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  1. How to set different adjustments per target for an AOE
  2. New to Fantasy Grounds
  3. [LiveStream] DMing again, streaming Tuesdays.
  4. Tomb of Horrors - Illustration Booklet Link
  5. Wounded set to 0??
  6. My First attempt at a MOD
  7. New Dungeon Master Guide Walk-through
  8. Going Rogue on the Elemental Earth Plane of Evil
  9. Question on NPC creation
  10. Coincidence? Lol
  11. Conditional Operators/Creature Types - no tiefling/half-orc?
  12. Help with module export?
  13. Powers Players can't see?
  14. Sword of Life Stealing Effects
  15. Players Making Saving Throws
  16. Tarokka Card Table and Tokens
  17. NPCs with Spells using Spell Attack
  18. NPCs (monsters) with items
  19. Question about additional effects of some special weapons
  20. Where is IT!?!?!
  21. Question about converted modules
  22. [Effects] New Weapon Properties
  23. Any way to make a "shove"?
  24. A wish-list for 5e Companions Tab, etc...
  25. Can you survive your own encounter?
  26. Primeval Thule - Anyone play it?
  27. Run over by a purple worm
  28. Imported PC portraits
  29. PC Combat Control from GM Screen
  30. I need a little help (Or maybe a lot)
  31. [Monster Manual] Missing Art?
  32. The Haunt one-shot
  33. Saving Actions/Effects to Spells Beyond What is Parsed?
  34. Invisible...?
  35. Effects as reminders to forgetful DM's in the combat tracker
  36. NPC rolls missing spell casting modifier
  37. Update, PHB and maps
  38. If a gm modifies a player character sheet while their offline do they sync later.
  39. Cat & Mouse 5e Module Price?
  40. And So Starts My Return To D&D...
  41. 5e Monster Attacks and Actions
  42. has anyone converted a Lavawight to 5e?
  43. Suggested Improvements
  44. D&D Monster Maker and parsing
  45. For those with PotA problems
  46. Syntax & Parsing NPC Breath Weapon + Effect
  47. After nearly two years, I don't know...
  48. Potaatow ... Potato
  49. FG files - Underworld Races & Classes Kickstarter (hours until end!)
  50. Legendary Actions?
  51. Draconic Ancestor help
  52. Noob needs help [actions & effects]
  53. Spells
  54. 5e Magic Items with non basic attacks
  55. D&D Stargate - Planescape Campaign Idea
  56. "Paragon monsters" in FG
  57. Target :REMOVE on Miss
  58. New machine, whoops
  59. Merge creature templates with creatures
  60. Greyhawk
  61. Show just shared images
  62. Module not showing in player library
  63. Random Encounter Tables
  64. Random Parcel for specific item
  65. Question: Stat block importing
  66. Eberron
  67. DMG table list?
  68. NPC action does not force saving throw roll on the target
  69. Another sound setup idea.... Discord and Teamspeak together?
  70. Object Damage Threshold - How to do?
  71. 5e Compatible Adventures
  72. Using Classes from the Unearthed Arcana mod
  73. Current HP/HP Remaining Extension?
  74. Identify Item for Specific Player(s)?
  75. Missing class in module
  76. Table Question
  77. Cursed Magic Items
  78. Having specific hit points for some monsters
  79. Roll initiative each turn
  80. Adventures in Middle Earth Calendar?
  81. Question about how to learn the rules really well
  82. Magic Items with Charges
  83. Incarnate: Last of the Lacers
  84. Is there a way to add bear totem effect to an NPC?
  85. Spell Scroll Tables
  86. Always learning with FG - Cover
  87. When is a dragon old enough ???
  88. Ultimate Bestiary: Revenge of the Horde?
  89. NPC templates for Each Race?
  90. How Would You Handle NPC Ability Scores in this Example?
  91. Special Weapon Effect
  92. 5E Monster Creator Application
  93. Automatic roll to table
  94. Effect with drag & drop on Character creation
  95. Cold-Forged Iron Damage Type
  96. Roll all Initiatives & ADVINIT
  97. Did I miscalculate this CR?
  98. Fantasy Ground.com/Wiki - 5e Effects Page contributions
  99. Sneak Attack Effect Coding (it works)
  100. Ranger - Hunter Archetype - Colossus Slayer Effect Coding
  101. Evasion - Effect Coding
  102. Creating Spell Casting NPCs/Monsters
  103. Ring of Invisibility Effect
  104. Scroll DCs and Attack Bonuses
  105. NPC Engineer
  106. effect on feat elemental adept
  107. Proficiency Die
  108. Question about custom modules and tokens
  109. Storm Kings Thunder - PCs controlling NPCs
  110. 5E Character Sheet - Log Tab - Adventures Section
  111. Warlock Hex and how to use in FG
  112. Familiars in FG
  113. New option
  114. Comprehensive 5e Effects list? (Spells/Actions/Racial) etc.
  115. Effects in FG
  116. a few 5e combat questions ..
  117. NPC Initiative Bonus
  118. Can an extension be made for this
  119. Thrown Weapon Effects
  120. FRE1 NPC Conversion Questions
  121. Effect removal question
  122. Thorn Whip (Druid Cantrip)
  123. Grant Temp Hit Points
  124. Effects inbuilt into the NPC Stat Block
  125. 6-8 hour one-shot?
