Zeus
March 28th, 2009, 11:32
Hello all,
I have just purchased the full FG2 application software and I first have to say what a wonderful application it is. I have a few questions and being a noob with FG2 I'm hoping someone kind enough here will point me in the right direction. I'll apologise right now if the questions are stupid or if the post is in the wrong area, if the latter would you very nice mods be so kind as to move it to the appropriate place.
Now from reading various other posts I understand that 4e licensing prohibits the distribution of WotC 4e material however I believe I'm right in understanding that as long as the material my group uses has been legally purchased that we are entitled to 'convert' the content for FG2 for our own personal use.
With that in mind I intend to convert the entire rule book and module collection that we own and have begun to do so with the PHB and MM. My questions relates to Character Creation and Class Traits as well as the most excellent 4E Parser from Tenian.
I have successfully used Parser 2.0.5 to parse about 80% of PHB and MM data to create my first modules and at the moment I use the WYSWYG editing features of FG2 to create a seperate module for the verbage elements (What is Roleplaying etc). from the books into the Story window. This mainly because I prefer and am faster at using the FG2 WYSWYG editor as opposed to formatted text with HTML tags. I then use a common Merge ID (e.g. 4ePHB and 4eMM) for both modules.
My questions are:
1) Should I be using the Story window to hold the Rule book verbage or should the entire structure and content for PHB and the other rule books be be parsed with Parser and stored in the Reference Library? I ask because at the moment I have two modules for each book and would prefer 1 for easy management. I'd also like my players to be able to have access to the verbage when they create characters locally in FG2 (I don't believe the 4E_JPG ruleset enables the Story window in this mode just the Reference Library).
2) How do I parse Class Traits? Should this be parsed using Parser and Reference.txt and stored in Reference also?
3) Much like Power functionality in 4E_JPG Character Sheet (not sure if this is correct) that enables me to drag a power/feat/feature from the Library to the Sheet and auto populate the appropriate fields and entries. Can I do the same with Character Class Traits, Paragon Path, Epic Destiny and Racial Traits?
Many thanks
Zeph
I have just purchased the full FG2 application software and I first have to say what a wonderful application it is. I have a few questions and being a noob with FG2 I'm hoping someone kind enough here will point me in the right direction. I'll apologise right now if the questions are stupid or if the post is in the wrong area, if the latter would you very nice mods be so kind as to move it to the appropriate place.
Now from reading various other posts I understand that 4e licensing prohibits the distribution of WotC 4e material however I believe I'm right in understanding that as long as the material my group uses has been legally purchased that we are entitled to 'convert' the content for FG2 for our own personal use.
With that in mind I intend to convert the entire rule book and module collection that we own and have begun to do so with the PHB and MM. My questions relates to Character Creation and Class Traits as well as the most excellent 4E Parser from Tenian.
I have successfully used Parser 2.0.5 to parse about 80% of PHB and MM data to create my first modules and at the moment I use the WYSWYG editing features of FG2 to create a seperate module for the verbage elements (What is Roleplaying etc). from the books into the Story window. This mainly because I prefer and am faster at using the FG2 WYSWYG editor as opposed to formatted text with HTML tags. I then use a common Merge ID (e.g. 4ePHB and 4eMM) for both modules.
My questions are:
1) Should I be using the Story window to hold the Rule book verbage or should the entire structure and content for PHB and the other rule books be be parsed with Parser and stored in the Reference Library? I ask because at the moment I have two modules for each book and would prefer 1 for easy management. I'd also like my players to be able to have access to the verbage when they create characters locally in FG2 (I don't believe the 4E_JPG ruleset enables the Story window in this mode just the Reference Library).
2) How do I parse Class Traits? Should this be parsed using Parser and Reference.txt and stored in Reference also?
3) Much like Power functionality in 4E_JPG Character Sheet (not sure if this is correct) that enables me to drag a power/feat/feature from the Library to the Sheet and auto populate the appropriate fields and entries. Can I do the same with Character Class Traits, Paragon Path, Epic Destiny and Racial Traits?
Many thanks
Zeph