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  1. Not understanding how to put in the effect for Gauntlets of Ogre Power
  2. Setting modifiers for players
  3. Bandit's Cave - Syrinscape Specific Soundsets
  4. Effect not working
  5. How to set different adjustments per target for an AOE
  6. New to Fantasy Grounds
  7. [LiveStream] DMing again, streaming Tuesdays.
  8. Tomb of Horrors - Illustration Booklet Link
  9. Wounded set to 0??
  10. My First attempt at a MOD
  11. New Dungeon Master Guide Walk-through
  12. Going Rogue on the Elemental Earth Plane of Evil
  13. Question on NPC creation
  14. Coincidence? Lol
  15. Conditional Operators/Creature Types - no tiefling/half-orc?
  16. Help with module export?
  17. Powers Players can't see?
  18. Sword of Life Stealing Effects
  19. Players Making Saving Throws
  20. Tarokka Card Table and Tokens
  21. NPCs with Spells using Spell Attack
  22. NPCs (monsters) with items
  23. Question about additional effects of some special weapons
  24. Where is IT!?!?!
  25. Question about converted modules
  26. [Effects] New Weapon Properties
  27. Any way to make a "shove"?
  28. A wish-list for 5e Companions Tab, etc...
  29. Can you survive your own encounter?
  30. Primeval Thule - Anyone play it?
  31. Run over by a purple worm
  32. Imported PC portraits
  33. PC Combat Control from GM Screen
  34. I need a little help (Or maybe a lot)
  35. [Monster Manual] Missing Art?
  36. The Haunt one-shot
  37. Saving Actions/Effects to Spells Beyond What is Parsed?
  38. Invisible...?
  39. Effects as reminders to forgetful DM's in the combat tracker
  40. NPC rolls missing spell casting modifier
  41. Update, PHB and maps
  42. If a gm modifies a player character sheet while their offline do they sync later.
  43. Cat & Mouse 5e Module Price?
  44. And So Starts My Return To D&D...
  45. 5e Monster Attacks and Actions
  46. has anyone converted a Lavawight to 5e?
  47. Suggested Improvements
  48. D&D Monster Maker and parsing
  49. For those with PotA problems
  50. Syntax & Parsing NPC Breath Weapon + Effect
  51. After nearly two years, I don't know...
  52. Potaatow ... Potato
  53. FG files - Underworld Races & Classes Kickstarter (hours until end!)
  54. Legendary Actions?
  55. Draconic Ancestor help
  56. Noob needs help [actions & effects]
  57. Spells
  58. 5e Magic Items with non basic attacks
  59. D&D Stargate - Planescape Campaign Idea
  60. "Paragon monsters" in FG
  61. Target :REMOVE on Miss
  62. New machine, whoops
  63. Merge creature templates with creatures
  64. Greyhawk
  65. Show just shared images
  66. Module not showing in player library
  67. Random Encounter Tables
  68. Random Parcel for specific item
  69. Question: Stat block importing
  70. Eberron
  71. DMG table list?
  72. NPC action does not force saving throw roll on the target
  73. Another sound setup idea.... Discord and Teamspeak together?
  74. Object Damage Threshold - How to do?
  75. 5e Compatible Adventures
  76. Using Classes from the Unearthed Arcana mod
  77. Current HP/HP Remaining Extension?
  78. Identify Item for Specific Player(s)?
  79. Missing class in module
  80. Table Question
  81. Cursed Magic Items
  82. Having specific hit points for some monsters
  83. Roll initiative each turn
  84. Adventures in Middle Earth Calendar?
  85. Question about how to learn the rules really well
  86. Magic Items with Charges
  87. Incarnate: Last of the Lacers
  88. Is there a way to add bear totem effect to an NPC?
  89. Spell Scroll Tables
  90. Always learning with FG - Cover
  91. When is a dragon old enough ???
  92. Ultimate Bestiary: Revenge of the Horde?
  93. NPC templates for Each Race?
  94. How Would You Handle NPC Ability Scores in this Example?
  95. Special Weapon Effect
  96. 5E Monster Creator Application
  97. Automatic roll to table
  98. Effect with drag & drop on Character creation
  99. Cold-Forged Iron Damage Type
  100. Roll all Initiatives & ADVINIT
  101. Did I miscalculate this CR?
  102. Fantasy Ground.com/Wiki - 5e Effects Page contributions
  103. Sneak Attack Effect Coding (it works)
  104. Ranger - Hunter Archetype - Colossus Slayer Effect Coding
  105. Evasion - Effect Coding
  106. Creating Spell Casting NPCs/Monsters
  107. Ring of Invisibility Effect
  108. Scroll DCs and Attack Bonuses
  109. NPC Engineer
  110. effect on feat elemental adept
  111. Proficiency Die
  112. Question about custom modules and tokens
  113. Storm Kings Thunder - PCs controlling NPCs
  114. 5E Character Sheet - Log Tab - Adventures Section
  115. Warlock Hex and how to use in FG
  116. Familiars in FG
  117. New option
  118. Comprehensive 5e Effects list? (Spells/Actions/Racial) etc.
  119. Effects in FG
  120. a few 5e combat questions ..
  121. NPC Initiative Bonus
  122. Can an extension be made for this
  123. Thrown Weapon Effects
  124. FRE1 NPC Conversion Questions
  125. Effect removal question
  126. Thorn Whip (Druid Cantrip)
  127. Grant Temp Hit Points
  128. Effects inbuilt into the NPC Stat Block
  129. 6-8 hour one-shot?
