View Full Version : Savage Worlds

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  1. DLR The Flood Bug List
  2. Shaintar Background
  3. Primeval Thule SW version?
  4. SavageWorlds v4.6 Test Release
  5. looking for game
  6. Weird War I
  7. Savage Worlds Fantasy Grounds Videos.
  8. Soaking
  9. Script Error When Drawing Cards
  10. Question on Construct Characters and Mods
  11. Hellfrost Armor Toughness Error
  12. Noob Question - Players License
  13. War & World of the Dead
  14. Settings, Companions, FG synergy
  15. Experienced Deadlands Classic Marshal looking for 1 more for Deadlands Reloaded
  16. FG-CON: Hellfrost A Savage Tale
  17. GM busco jugadores en español. Estoy en hora de mexico
  18. Savage RIFTS?
  19. Melee Attack Powers
  20. Using just the Bennies from DLR
  21. FG-CON: Hellfrost Another Savage Tale (A Prequel/Sequel?)
  22. Deadlands (Missing Plot Point Campaigns)
  23. New Vehicle Type Extension?
  24. sound extension
  25. Spook Juice vs. Moonshine
  26. Ultimate Dark Ages Guide: Vikings
  27. Help with DLR
  28. Pirates!: Ship Sheet and Higher Resolution Maps
  29. Getting armor to apply to character
  30. Hellfrost Rassilon Expansion II
  31. Bug
  32. Multiple Options for weapons.
  33. SW - War of the Dead Player Guide
  34. Help! Changes to Arcane Background code in new update?
  35. New AOE templette
  36. All dice rolls throwing script error.
  37. Custom derived stats not pulling the base attribute
  38. Savage Worlds v4.6 released
  39. Seven Worlds
  40. Modding Question
  41. Possible bug with 4.6 and super powers companion 2 add on
  42. NPCs in DLR: The Flood are all messed up
  43. Question about the Sci-fi Skin for Savage Worlds
  44. Making items weapons etc armor that are drag droppable?
  45. New Error Message (Weapon Property Manager)
  46. Hiding Edges, Hindrances, etc?
  47. Whats the best product for adding?
  48. Sci-Fi Companion Effect Question
  49. Manual Action Card input
  50. Savage Worlds questions - general and/or specific
  51. B&B Steel Edition
  52. Inventory Issue
  53. Will the supplement Forces of Light: Savage Guide to Heaven be in FG one day?
  54. Looking for one more for Deadlands - Sunday Nights, 5:00 EST
  55. Deadlands Reloaded modules I made to help me as a new GM/new players.
  56. (+/-) Modifiers Question
  57. Minor Errata/Editing Bug Reports for Interface Zero 2.0
  58. Recruiting for Mercenary Breed
  59. SavageWorlds v4.7 Test Release
  60. modules
  61. Weird War II - Missing Wehrmacht
  62. Problem with adventure cards.
  63. Savage Mojo free modules on Fantasy Grounds
  64. GM dices shadowed
  65. Minor help needed
  66. Savage Worlds en ESPAÑOL - se buscan jugadores salvajes
  67. Deadlands THE FLOOD Concluding
  68. Savage Worlds v4.7 released
  69. Extraction with Extreme Prejudice mod (minor omission)
  70. deadlands and save world problems to 3.3.6
  71. SW setting advice
  72. Option/extension for Henchmen?
  73. Necessary Evil Broken Module?
  74. Deadlands: Reloaded New Blessed
  75. Beasts & Barbarians Supplements?
  76. Hotkey Button Image
  77. Giving PCs access to vehicle weapons?
  78. Beasts & Barbarians Steel Edition Typos and Bugs
  79. Size Issue Display on Vehicles
  80. Newbie Questions
  81. So, new edition of Savage Worlds.
  82. Beasts and Barbarians Theme
  83. Effects code problems
  84. DOE extensions
  85. How are Allies supposed to work?
  86. Way to change Raise Damage dice?
  87. Why no Guts Skill in DLR?
  88. Typo in Iterface Zero
  89. Sci-fi: How to apply -Str from Heavy-G
  90. Adding Heavy Armor as an effect?
  91. Issue with adding abilities
  92. Birthday party using FG and the Savage worlds ruleset
  93. Extension Request - Custom Bennies
  94. Hellfrost Players Guide Equipment Errata
  95. Purchased SW Rule set in Steam and it won't load
  96. Savage Games for Everyone! FG Con 13
  97. Adventure Edition Ruleset
  98. Mounted Combat
  99. Penalties
  100. Scale for Grid
  101. Evernight - Updated
  102. The Sixth Gun: Relic Hunter edge
  103. Savage Worlds Adventure Edition Kickstarter
  104. 7 Worlds - Both Virtual and Tabletop at the same time
  105. Is there a custom sheet that already has the core skills like in SWAE
  106. SWADE Tour of Darkness
  107. Unidentified Items driving me mad!
  108. Sunday: one Shot Rippers Resurrected 2 players minimum
  109. Settings summary?
  110. Last Parsec - Levithan - Bugs
  111. Savage Worlds Adventure Edition - Development Plan and Update
  112. Deadlands Noir Questions
  113. Hellfrost - Hindrance shows as an Edge
  114. Savage Worlds. Help Modifying Item and Character sheet design
  115. Savage Tales of the Thieves Guild?
  116. Last Parsec module question
  117. [Deadlands Relaoded] Got the bundle, what now?
