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  1. Setting up encounters - NPCs like Goblins who have "Weapon" listed in "Attacks"
  2. NPC Immunities
  3. Copying an entry from the PHB?
  4. Player's Handbook 7th Edition Kickstarter
  5. 80% Off BUNDLE
  6. Adventure: Beneath the Dome - DTRPG sale $1.60 (Apr 9 only)
  7. A successful Session 0
  8. Two quick questions...
  9. Creating New Classes
  10. Test Release v3.3.2
  11. Issue in 3.2.2?
  12. Spell casting in castles in crusades
  13. C&C Errors and Content Inadequacies
  14. Updates to the C&C ruleset for testing.
  15. Weekend Sale on the TLG Store
  16. Effects??
  17. Buying in to C&C when I get paid
  18. Alternate base challenge with ck guide question.
  19. "The Rosetta Stone of D&D"
  20. Fun interview with Stephen Chenault on Twitch
  21. 1 Spot Available in Long Running Castles and Crusades Campaign
  22. C&C One Shot (Introduction to C&C)
  23. West Marches Style Game Idea
  24. Community Content Module
  25. LFP- Haunted Highland Campaign (See Details)
  26. C & C Questions
  27. Latest updates to the C&C ruleset.
  28. Theme Extension
  29. Magic Weapon modifier on character sheet
  30. C&C Developer Wishlist
  31. Aihrde Calendar?
  32. Class and Race abilities - data not populating?
  33. Effects
  34. LF Players Monday Night Castles & Crusades
  35. Latest changes to the C&C ruleset
  36. Castle Keepers Guide
  37. Which previous D&D modules have been made for FG?
  38. Roadhouse Adventures at FG-Con (3 seats remaining)
  39. Accepting Players Sunday Night C&C Campaign (Forgotten Realms)
  40. Question on Healing rates vs Rest options
  41. Might be few interested in this
  42. Situational Modifier Chart Needs Correction
  43. LFP: C&C Long Term, Text-Based Campaign
  44. Topdecker's C&C Mapping Resources
  45. Character Sheet Drag and Drop Functionality Request
  46. Unable to activate Monsters and Treasure module
  47. Monsters and Treasure - Seems to be missing several tables
  48. C&C Encounter Window Problem?
  49. C&C Spell Window Problem (small)
  50. Release 3.3.7
  51. Healing Circle Spell Permanent?
  52. NPC character mode displays wrong level in CT
  53. Quick Reference Index
  54. Thank you
  55. D&D 2E, 3.5E, 5E looking for something different. Wanting to learn...
  56. Weird tags in C&C XML
  57. LFP: 2 Players, Sunday 6pm PDT Ongoing Campaign Forgotten Realms (C&C)
  58. Castles and Crusades Ruleset change requests and bug reports
  59. Haunted Highlands (HH) DLC Feedback
  60. NPC Almanac - A New C&C Kickstarter Project
  61. castle & crusades vs d&d 5e
  62. Questions
  63. looking for game
  64. 2020 Ruleset (including PHB and M&T) updates and feedback
  65. 2020 Castles & Crusades DLC updates and feedback
  66. Trying to build a sub-chart for a table....
  67. Armor?
  68. Travel distance vs modes of travel
  69. New TLG Kickstarter: Castle Keepers Guide, 3rd Printing
  70. Questions about creating Pregens
  71. So what do I need to buy to get started running games online?
  72. Question about AD&D modules used in C&C
  73. Npc attack rolls
  74. Today's Update wiped my NPC's
  75. I need NPC's
  76. Damage Types and Immunities in C&C
  77. Adventurer's Backpack
  78. LFP - Session 0 - May 10th 4pm-8pm Eastern
  79. Spell Automation in castles and crusades
  80. Language extension for C&C in Unity?
  81. Exporting Classes?
  82. Starting a weekly C&C game
  83. Resistance Rolls
  84. issues with drag and drop in character creation
  85. What is the best introductory adventure (with pre-made characters)?
  86. Spell Combat Tab / Effects for C&C
  87. Monster & Treasure Tables
  88. New Monsters to Encounters
  89. C&C FGU series: Castles & Crusades ruleset review
  90. C&C FGU series: Lets create a Fighter class character in Castles & Crusades
  91. C&C & FGU series: Why I HATE playing in Fantasy Grounds
  92. C&C & FGU series: Lets create a Wizard in Castles & Crusades
  93. C&C FGU series: Lets create a cleric in Fantasy Grounds Unity
  94. C&C & FGU series: C&C ruleset using the EFFECTS menu list
  95. C&C FGU series: Dual class Fighter Rogue in Castles & Crusades
  96. Castles and Crusades Class Variants
  97. C&C & FGU series: Theater of the Mind in Fantasy Grounds Unity
  98. New to CC ...
  99. A few questions for Castles & Crusades players
  100. All attribute checks+1
  101. Capacity Mule / Saddlebags
  102. 2021 Castles & Crusades Rule Set and DLC Updates and Feedback
  103. Effects coding bug for ability scores
  104. B1 D&D module "In Search of the Unknown" introduction
  105. What do I need to play Castles & Crusades?
  106. C&C - Session 0 - discussion with new players to Castles & Crusades
  107. C&C Most powerful Wizard spell SUMMON FAMILIAR in Castles & Crusades
  108. C&C Series - Illusionists review for Castles & Crusades
  109. players and dms and popularity
  110. A few questions for Castles & Crusades players
  111. RESIST; does it still not work or am I doing it wrong
  112. New to C&C...
  113. A few questions for Castles & Crusades players
  114. Magic Item Question
  115. Any News?
  116. C&C and AD&D Compatibility
  117. Bug in the Unity C&C Tables
  118. Castles & Crusades Rule Set – Official Announcements & Updates
  119. Castles & Crusades Rule Set – Help, Bug Reports and Feedback
  120. Question About Legacy C&C Ruleset
  121. New Castles & Crusades Ruleset Wiki?
  122. Adding spells to the character sheet in the new ruleset
  123. Castles & Crusades Suggestion Box
  124. C&C adventure modules
  125. Automatic addition of class and race traits and abilities
  126. Free starter adventure, THE WIZARDS TOWER
  127. Castles & Crusades Event (FGA) 07/22/22
  128. OSR Game Day - October 13th
  129. Weird Error
  130. New Guy Intro
  131. Knights of the Crusade on Fantasy Grounds
  132. Forge Update 8 Jan 2023
  133. Forge vtt v SmiteWorks vtt for C&C
  134. Is there a way to create bandages with a heal effect in the new ruleset?
  135. Return to VTT and C&C
  136. Status of Castles & Crusades development on FG?
  137. Troll Lord Switch from OGL - Impact on C&C Ruleset?
  138. Bug: Dark themes and the character sheet
  139. NPC stat block importer
  140. Possible issues with C&C ruleset on Fantasy Grounds 4.4.0 (2023-06-13)
  141. Problem with combat tracker
  142. Old Modules showing when starting campaign with current ruleset.
  143. Reference manual not "popping out" content
  144. Starter questions for C&C