  126. Par5e crash
  127. [JBE 5e] Looking for Testers
  128. Battle Map for Sloobludop Combat?
  129. Fantasy Grounds looks awful at a 4k resolution
  130. permanent disadvantage on npc
  131. Druid Wild Shape and Proficiency increases
  132. Problem with Drag and Drop
  133. Shillelagh spell duration Q
  134. Random character sheet generator (Request)
  135. Alert feat
  136. Unable to open Sword Coast Adventurer's Guide - Player's Guide for character
  137. An (perhaps interesting) idea for extension.
  138. Updated effects list
  139. Effect to force ongoing save?
  140. Yet Another Extension / Behavior change.
  141. Applying an Effect to Monster Attack
  142. 5e FG Gambling or Card Game/Tarot Mechanic?
  143. Seeking Opinions on Kingdoms
  144. Book of Lost Spells
  145. Storm King's Thunder Tavern Generator Does Not Work
  146. New FG User with Lots of Questions
  147. [3.3.1 5e] Player Can't Edit Owned Character Sheet
  148. Question about creating a new magic item with charges
  149. Using the Blood Hunter class in a game
  150. Effect to assign a specific ability score
  151. Savage Attacks effect
  152. Barbarian Rage Question
  153. magic items and spell casting bonus, need help
  154. Effect affecting skills
  155. not sure where to post this, But question about Tavern Brawler. Need clarification
  156. AoO rule clarification
  157. Our Game Stats from the Sunless Citadel Game I just DM'd
  158. effect for advantage on saves vs greater favored enemy
  159. Number of Uses Circles/Bubbles/Tick Marks
  160. 5th edition one-shot modules
  161. Rogue Elusive Effect
  162. Critical Dice overload
  163. Greyhawk initiative
  164. 5e Mystic Class and Psionics on the Actions Tab
  165. Limiting Magic Weapon Spell Effect to a Single Item
  166. Why are older WotC prdoucts being updated almost weekly?
  167. Lizardfolk and Natural Armor
  168. Spell Immunity Coding (Specific Spell)
  169. Conditions
  170. Same token for multiple NPCs
  171. Collection of PC's question
  172. 5e magic items in the SRD
  173. How do I do Recharging on 5+ so it is rolled in CT?
  174. Combat Tracker Question.
  175. PC vs NPC entry for Classed NPCs
  176. Complete Roslof module, Missing Item
  177. Image groups for player
  178. EXT: Old-School Initiative
  179. Are the modules worth it?
  180. Using Function Keys for Effects as DM
  181. Lack of encounter multiplier not affecting combat?
  182. Baldur's Gate
  183. Doppelgängers
  184. Automation of prone ability of Sword of Giant-slaying
  185. Generate Random Encounters
  186. Oddness with Saving Throws (and targeting) in 5E
  187. Net Librariam of random magical effects
  188. Applying cover modifier to one creature out of many for saving throw
  189. Hyperlanes
  190. [BST Time] 5E Stealth Group Game Looking for Players
  191. Changing the INIT modifier value.
  192. Xanathar's Guide to Everything
  193. +2 and +5 modifier buttons
  194. Eldritch knight
  195. Wound system in FG
  196. Force Critical Damage
  197. Mad about Paladins!!!
  198. Tomb of annilation Monsters ie Stone Juggernaut.
  199. Character Vitality and Improved Criticals
  200. Wording for an NPC to give extra damage for ally next weapon attack
  201. Price Drop Aug 15
  202. 5e and Smiteworks Critical Hit / Fail System: How Do I Use It?
  203. [Livestream] Tomb of Horrors @ 7PM CST (Aug 8)
  204. Missing Background?
  205. DnD 5e Demi-Gods & Deities?
  206. Primeval Thule Calendar?
  207. Lost Tales of Myth Dranor
  208. D&D Beyond
  209. Estimated Run time for TYP "Return to White Plume Mt."
  210. D&D Beyond and the definitive FG integration...
  211. Question on Effects
  212. Blank Spaces
  213. D&D Beyond support added to NPC Engineer
  214. Darkness questions to DMs
  215. Player targeting with NPC
  216. gestalt 5e - possible in FG?
  217. New D&D Survey online
  218. How to customize (not use dice) for ability scores as player or dm
  219. 5e ruleset and importing from Herolab
  220. F2 - Crypt of Kendall Furfoot (Free Module)
  221. Customizing in Adventure's League (AL)
  222. Book of the Righteous 5e appeared in my account (Kickstarter)
  223. Is the Monster Manual needed to play adventure modules?
  224. Beginner's Guide to D&D/Sort of review for FG too...
  225. Incorrect Handling of Effects on a "Half on Success"
  226. DnD 5e FG Effects and Conditions Chain Letter or Document>?
  227. Module Creation - Anonymous Link Help?
  228. Does Simulacrum have a soul?
  229. Rogue Uncanny Dodge
  230. Homebrew Compendium Question
  231. How to best add a subrace option for dragonborn
  232. Dice: Manual Entry Option
  233. NPC weapon Parsing
  234. How would you write an effect for old school Protection from Evil type?
  235. Dexterity based Fighter in AL
  236. 5E Detailed Step By Step Character Creation Guide with Screenshots
  237. Thoughts on the UA alternative initiative
  238. D&D Tomb of Annihilation is now available
  239. Map pack for ToA
  240. 5E module improvement suggestion
  241. Difficult Terrain
  242. Question about applying Hunter's Mark
  243. Different attacks to different types of creatures
  244. About Effects
  245. Movement rule DnD 5E Circling a creature inside reach
  246. Prepared spells
  247. ToA Module (or any module) - Are Maps/Pics Extract-able?
  248. ToA Meat Grinder mode
  249. Using Proficiency, Level as modifiers?
  250. ToA New Map