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  1. Mike Schley now offering an Against the Giants map bundle.
  2. How do I give players control of NPCs?
  3. A question about the combat tracker.
  4. Short hand for entering character name for parcel items
  5. 5e converson for kingmaker
  6. Remarkable Athlete for Champion effect coding
  7. Not understanding how to put in the effect for Gauntlets of Ogre Power
  8. Setting modifiers for players
  9. Bandit's Cave - Syrinscape Specific Soundsets
  10. Effect not working
  11. How to set different adjustments per target for an AOE
  12. New to Fantasy Grounds
  13. [LiveStream] DMing again, streaming Tuesdays.
  14. Tomb of Horrors - Illustration Booklet Link
  15. Wounded set to 0??
  16. My First attempt at a MOD
  17. New Dungeon Master Guide Walk-through
  18. Going Rogue on the Elemental Earth Plane of Evil
  19. Question on NPC creation
  20. Coincidence? Lol
  21. Conditional Operators/Creature Types - no tiefling/half-orc?
  22. Help with module export?
  23. Powers Players can't see?
  24. Sword of Life Stealing Effects
  25. Players Making Saving Throws
  26. Tarokka Card Table and Tokens
  27. NPCs with Spells using Spell Attack
  28. NPCs (monsters) with items
  29. Question about additional effects of some special weapons
  30. Where is IT!?!?!
  31. Question about converted modules
  32. [Effects] New Weapon Properties
  33. Any way to make a "shove"?
  34. A wish-list for 5e Companions Tab, etc...
  35. Can you survive your own encounter?
  36. Primeval Thule - Anyone play it?
  37. Run over by a purple worm
  38. Imported PC portraits
  39. PC Combat Control from GM Screen
  40. I need a little help (Or maybe a lot)
  41. [Monster Manual] Missing Art?
  42. The Haunt one-shot
  43. Saving Actions/Effects to Spells Beyond What is Parsed?
  44. Invisible...?
  45. Effects as reminders to forgetful DM's in the combat tracker
  46. NPC rolls missing spell casting modifier
  47. Update, PHB and maps
  48. If a gm modifies a player character sheet while their offline do they sync later.
  49. Cat & Mouse 5e Module Price?
  50. And So Starts My Return To D&D...
  51. 5e Monster Attacks and Actions
  52. has anyone converted a Lavawight to 5e?
  53. Suggested Improvements
  54. D&D Monster Maker and parsing
  55. For those with PotA problems
  56. Syntax & Parsing NPC Breath Weapon + Effect
  57. After nearly two years, I don't know...
  58. Potaatow ... Potato
  59. FG files - Underworld Races & Classes Kickstarter (hours until end!)
  60. Legendary Actions?
  61. Draconic Ancestor help
  62. Noob needs help [actions & effects]
  63. Random NPC's
  64. Spells
  65. 5e Magic Items with non basic attacks
  66. Learning new proficiencies
  67. D&D Stargate - Planescape Campaign Idea
  68. "Paragon monsters" in FG
  69. Target :REMOVE on Miss
  70. New machine, whoops
  71. Merge creature templates with creatures
  72. Greyhawk
  73. Show just shared images
  74. Module not showing in player library
  75. Random Encounter Tables
  76. Random Parcel for specific item
  77. Question: Stat block importing
  78. Eberron
  79. DMG table list?
  80. NPC action does not force saving throw roll on the target
  81. Another sound setup idea.... Discord and Teamspeak together?
  82. Object Damage Threshold - How to do?
  83. 5e Compatible Adventures
  84. Using Classes from the Unearthed Arcana mod
  85. Current HP/HP Remaining Extension?
  86. Identify Item for Specific Player(s)?
  87. Missing class in module
  88. Table Question
  89. Cursed Magic Items
  90. Having specific hit points for some monsters
  91. Roll initiative each turn
  92. Adventures in Middle Earth Calendar?
  93. Question about how to learn the rules really well
  94. Magic Items with Charges
  95. Incarnate: Last of the Lacers
  96. Is there a way to add bear totem effect to an NPC?
  97. Spell Scroll Tables
  98. Always learning with FG - Cover
  99. When is a dragon old enough ???
  100. Ultimate Bestiary: Revenge of the Horde?
  101. NPC templates for Each Race?
  102. How Would You Handle NPC Ability Scores in this Example?
  103. Special Weapon Effect
  104. 5E Monster Creator Application
  105. Automatic roll to table
  106. Effect with drag & drop on Character creation
  107. Cold-Forged Iron Damage Type
  108. Roll all Initiatives & ADVINIT
  109. Did I miscalculate this CR?
  110. Fantasy Ground.com/Wiki - 5e Effects Page contributions
  111. Sneak Attack Effect Coding (it works)
  112. Ranger - Hunter Archetype - Colossus Slayer Effect Coding
  113. Evasion - Effect Coding
  114. Creating Spell Casting NPCs/Monsters
  115. Ring of Invisibility Effect
  116. Scroll DCs and Attack Bonuses
  117. NPC Engineer
  118. effect on feat elemental adept
  119. Proficiency Die
  120. Question about custom modules and tokens
  121. Storm Kings Thunder - PCs controlling NPCs
  122. 5E Character Sheet - Log Tab - Adventures Section
  123. Warlock Hex and how to use in FG
  124. Familiars in FG
  125. New option
  126. Comprehensive 5e Effects list? (Spells/Actions/Racial) etc.
  127. Effects in FG
  128. a few 5e combat questions ..
