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  1. Purchased the C&C rule set... (6 replies)
  2. Current status of C&C ruleset? (9 replies)
  3. Help with Crusader's Companion (18 replies)
  4. C&C effect guide ? (39 replies)
  5. Monk's Hand To Hand attack skill & Combat attacks (1 replies)
  6. Monsters & Treasure (9 replies)
  7. Combat Tracker Issue (16 replies)
  8. Expanded Spell Lists (7 replies)
  9. 5th edition players guide (10 replies)
  10. Inflicting Spell Damage (11 replies)
  11. Dropping Encounters to Party Sheet failed (2 replies)
  12. Most up to date C&C Version ? (11 replies)
  13. Recruiting for C&C, Sunday afternoon (1pm CST) (2 replies)
  14. 3.0 Ruleset Bugs (5 replies)
  15. C&C Character Sheet (2 replies)
  16. C&C sale (1 replies)
  17. Character sheet (2 replies)
  18. Hero Lab for Castles & Crusades (3 replies)
  19. Old West Theme for the new FG3 / C&C 3 ruleset (10 replies)
  20. Massive Castles & Crusades Sale (6 replies)
  21. Secondary Skills for fun and (no) profit. (5 replies)
  22. Player needed for Sun. Evening GMT-5 C&C Campaign (6 replies)
  23. Hello and a Question from a new CK (11 replies)
  24. Recruiting for New C&C Greyhawk Campaign (31 replies)
  25. New Guy Sounding Off (4 replies)
  26. CnC v3.0 testing (265 replies)
  27. The "not going to GenCon" sale - 30% of Troll Lord Games at RPGNOW until August 18th (0 replies)
  28. Thinking of starting a C&C campaign... questions! (24 replies)
  29. Missing resources (11 replies)
  30. Castles and Crusades extensions (2 replies)
  31. Progress! (5 replies)
  32. Kickstarter finishing shortly (0 replies)
  33. Is it possible to sit in one someones C&C game to watch? (2 replies)
  34. Customizing the SIEGE Engine (5 replies)
  35. Rally call to fill these games for the FGcon!!! (0 replies)
  36. Would you believe... (1 replies)
  37. Castles & Crusades modules A7 and A8 now available (0 replies)
  38. Starsiege Question (3 replies)
  39. Castles & Crusades Specials (0 replies)
  40. New C&C Adventure A9 Helm of Night available (0 replies)
  41. How to Handle "Between Level" Training (16 replies)
  42. New to C&C (38 replies)
  43. C&C Module Conversion Work needed (0 replies)
  44. Feature list for C&C dev consideration (54 replies)
  45. Is C&C dying a slow death on FG? (6 replies)
  46. Rolemaster Criticals (18 replies)
  47. Current C&C ruleset Abilities supports die rolls... kinda. (1 replies)
  48. NPC Collection (5 replies)
  49. Kickstarter For Castle and Crusades.. (1 replies)
  50. C&C Ruleset navigation (1 replies)
  51. question about the Rule set (2 replies)
  52. Language Extension (5 replies)
  53. Quick update on C&C 3.0 (35 replies)
  54. That dang "?" icon... grrrr... (14 replies)
  55. C&C UI question (6 replies)
  56. Going to be needing some testers (3 replies)
  57. Ok, I'm taking the plunge... but don't y'all hold yer breath... (22 replies)
  58. The sound of crickets (7 replies)
  59. Is it broken? (11 replies)
  60. Can/should C&C be an extension of rather than it's own ruleset? (10 replies)
  61. Any 2.9 testing? (21 replies)
  62. Ruleset not updated to newest version of C&C? (4 replies)
  63. Interested in Castles and Crusades (2 replies)
  64. C&C GMs: got a few minutes? (2 replies)
  65. "Classic Monsters, The Manual" is now available (3 replies)
  66. Take up the yoke (13 replies)
  67. Another looking to sit in on a session... (3 replies)
  68. Reclaiming the Broken Lands (0 replies)
  69. Quick Ruleset Quest (20 replies)
  70. Sit in on a Session (6 replies)
  71. ScreenShot (2 replies)
  72. Working on a new C&C Theme (8 replies)
  73. Full PDF Rulebooks on Special + 4 Modules (9 replies)
  74. Ok, I'm getting it. (7 replies)
  75. Gaa! Frustrated!!! (6 replies)
  76. C&C version Tech problems? (4 replies)
  77. Ruleset Monsters & Treasure (24 replies)
  78. Does everyone need the C&C ruleset? (5 replies)
