rebuke (200 damage dice), older Exalted or other supernatural beings could conceivably roll over 30 dice, and even a fairly young Exalt could do it with the right charms and a bit of luck. With a hard limit of 30, some rolls would have to be broken up.
Is there a way to tie rolls for specific actions directly to character stats, or must the ST/player manipulate the sheet manually whenever it's needed? For example, damaging the target, regaining Essence off of a stunt, regaining Willpower through a daily Conviction roll, etc.
What about the converse? Must modifiers to a roll (eg: Willpower = +1 success) be made on both the roll and the character sheet, or can the change be done in only one place?
Regarding the Combat Tracker, can its function be modified? Specifically, would it be overly difficult to change it to something mirroring Exalted 2e's battle time system of ticks and speed? (Each combatant is assigned a tick based on initiative, actions have a speed with sets when the combatant's next action may take place, and time progresses linearly through the ticks) Rather than cycling through the characters with the Next Actor button, I'd like to be able to cycle through the ticks, which can allow particularly speedy character to act much more frequently than slow ones.