View Full Version : Savage Worlds

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  1. Powered Armour and affecting running die
  2. Protomen of the Black Bog bug
  3. War of the Dead Chapter 1
  4. [SWADE] Error on Vehicle Items.
  5. SWADE Combat Tracker and Card Visibility
  6. Trouble with Creating Parcels for a Module
  7. Character Sheet Tab Question
  8. FGC - Initiative card
  9. Images stored in player character sheet
  10. Chase Mode Not Working?
  11. Issue with SWADE character sheet?
  12. Portrait question
  13. [SWD] Adding archetype into characters list not applying Brawny correctly?
  14. Pre-generated characters?
  15. What does this icon designate?
  16. Savage Worlds: Edge listings going missing
  17. Can My Own List Use Effects?
  18. Can You Capture Key Presses?
  19. Advice on laying out some text on pregen char sheet
  20. SavageWorlds vs SWD
  21. Transferring characters from SWD to SWADE campaign
  22. Looking to start playing Deadlands on Fantasy Grounds
  23. Pace and Fleet-Footed errors in SWADE
  24. Ruleset images
  25. Savage Rifts Content
  26. SWADE: Archetypes are missing
  27. Issue with Encumbrance
  28. Just to be clear..... on FGU.
  29. math code question
  30. SWADE: any automation for newly-created NPCs?
  31. Players can't select or move allies
  32. Shields in savage worlds rulset (SWADE)
  33. Is there an Extension that adds a level of Fatigue?
  34. Actual play: Tabletop to FG during COVID
  35. 50 Fathoms - Problem in setup for Fantasy Grounds?
  36. Player effects in Combat Tracker.
  37. Warning for hand-XMLers -> <investigation> in SWD module is tagged as <research>
  38. How do Dramatic Tasks Work in FGU?
  39. New Deadlands version?
  40. Minor mistake in the Hellfrost Atlas of the Frozen North modules reference manual.
  41. [Shaintar] Spell/Power Armor
  42. SWADE setting for FGC - Multiple attack penalty question
  43. SWD (may be or also SWADE setting...) -> <fumble> and question on Ammo
  44. Liquid Courage effect check
  45. Deadlands in SWADE
  46. [SWD] (possibly SWADE also) - <Weaponlist>
  47. Spells/Powers Sharing
  48. Feature Request: Arcane Devices / Items with Powers - w/ Workaround inside
  49. Quest vs Story
  50. Crew and Mounted Weapons
  51. Problem with Parcel
  52. [50F] (but also swade) - Attack with Spellcasting (or other traits)
  53. Extension Options
  54. [Extension] Arcane Devices
  55. Question on SWD Rules: Encumbrance Limit
  56. Deadlands Maps
  57. Size Effect
  58. summon ally power-Fantasy companion
  59. 50 Fathoms SWADE GM GUIDE Load Issue (Fantasy Grounds Classic)