  79. Old West Theme beta (3 replies)
  80. Old West Theme beta (0 replies)
  81. Where oh where is our great benefactor? (7 replies)
  82. Known spells on the character sheet (13 replies)
  83. C&C Recruitment Drive! (0 replies)
  84. Go Fer Yer Gun! (4 replies)
  85. Crusaders Companion Library Module (5 replies)
  86. StarSiege? (1 replies)
  87. Looking for comments on a Skills vs. Siege custom rule (10 replies)
  88. Critical Hits (2 replies)
  89. CnC Ruleset update v2.081 (17 replies)
  90. Castles & Crusades: A6 Banishment and Blight now available (0 replies)
  91. CnC ruleset repackaged and uploaded with Tokens (16 replies)
  92. CnC Ruleset update v2.08 (28 replies)
  93. Instructions / Manual (8 replies)
  94. Looking for a C&C game, to learn, spectate, whatever (6 replies)
  95. Combat Tracker order funkiness with equal Initiatives (12 replies)
  96. Castles & Crusades - One shot (8 replies)
  97. What exactly is included in the C&C ruleset? (13 replies)
  98. Some Game Mastering Questions (20 replies)
  99. Some Game Mastering Questions (4 replies)
  100. CnC Ruleset update v2.076 (33 replies)
  101. CnC Ruleset update v2.075 (11 replies)
  102. CnC Ruleset update v2.07 (21 replies)
  103. Roll NPC Initiative Bug (3 replies)
  104. CnC Ruleset update v2.06 (9 replies)
  105. Damage Roll (0 replies)
  106. C&C games during the week? (5 replies)
  107. Seeking Players for New Campaign (1 replies)
  108. 170 tokens where? (2 replies)
  109. CnC Ruleset update v2.05 (22 replies)
  110. campaign start moved. (0 replies)
  111. looking for players. (1 replies)
  112. Damage reduction (2 replies)
  113. Tokens for M&T (4th Printing Ruleset) (3 replies)
  114. New adventure module DB2:The Crater of Umeshti now available (0 replies)
  115. CnC Ruleset update v2.04 (6 replies)
  116. D20/OGL spells in a C&C Module, anyone? (6 replies)
  117. CnC Ruleset Patch 2.03 (5 replies)
  118. Script errors & crash in 2.0 (6 replies)
  119. Script errors & a and a crash in 2.0 (0 replies)
  120. CnC optional Ruleset Extension v2.02 (0 replies)
  121. C&C Ruleset (16 replies)
  122. GMT friendly C&C One Shot? (13 replies)
  123. What's New in Version 2? (5 replies)
  124. Players looking to get in a game? (3 replies)
  125. Looking to begin a game of C & C (0 replies)
  126. I don't see many C & C games (5 replies)
  127. Thanks for the help everyone (3 replies)
  128. Just Purchased C & C having problems (10 replies)
  129. New to C&C from 4e - me am cofeuzed (1 replies)
  130. The Black Libram of Natarus and Monsters and Treasure of Airhde complete (0 replies)
  131. C&C C2 Shades of Mist adventure available (0 replies)
  132. New C&C Player LFG (2 replies)
  133. C&C Castellan's Guide to Arms and Armor added to store (5 replies)
  134. C1 Mortality of Green module complete for C&C (0 replies)
  135. Targeting Script Error (4 replies)
  136. Interested in a Friday Night GMT+0 C&C Game (5 replies)
  137. No C&C Rulebooks showing in library (1 replies)
  138. Combat Tracker (2 replies)
  139. New Castles and Crusades Player LFG (5 replies)
  140. Request: C&C Screenshots (5 replies)
  141. Castles and Crusades - updated Ruleset? (16 replies)
  142. Castles & Crusades Campaign Needs Player (2 replies)
  143. Sunday Night Castles & Crusades (1 replies)
  144. Are there any Castles and Crusades groups? (7 replies)
  145. Castles & Crusades for the aged (1 replies)
  146. Castles and Crusades game. (1 replies)
  147. Castles & Crusades (1 replies)
  148. Looking for Player : Castles & Crusades (1 replies)
  149. Four New Castles & Crusades Products from Digital Adventures! (7 replies)
  150. FGII Castles & Crusades: Call for Players (0 replies)
  151. C&c (4 replies)
  152. New Castles and Crusades game (1 replies)
  153. Castles & Crusades anyone? (11 replies)
  154. New C&C Blacktooth campaign Sat or Sun am GMT +1:00 (5 replies)