  130. Par5e crash
  131. [JBE 5e] Looking for Testers
  132. Battle Map for Sloobludop Combat?
  133. Fantasy Grounds looks awful at a 4k resolution
  134. permanent disadvantage on npc
  135. Druid Wild Shape and Proficiency increases
  136. Problem with Drag and Drop
  137. Shillelagh spell duration Q
  138. Random character sheet generator (Request)
  139. Alert feat
  140. Unable to open Sword Coast Adventurer's Guide - Player's Guide for character
  141. An (perhaps interesting) idea for extension.
  142. Updated effects list
  143. Effect to force ongoing save?
  144. Yet Another Extension / Behavior change.
  145. Applying an Effect to Monster Attack
  146. 5e FG Gambling or Card Game/Tarot Mechanic?
  147. Seeking Opinions on Kingdoms
  148. Book of Lost Spells
  149. Storm King's Thunder Tavern Generator Does Not Work
  150. New FG User with Lots of Questions
  151. [3.3.1 5e] Player Can't Edit Owned Character Sheet
  152. Question about creating a new magic item with charges
  153. Using the Blood Hunter class in a game
  154. Effect to assign a specific ability score
  155. Savage Attacks effect
  156. Barbarian Rage Question
  157. magic items and spell casting bonus, need help
  158. Effect affecting skills
  159. not sure where to post this, But question about Tavern Brawler. Need clarification
  160. AoO rule clarification
  161. Our Game Stats from the Sunless Citadel Game I just DM'd
  162. effect for advantage on saves vs greater favored enemy
  163. Number of Uses Circles/Bubbles/Tick Marks
  164. 5th edition one-shot modules
  165. Rogue Elusive Effect
  166. Critical Dice overload
  167. Greyhawk initiative
  168. 5e Mystic Class and Psionics on the Actions Tab
  169. Limiting Magic Weapon Spell Effect to a Single Item
  170. Why are older WotC prdoucts being updated almost weekly?
  171. Lizardfolk and Natural Armor
  172. Spell Immunity Coding (Specific Spell)
  173. Conditions
  174. Same token for multiple NPCs
  175. Collection of PC's question
  176. 5e magic items in the SRD
  177. How do I do Recharging on 5+ so it is rolled in CT?
  178. Combat Tracker Question.
  179. PC vs NPC entry for Classed NPCs
  180. Complete Roslof module, Missing Item
  181. Image groups for player
  182. EXT: Old-School Initiative
  183. Are the modules worth it?
  184. Using Function Keys for Effects as DM
  185. Lack of encounter multiplier not affecting combat?
  186. Baldur's Gate
  187. Doppelgängers
  188. Automation of prone ability of Sword of Giant-slaying
  189. Generate Random Encounters
  190. Oddness with Saving Throws (and targeting) in 5E
  191. Net Librariam of random magical effects
  192. Applying cover modifier to one creature out of many for saving throw
  193. Hyperlanes
  194. [BST Time] 5E Stealth Group Game Looking for Players
  195. Changing the INIT modifier value.
  196. Xanathar's Guide to Everything
  197. +2 and +5 modifier buttons
  198. Eldritch knight
  199. Wound system in FG
  200. Force Critical Damage
  201. Mad about Paladins!!!
  202. Tomb of annilation Monsters ie Stone Juggernaut.
  203. Character Vitality and Improved Criticals
  204. Wording for an NPC to give extra damage for ally next weapon attack
  205. Price Drop Aug 15
  206. 5e and Smiteworks Critical Hit / Fail System: How Do I Use It?
  207. [Livestream] Tomb of Horrors @ 7PM CST (Aug 8)
  208. Missing Background?
  209. DnD 5e Demi-Gods & Deities?
  210. Primeval Thule Calendar?
  211. Lost Tales of Myth Dranor
  212. D&D Beyond
  213. Estimated Run time for TYP "Return to White Plume Mt."
  214. D&D Beyond and the definitive FG integration...
  215. Question on Effects
  216. Blank Spaces
  217. D&D Beyond support added to NPC Engineer
  218. Darkness questions to DMs
  219. Player targeting with NPC
  220. gestalt 5e - possible in FG?
  221. New D&D Survey online
  222. How to customize (not use dice) for ability scores as player or dm
  223. 5e ruleset and importing from Herolab
  224. F2 - Crypt of Kendall Furfoot (Free Module)
  225. Customizing in Adventure's League (AL)
  226. Book of the Righteous 5e appeared in my account (Kickstarter)
  227. Is the Monster Manual needed to play adventure modules?
  228. Beginner's Guide to D&D/Sort of review for FG too...
  229. Incorrect Handling of Effects on a "Half on Success"
  230. DnD 5e FG Effects and Conditions Chain Letter or Document>?
  231. Module Creation - Anonymous Link Help?
  232. Does Simulacrum have a soul?
  233. Rogue Uncanny Dodge
  234. Homebrew Compendium Question
  235. How to best add a subrace option for dragonborn
  236. Dice: Manual Entry Option
  237. NPC weapon Parsing
  238. How would you write an effect for old school Protection from Evil type?
  239. Dexterity based Fighter in AL
  240. 5E Detailed Step By Step Character Creation Guide with Screenshots
  241. Thoughts on the UA alternative initiative
  242. D&D Tomb of Annihilation is now available
  243. Map pack for ToA
  244. 5E module improvement suggestion
  245. Difficult Terrain
  246. Question about applying Hunter's Mark
  247. Different attacks to different types of creatures
  248. About Effects
  249. Movement rule DnD 5E Circling a creature inside reach
  250. Prepared spells