  60. Look to run, Weird Wars Rome campaign. Anyone here run it & how was your experience ?
  61. Character Set issue on SW modules on the Fantasy Grounds store
  62. what content for Fantasy Grounds Works with SWADE
  63. Lankhmar extension broken in latest FGU
  64. Changing the Wild Card image in FGU?
  65. Rippers - Question on Content before Purchase
  66. How Do I Create A Module Converting An Existing Module to SWADE?
  67. Rippers Strategic Missions requires dealing cards for mini-game
  68. Blast Templates
  69. Rippers Original Plot Point Campaign Maps (User Creations and Suggestions)
  70. Multiple Arcane Background Mods?
  71. SF Companion errors in FGU
  72. Hellfrost - Lair of the Vermin Lord Player Maps
  73. Effects to CT (FGU)
  74. 50 Fathoms Master Trading Table
  75. Automate Assassin Edge
  76. Remembering token size
  77. Looking for someone to walk through Savage Worlds Game running with Fantasy Grounds
  78. Bug Report - The Drop & Vulnerable
  79. Bug Report - Defend status indicator
  80. Bug Report - Skin not loading
  81. Success report: SWADE/Lankhmar
  82. New Deadlands Released
  83. Deadlands Harrowed
  84. Themed Action Cards Extensions - Updated
  85. Deadlands module maps
  86. Hellfrost map pins?
  87. Building Parcels?
  88. Bug Report - Hell on Earth Reloaded weapon damage + missing skills for HoE companion
  89. Poker table and fate chips
  90. Help with export.
  91. Possible Bug: Issue with powers
  92. Questions about combat
  93. Adventure Deck Browsing
  94. SWADE Soak Rolls
  95. How to setup setting rules within an extension?
  96. Strengthening Weapon
  97. Die bonuses in Effects
  98. SW Rifts coming to FG
  99. Custom Adventure Deck request
  100. 50F - Weapon at Higher die type (Kind of spoiler)
  101. New Deadlands?
  102. FGU - Managing Allies
  103. Extra dice - big extension attempt - broad questions
  104. Aces in hotbar/die
  105. SW Ruleset not working
  106. Possible Effects Bug
  107. Ignore minimum strength edge
  108. Interface Zero 3.0 release date or ETA?
  109. Shaintar: Legends Arise Race drag and drop
  110. Titan Effect issue?
  111. Combat Tracker Can't Add PC in Savage Worlds
  112. Savage Rifts
  113. Option Callbacks
  114. Add Effects function
  115. Rifts: The Tomorrow Legion Player's Guide Feedback and Issues
  116. SWADE Compatibility w/ modules
  117. Deadlands Reloaded: The Flood Missing Components
  118. Replacing a Character Sheet Frame
  119. Live vs. test
  120. How Many SW Players Can FG Support Before It Breaks Down?
  121. Shotgun Damage...
  122. Deadlands Reloaded FG: Not Enough Fate Chips in the Pot
  123. Player created effects and the Combat Tracker.
  124. Chi Mastery Not Linking Correctly
  125. FGU: custom attack types for weapons?
  126. The After: Savage Worlds Adventure Edition
  127. Savage Worlds Effects Help
  128. Wiseguys - Wealth Die
  129. Derived States and How To Modify Them...
  130. Deadlands Reloaded Images Missing in FGU
  131. Hiding magic item effects from players
  132. Dawn of the Daikaiju coming to FG?
  133. Using Google Earth Pro to make maps for Dawn of the Daikaiju
  134. Savage Saturdays
  135. Better Menus and Savage Worlds
  136. nodeAttack properties
  137. Adventure Cards not removed from owner when moved to new PC
  138. SWADE 50 Fathoms Savage Tales etc
  139. SWADE Ruleset: Adding ACCeleration and Climb to Vehicles?
  140. Effect to increase Raise damage RECEIVED?
  141. Player activated abilities
  142. Deadlands: Lost Colony and Interface Zero 3.0 available soon?
  143. Skill Specializations for NPCs?
  144. modding roll display
  145. Command radius
  146. Post Apocalyptic Setting Suggestions.
  147. [Bug] Single dice rolls to the tower are shown to the players
  148. Combat Tracker Hierarchy
  149. Question about Range Modifiers
  150. Any way to adjust Encumbrace Load Limit?
  151. SWADE Rule Question: Hindrance suffered as Injury
  152. Aces in tower
  153. Super Power - Jinx
  154. Mecha and Shape Change Questions
  155. [FGU] /die command not working as attended
  156. Compiled list of Setting Rules?
  157. Any Savage Worlds books with settlement/town creation rules?
  158. Can Savage Worlds track Heat Buildup on a weapon?
  159. Race Creation Question
  160. Adventure Card Effects: Dark Bargain
  161. Headquarters and Vehicle Edges?
  162. Can I take power points edge more than once during creation ?
  163. Range to large NPCs
  164. SWADE and Science Fiction Companion
  165. Effect to add attack keywords
  166. Reach weapons and Gang-Up
  167. Is it possible...
  168. New Skill Not Working With Effects
  169. Gang up and Enhanced Images
  170. How do I...? ::: Powers
  171. Server Slow Down when Combat Tracker has 50+ Npc?
  172. Savage Ghostbusters! updated for SWADE
  173. Dead Shot Edge
  174. Dramatic Tasks: Remove a success on Critical Failure?
  175. How to handle elevation?
  176. SW Block Player Edit Extension
  177. Savage Worlds Official Event -- HOLLERWEEN! Free Online Event
  178. 50 Fathoms SWADE - Booty - Relic table not working correctly?
