Momotombo
May 29th, 2009, 14:14
I just started using this program. I'm getting ready to start a campaign, so I decided to test the it to make sure people could see my images and maps.
Of course, it didn't work. Nothing ever does at first. It's stuck at "Loading" for all clients, just like with everyone else. I tried preloading the images, but I can't even tell at what progress it is for everyone else.
Why can't FG transfer image files to clients? I can transfer files just fine through an instant messenger or anything else, but not through this.
I tried looking up a module creation tutorial, but the website it was on doesn't exist anymore. I found a post where someone using dialup created a module with all the images, making it harder for other players to see the maps yet allowing them to be loaded instantly during gameplay. I want to do this, but I have no idea how I'd do it. I have no interest in creating modules for any other reason, I just want to have images ready for everyone else.
I'm not behind a firewall, I'm running Windows XP, and I'm using Ventrilo. I usually upload at around 50kb/sec. I tried loading a 25kb file, it was stuck at the loading screen and never loaded.
However, I did try opening two instances of FG, one a GM and the other as a client, and I loaded the image on the GM side and it eventually loaded on the client. I'm sure it was because it was on the same computer, but it still took around ten minutes to load a 300kb file on the same computer.
I really want to try the module idea, but I don't really know anything about creating modules or what code I could use. I just want to use simple code for having images that players can't see until I decide to share them. Ideally, someone would just give me the code outright. But I'll learn a little bit about making modules if someone could get me the resources for learning, because most of them seem to be dead.
Of course, it didn't work. Nothing ever does at first. It's stuck at "Loading" for all clients, just like with everyone else. I tried preloading the images, but I can't even tell at what progress it is for everyone else.
Why can't FG transfer image files to clients? I can transfer files just fine through an instant messenger or anything else, but not through this.
I tried looking up a module creation tutorial, but the website it was on doesn't exist anymore. I found a post where someone using dialup created a module with all the images, making it harder for other players to see the maps yet allowing them to be loaded instantly during gameplay. I want to do this, but I have no idea how I'd do it. I have no interest in creating modules for any other reason, I just want to have images ready for everyone else.
I'm not behind a firewall, I'm running Windows XP, and I'm using Ventrilo. I usually upload at around 50kb/sec. I tried loading a 25kb file, it was stuck at the loading screen and never loaded.
However, I did try opening two instances of FG, one a GM and the other as a client, and I loaded the image on the GM side and it eventually loaded on the client. I'm sure it was because it was on the same computer, but it still took around ten minutes to load a 300kb file on the same computer.
I really want to try the module idea, but I don't really know anything about creating modules or what code I could use. I just want to use simple code for having images that players can't see until I decide to share them. Ideally, someone would just give me the code outright. But I'll learn a little bit about making modules if someone could get me the resources for learning, because most of them seem to be dead.