  118. Sherwood: The Legend of Robin Hood
  119. Savage Settings - Edges and Hindrances - A discussion
  120. SWADE is out!
  121. Swade fg eta?
  122. video de como Crear un clerigo en Rippers Resurrected de savage worlds
  123. Deadlands Noir Feedback & Updates
  124. Lankhmar Feedback & Updates
  125. The Last Parsec Core
  126. Savage Saturdays are Returning...
  127. [SW Ruleset] Bug in the master ruleset
  128. [Weird Wars 2]WW2 theme problem
  129. need some help
  130. Give players more bennies?
  131. New to fantasy grounds Can't find a way to apply cover modifiers
  132. Effect modifiers not working?
  133. Effect for Max Gangup bonus
  134. [FGDaze]Dark Times in Saxfordshire
  135. Dodge action in SWADE?
  136. NPC Creation problems with Interface Zero 2.0
  137. SWADE Agility vs. Athletics
  138. Minor Bug: Hellfrost Players Guide
  139. Raises & Damage
  140. New map for Coffin Rock?
  141. Hellfrost: any books worth buying as a player?
  142. Dice tower throwing error
  143. Error Message when deleting NPCs off the Combat tracker
  144. Disallowed Edges/Hindrances/Skills/Powers by Setting?
  145. Sharing too much.
  146. Finding the active token
  147. Armor location
  148. Is There an Effect to Increase Raise Damage
  149. Giant Killer
  150. Question on Effects
  151. Error message when drag&dropping a single dice to the Dice Tower
  152. Question on Burst Damage
  153. Sharing modules with players should use opt-in approach
  154. Rate of Fire
  155. Update to 5.0? Is it a bug?
  156. SW Enhanced Library
  157. Savage Worlds 2019/February update
  158. Reset Fate Chips
  159. [Necropolis 2350] Missing Items in the Items library
  160. First impressions of SWADE product
  161. SWADE Questions
  162. SWADE - deck issues
  163. ETU Degrees of Horror maps
  164. Deadlands Reloaded SWADE/Grit extension
  165. Dragging Encounters onto Combat Tracker
  166. scripts/manager_modifier.lua error when rolling from the character sheet
  167. Extension to alter SWADE Core skills
  168. How do you make powers that are resisted by trait rolls? [SWADE]
  169. Adding additional Fatigue for characters in SWADE
  170. Simple brown/grey themes not showing up in selection list for SWD
  171. Distance measurement issue?
  172. Realms of Cthulhu Extension
  173. SWADE 5.0 + SW Enhanced Library Error Message
  174. Component Armor?
  175. SWADE Action Deck?
  176. Savage Worlds Ruleset Questions
  177. Lanhkmar UNKEYED player map?
  178. SWADE errors
  179. Questions on Adding Additional/Alternate Wound Track
  180. How to Modifications work for equipmetn
  181. Regen Fast
  182. Realms of Cthulhu & Weird Wars 2 extensions
  183. MOTD Extension fix?
  184. Wiseguys!
  185. Steady Hands Edge Bug
  186. Fighting Fires in SWADE
  187. DOE Extensions with 50 Fathoms
  188. Labelling
  189. SWADE - Adding Edges/Special Abilities as Effects
  190. Broken Earth for SWADE
  191. ETU Map
  192. SWADE: Editing and/or Adding Arcane Backgrounds
  193. SWADE Chase Rules
  194. A little help with melee weapons
  195. moving an encounter into the combat tracker
  196. Deadlands Weird Science Power Point Question
  197. Bull NPC's Horns attack is broken
  198. how to add a + 2 to magical weapon
  199. War of the Dead One Shot: Z-Day
  200. SWADE with Simple Grey/Brown Themes Problems
  201. Enhanced Library error
  202. Rifts® for Savage Worlds: American Armageddon LIVE
  203. Small Hinderance not working correctly
  204. SWADE - Missing Group filter for Individual Item Lists
  205. Bullets Over Frisco Bay and charity
  206. SW ruleset broken
  207. Raise Damage Die not working properly?
  208. Archetypes bugs
  209. Frenzy Attack (Savage Worlds) creating / programming to automatically calculate
  210. Adventure Edition
  211. Defeated Tokens
  212. Fate Chips and Psionics
  213. Stone and a Hard Place Feedback & Updates
  214. Blast Template
  215. how to gain powers
  216. Hellfrost Setting
  217. Did anyone actually talk to Palladium?
  218. raise calculator
  219. Hellfrost Published Adventure Sequences
  220. Racial/Monstrous Templates
  221. SWADE Adventures
  222. Savage Worlds "Bare Bones"
  223. Starting New: Hellfrost or Beasts & Barbarians
  224. Dice Tower
  225. Deadlands revisited - ghost towns
  226. Deadlands reloaded -Initiative
  227. SWADE Templates
  228. Savage Worlds ruleset expert? Is this you?
  229. SWADE custom extentions auto setting "setting Rules"
  230. Hindrances that are Minor or Major
  231. Thoughts on organization
  232. Swade & swd
  233. Ongoing Damage
  234. SWADE Bugs (Ganging Up, Hit Location toughness)
  235. Extention Creation Questions
  236. Inteface Zero Theme for Savage Worlds
  237. "Go for the Throat" in Fantasy Grounds
  238. Characters - Drag and Drop Rules
  239. SWADE Adventure Deck Features Not Working
  240. CT: Group Members Inherit Leader's Values Question
  241. Titan Effect Module and Extension
  242. Chase Troubles...still.
  243. Feature request: Encumbrance feature toggle & shortcut behavior
  244. 50 Fathoms ship combat
  245. larger action deck cards ingame
  246. What Savage World Ruleset to Use
  247. Using a benny to reroll damage after hitting with a raise does not add the raise die
  248. Support for tracking Conviction setting rule on the character sheet
  249. SW Deluxe Edition problem
  250. FYI --- Lankhmar decals