  179. Savage Worlds Over-Sized Action Deck
  180. Melee vs Ranged problems
  181. Pre-Purchase Questions
  182. Can you play the new "Deadlands The Weird West" on SWADE Ruleset?
  183. [Bugs] Encoding issues in all Deadlands adventure/campaign modules
  184. Titan Effect SWADE
  185. NPC Effects?
  186. Automation of damage types
  187. Deadlands Hinderance - Tenderfoot
  188. Anyone done anything with Accursed?
  189. Minor issues in The Last Parsec modules
  190. Restricting Acing to only wildcards
  191. Error when adding to initiative tracker
  192. [Bug] Text positioning problem in Notes, Inventory Notes, Currency and Main text tab
  193. [SWADE] Script error on card dealing during combat
  194. Large Creatures and Additional Wounds
  195. Going to learn and run SWADE for real this time!
  196. Token Bug - in SWADE but not in CoreRPG
  197. SWADE compatibility with SWD materials in FGU
  198. Targeting Issue - Likely Rare
  199. [SWADE + FGU]Spirit roll penalties aren't applying on Fear checks?
  200. "Unskilled" graphic bug
  201. Summary of skills etc
  202. Tough as Nails [Legendary Edge]
  203. How does the setting Damage Cap work?
  204. SWADE Compatible Settings Question
  205. Savage Pathfinder Adventure Paths
  206. Wearing Power Armor
  207. [Unity] Gang Up is not working in SWADE
  208. [Unity] Blood splats are not working in persistent way (SWADE)
  209. [Unity] Script error when player is releasing a character
  210. [Unity] SWADE bugs/clarifications
  211. What is the recommended grid size/type for optimal play and how to count movement?
  212. [Unity] SWADE - When u scroll on a picture within Reference Manual, error
  213. Apply Fatigue Effect
  214. Wild Die not working when wildcard converted in combat tracker
  215. Request: Allow for negative AP values
  216. [Titan Effect] - Missing Power
  217. Kickstarter for Savage Worlds - The Secret Files of Section D setting
  218. [Extension] New Extension: Mass Battles
  219. Modifier Stack issue
  220. [Unity] Grid Visibility affecting burst templates
  221. SWADE vs SWDE products on FG Store - please separate them!
  222. Damage type automation not working for NPCs? (FGC/SWADE)
  223. [Titan Effect]Great work on the pushing out of the SWADE version, a few bugs
  224. Ganging Up Effect does not appear to be working
  225. [SWADE] Bug & script error when adding actors to Party Sheet (100% reproducable)
  226. FGU: Thrash button buzzing/vibrating
  227. Dawn of the Daikaiju errors
  228. Small bug - Rippers Resurrected (FGU)
  229. Players and Ally Bennies
  230. How Powers work with the casting die on the record sheet
  231. Command to Add Bennies?
  232. Soaking wounds in combat tracker
  233. InitiativeManager Gone?
  234. Dice tower doesn't show
  235. How can I see how many bennies I have left?
  236. Creating new items and weapons
  237. [Extension] New Extension: Fast Tests
  238. script error iconic frameworks
  239. Rifts or Hell On Earth
  240. Fantasy Grounds College is looking for volunteers!~
  241. Unstable Platform Effect
  242. Shield Oddities
  243. Vehicle Combat uses wrong size calculation
  244. Raise Damage button doesn't affect dmg rolls for Laser Pistol and Rifle
  245. Images in new campaign go into Savage Worlds PG group
  246. Flash Gordon Feedback
  247. 50 Fathoms font issues with FGU
  248. Re-adding Fate Dice Not Working as Expected - Possible Bug
  249. [bug] Bennies are no longer displayed in the party sheet
  250. Bug - Deadlands Lost Colony