  129. NPC Initiative Bonus
  130. Can an extension be made for this
  131. Thrown Weapon Effects
  132. FRE1 NPC Conversion Questions
  133. Effect removal question
  134. Thorn Whip (Druid Cantrip)
  135. Grant Temp Hit Points
  136. Effects inbuilt into the NPC Stat Block
  137. 6-8 hour one-shot?
  138. Par5e crash
  139. [JBE 5e] Looking for Testers
  140. Battle Map for Sloobludop Combat?
  141. Fantasy Grounds looks awful at a 4k resolution
  142. permanent disadvantage on npc
  143. Druid Wild Shape and Proficiency increases
  144. Problem with Drag and Drop
  145. Shillelagh spell duration Q
  146. Random character sheet generator (Request)
  147. Alert feat
  148. Unable to open Sword Coast Adventurer's Guide - Player's Guide for character
  149. An (perhaps interesting) idea for extension.
  150. Updated effects list
  151. Effect to force ongoing save?
  152. Yet Another Extension / Behavior change.
  153. Applying an Effect to Monster Attack
  154. 5e FG Gambling or Card Game/Tarot Mechanic?
  155. Seeking Opinions on Kingdoms
  156. Book of Lost Spells
  157. Storm King's Thunder Tavern Generator Does Not Work
  158. New FG User with Lots of Questions
  159. [3.3.1 5e] Player Can't Edit Owned Character Sheet
  160. Question about creating a new magic item with charges
  161. Using the Blood Hunter class in a game
  162. Effect to assign a specific ability score
  163. Savage Attacks effect
  164. Barbarian Rage Question
  165. magic items and spell casting bonus, need help
  166. Effect affecting skills
  167. not sure where to post this, But question about Tavern Brawler. Need clarification
  168. AoO rule clarification
  169. Our Game Stats from the Sunless Citadel Game I just DM'd
  170. effect for advantage on saves vs greater favored enemy
  171. Number of Uses Circles/Bubbles/Tick Marks
  172. 5th edition one-shot modules
  173. Rogue Elusive Effect
  174. Critical Dice overload
  175. Greyhawk initiative
  176. 5e Mystic Class and Psionics on the Actions Tab
  177. Limiting Magic Weapon Spell Effect to a Single Item
  178. Why are older WotC prdoucts being updated almost weekly?
  179. Lizardfolk and Natural Armor
  180. Spell Immunity Coding (Specific Spell)
  181. Conditions
  182. Same token for multiple NPCs
  183. Collection of PC's question
  184. 5e magic items in the SRD
  185. How do I do Recharging on 5+ so it is rolled in CT?
  186. Combat Tracker Question.
  187. PC vs NPC entry for Classed NPCs
  188. Complete Roslof module, Missing Item
  189. Image groups for player
  190. EXT: Old-School Initiative
  191. Are the modules worth it?
  192. Using Function Keys for Effects as DM
  193. Lack of encounter multiplier not affecting combat?
  194. Baldur's Gate
  195. Doppelgängers
  196. Automation of prone ability of Sword of Giant-slaying
  197. Generate Random Encounters
  198. Oddness with Saving Throws (and targeting) in 5E
  199. Net Librariam of random magical effects
  200. Applying cover modifier to one creature out of many for saving throw
  201. Hyperlanes
  202. [BST Time] 5E Stealth Group Game Looking for Players
  203. Changing the INIT modifier value.
  204. Xanathar's Guide to Everything
  205. +2 and +5 modifier buttons
  206. Eldritch knight
  207. Wound system in FG
  208. Force Critical Damage
  209. Mad about Paladins!!!
  210. Tomb of annilation Monsters ie Stone Juggernaut.
  211. Character Vitality and Improved Criticals
  212. Wording for an NPC to give extra damage for ally next weapon attack
  213. Price Drop Aug 15
  214. 5e and Smiteworks Critical Hit / Fail System: How Do I Use It?
  215. [Livestream] Tomb of Horrors @ 7PM CST (Aug 8)
  216. Missing Background?
  217. DnD 5e Demi-Gods & Deities?
  218. Primeval Thule Calendar?
  219. Lost Tales of Myth Dranor
  220. D&D Beyond
  221. Estimated Run time for TYP "Return to White Plume Mt."
  222. D&D Beyond and the definitive FG integration...
  223. Question on Effects
  224. Blank Spaces
  225. D&D Beyond support added to NPC Engineer
  226. Darkness questions to DMs
  227. Player targeting with NPC
  228. gestalt 5e - possible in FG?
  229. New D&D Survey online
  230. How to customize (not use dice) for ability scores as player or dm
  231. 5e ruleset and importing from Herolab
  232. F2 - Crypt of Kendall Furfoot (Free Module)
  233. Customizing in Adventure's League (AL)
  234. Book of the Righteous 5e appeared in my account (Kickstarter)
  235. Is the Monster Manual needed to play adventure modules?
  236. Beginner's Guide to D&D/Sort of review for FG too...
  237. Incorrect Handling of Effects on a "Half on Success"
  238. DnD 5e FG Effects and Conditions Chain Letter or Document>?
  239. Module Creation - Anonymous Link Help?
  240. Does Simulacrum have a soul?
  241. Rogue Uncanny Dodge
  242. Homebrew Compendium Question
  243. How to best add a subrace option for dragonborn
  244. Dice: Manual Entry Option
  245. NPC weapon Parsing
  246. How would you write an effect for old school Protection from Evil type?
  247. Dexterity based Fighter in AL
  248. 5E Detailed Step By Step Character Creation Guide with Screenshots
  249. Thoughts on the UA alternative initiative
  250. D&D Tomb of Annihilation is now available