View Full Version : Savage Worlds

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  1. Shake off effect
  2. 50 Fathoms: some encounter names are plural
  3. Adding Effects seems to add an extra Effect line
  4. Hywel's play review: Disaster at Gran Atomica
  5. How do you handle sharing the rulebook with players?
  6. Flash Gordon Vehicle Mods and Shields
  7. Need help stepping into the Rippers Setting
  8. Deadlands Weird West - Released?!?
  9. Question about Savage Worlds Supers.
  10. Deadlands Weird West Duels
  11. [DLWW] Script execution error when new NPC is being created in new campaign
  12. Interface Zero - Feedback/Questions/Updates
  13. Any options for the movement display?
  14. Arcane Disruption Help
  15. Differences between FGC and FGU
  16. Understanding Dramatic Tasks
  17. Don't drink the water
  18. Magic in Savage Dark Sun
  19. Archetypes can't have potraits
  20. Shaintar bennie question
  21. Please, need help with defining an effect
  22. Hiding information from loaded module
  23. InitiativeManager Gone?
  24. Gold & Glory (OSR for SWADE)
  25. Player tokens are not removed from the map
  26. Deadlands: The Weird West NPC issue
  27. Deadlands: The Weird West - Feedback/Questions/Updates
  28. 50 Fathoms - Feedback/Questions/Updates
  29. Rippers / Rippers Resurrected - Feedback/Questions/Updates
  30. Pinnacle Discussing VTT Play for Savage Worlds at 1 PM EST today (Feb 12, 2021)
  31. Undeadwood - SW Deadlands Reloaded
  32. Numb power - possible bug?
  33. SWADE/Rippers Resurrected Magic Item Recs
  34. FGU: Savage Worlds Deluxe: Weird War II: Script Errror 100% Reproduction
  35. Savage World 2021-02-16 update - Benny no longer reduce wounds when soaking
  36. How to remove [@Invulnerability] effect?
  37. Savage Worlds 2021-02-16 update No more Theme!
  38. The After - Feedback/Questions/Updates
  39. SWADE (FGU): sidebar without images (after last update)
  40. [Extension] Character Advances Tab
  41. Effects double
  42. The After Adventures
  43. Traps
  44. NPC special abilities in Sundered Skies / Fantasy Companion won't open
  45. Co-gm in Savage Worlds
  46. Bug: Error when deleting from Combat Tracker
  47. Guts Injuries?
  48. ROF automation
  49. Gang-Up Bonus applied.. because of Blood Splat Tokens on Map
  50. Custom Power keywords are not adopted, when dragged to character sheet
  51. Hacking weapons
  52. [Extension] Brazilian Portuguese translation extension
  53. Suggested improvements to adventure deck
  54. Problems with SWADE Adventure Deck and MyCustom_AdventureDeck FGU
  55. Is there a way to turn off Deluxe modules in Adventure
  56. Combat Tracker - Joker/On Hold
  57. Empathy is missing the standard effect it only has the raise effect
  58. Some questions about Savage worlds and/or deadlands.
  59. NPC would threshold
  60. FGU - SWD - Powers not allowing damage values
  61. Interface Zero 3.0
  62. Savage Worlds Token Whisper
  63. [FGU] Using a benny to reroll Shaken/Stunned?
  64. Character Sheet Bug - Inventory tab
  65. Three-Round Burst
  66. Dealing out Action Cards manually in Combat Tracker
  67. Possible BUG: Savage Worlds Over-Sized Action Deck doesn't show Ranks or Suits
  68. 4.1 Lighting TEST Build Bug
  69. Pirates of the Spanish Main - Just a Mod or Xtension too?
  70. Die Code for a Wild Die roll (SWADE)
  71. Help with/ questions about cyberware.
  72. Additional Deck of Cards
  73. Savage World Bug (closing NPC items)
  74. Savage Worlds Ruleset focus month is April!
  75. Removing Wild Die from a specific trait?
  76. How to handle multiple arcane backgrounds in SWADE ruleset?
  77. Adventure deck in FGU with SWADE ruleset not working correctly
  78. Deadlands:Lost Colony - Arcane Background Breaker lacks skill
  79. Stun Club - apply effect from Combat Tab on character sheet.
  80. Missing Sidebar Buttons
  81. Script errors when you close character sheet and combat tracker windows
  82. Deadlands: Lost Colony "Script Execution Errors" in Marshal´s & Player´s Guide !!!
  83. Script error when shuffling the Card Deck
  84. Savage Worlds Core books not showing up in Library of Savage Worlds
  85. Script Error for PC Personal Vehicles when applying damage
  86. Is it possible to reference derived stats
  87. Deadlands: Lost Colony - A lot of important content missing compared to the pdf book
  88. New Effects Field "Presets"
  89. Deadlands: Lost Colony - player client shows "script execution error" after start.
  90. Adjusting scale penalty for attacks
  91. Save maps after using Create Image Record
  92. Deadlands The Weird West - Blood Drive feedback
  93. Changing Wild Die in a Skill
  94. SW Rifts Burster Flame Bolt
  95. Deadlands Reloaded bundle
  96. Conviction Effect
  97. Over Encumbered
  98. Unity vs Classic
  99. Issues with Effects
  100. Elite Mooks and Lieutenants
  101. Setting the Animal Attribute for Smarts
  102. Opening Main and Combat deck windows simultaneously
  103. Best Setting for Games
  104. Error log playing savage worlds this evening
  105. BUG in 4.1 adding PC/NPC to combat tracker.
  106. Bug(ish) When Dragging Items from Party Sheet
  107. Can't toggle AFK ; console error
  108. Do the Sci-Fi and/or Superpower Companions work with SWADE?
  109. Savage Worlds - Beta v5.3.0 Release
  110. FGU 4.1.1 2021-05-15 and SW 5.2.17 After Action Report
  111. Many Lua errors with new lighting
  112. Combat Tracker BUG in SW FGU
  113. BUG: Marching order refresh /drawing error
  114. Trouble with Deadlands Adventure Generator
  115. Using Deluxe Edition Modules in SWADE Campaign
  116. SWADE Party Sheet Bennie Tracker
  117. SWADE Vehicle Guide Font Coding Issues
  118. Savage worlds weird worlds product info request
  119. Vehicles and pilots
  120. Automate Non-Damage Weapn Effects
  121. Flail vs Shield
  122. NPC converter request
  123. SWD Minimum Weapon Strength Requirement Not Being Read Correctly
  124. How to Handle Tactician Edge
  125. Handling Marksman edge
  126. Savage Worlds Vehicle Guide Reference Manual Error
  127. Is there way to bring back the regular Circle/Square/Cone pointers?
  128. Combat Tracker Issue: Jokers dealt to non-existing combatants every round.
  129. Savage Worlds v5.3 released
  130. Using Chase Decks in FGU?
  131. Enable Line of Sight blocks GM from moving tokens?
  132. Conviction Die Total
  133. Savage Worlds v5.4 Beta Testing
  134. Quick question: Starter GM here
  135. savage pathfinder
  136. Effects and the '$' Symbol
  137. How do you run Deadlands?
  138. Faux rolls in manual die roll feature
  139. RollsManager Registering Roll Handlers
  140. Questions for changing character sheet labeling
  141. Questions about FAUX roll
  142. Problems with tokens on map
  143. Defeated markers so small
  144. Arcane Backgrounds are not selectable after update
  145. Savage Worlds v5.4 released
  146. When is the next Wiki update?
  147. Bugs in Horror at Headstone Hill
  148. Adding encounters to combat tracker resets NPC names to default
  149. "highlighting" of current token on map is so subtle that its useless.
  150. Best Way to Handle Alternate fire / Dual Ammo Type Weapons?
  151. Using Gear & Weapons Availability?
  152. Could "chance to catch fire" be an attack? Or how else should fire be handled?
  153. SWADE "Bomb" Weapon Type - not Linked to any Skill
  154. SWADE and multiple settings
  155. Savage Worlds Pathfinder
  156. Caladon Falls and Clockwork Dreams
  157. Edition compatibility, with older content?
  158. Pathfinder for Savage Worlds: Feedback/Questions/Updates
  159. Custom mechanics for Savage Worlds
  160. Titan Effect Armors Error
  161. Finding the SWAE in the store
  162. Question about AAW modules
  163. Savage Worlds Adventure Edition book missing all info
  164. Titan Effects Error
  165. Useful snippets for SWEL in Sublime
  166. Savage Worlds
  167. How do you change the linked skill die on attacks?
  168. SW Modules Revert Changes Problem
  169. Rolling Damage Outside of Attacks/Spells
  170. Adventure Deck - How am I supposed to use it?
  171. Deadlands Reloaded missing GM Tools
  172. Power in NPC's Saying Module Isn't Loaded
  173. Toggle attack type when dragging roll
  174. Arcane Backgrounds
  175. On Hold and Aim
  176. Pathfinder for savage worlds bestiary listed as FGU only , core rules as FGU/FGC
  177. 50 Fathoms - Scale/size mods not working?
  178. Change linked attribute?
  179. Pathfinder and SWADE adventure deck
  180. [Dark Themes] Rounds counter
  181. Map Performance Question
  182. Moving Tokens From Out Behind A Mask
  183. Savage Worlds: Creating Attack for martial arts edge
  184. Effect to add damage die
  185. Create racial abilities