View Full Version : Savage Worlds

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  1. Savage Worlds API
  2. Cant drag critters or humans to battle maps! No tokens!
  3. Auto-assign letter token extension
  4. Adventure Deck
  5. Plans for future DL:R modules for FG?
  6. Full Auto Fire
  7. [DLR] Dueling damage dice question ...
  8. Using Zones in Savage Worlds with FG for IZ2 Campaign
  9. Super Powers Companion 2nd edition
  10. Vehicle Combat Stats
  11. Error Message with Interface Zero Weapons
  12. How to make SW fights more exciting in FG?
  13. Deadlands Blood drive 1 story in wrong order
  14. Savage worlds Bestiary module
  15. Savage worlds pdf Conversion
  16. War of the Dead Adventure Deck
  17. Deadlands: Reloaded bugs on Savage Worlds 4.2
  18. Update Strangeness
  19. Dearlands Campaign clean up
  20. Adventure deck problem
  21. Issues with 50 Fathoms after update to 4.2.2
  22. Issues with ETU on SW 4.2.2
  23. Savage Worlds Deluxe Player's Guide rebuild
  24. SW 4.2 problems with Defeated Markers
  25. Deadlands chip issue
  26. Smith and Robards Black Friday Sale
  27. NPC Creation Issues
  28. How to create a "tables" mdoule
  29. Some bugs in Deadlands
  30. Super Power Companion Damage Incorrect
  31. Master Edge Bug
  32. New Savage Worlds/Fantasy Ground Podcast Looking for Players
  33. The last parsec....
  34. players wanted for game flame of the avatar
  35. Savage Worlds - Community Extensions
  36. Is there a simple way of changing a derived stat value of all players at once?
  37. New Savage Worlds/Fantasy Grounds Podcast!
  38. Locations Database Extension giving error
  39. SW Roll Statistics extension
  40. Defeated markers collections
  41. Player characters as allies
  42. Savage World Monsters Mod
  43. Deadlands Reloaded - Mini Sheet missing?
  44. A quibble
  45. What are these green arrows?
  46. How to handle magic weapons.
  47. science fiction and fantasy companion extension... no idea what they actually do.
  48. Zombie Run Module issue
  49. So these powers, how do they work?
  50. Sundered Skies Guns Rating
  51. Mundane items, how to make my own list.
  52. Problem with Pregen tokens
  53. Unidentified items are great IMO, why not on weapons and armor?
  54. [FG-Daze] Deadlands Reloaded
  55. Ship To Ship Combat
  56. Savage Worlds on sale at DriveThruRPG
  57. Is it me or is the ruleset calculating damage a bit wrong?
  58. Olympus Inc.
  59. NPC on the Fly
  60. Oneshot Iron Dynasty
  61. Hellfrost Campaign - Looking for 2 more.
  62. Shaintar: Legends Arise
  63. Can I translate things ?
  64. Toggling Power Availability
  65. SW Licensing Issue
  66. Frenzy Question
  67. A Deadlands Hell on Earth adventure!
  68. Weird War 2 game resources
  69. Anyone need players?
  70. Adding new skill rules
  71. Wild die went away
  72. [Savage Worlds] Iron Dynasty - Way Of The Ronin
  73. Savage Worlds Ruleset Targeting Issue
  74. Auto Applied Damage Glitch
  75. Question: 4.2 and Deadlands Reloaded Fate Chips
  76. Anyone doing Rippers 2E ruleset work - group looking to help with Beta testing
  77. Character Creation with SW FG products - Client-Side
  78. Anyone doing Weird Wars Rome?
  79. Something tweaked in my library module
  80. How do you handle vehicles, dogfights, extras?
  81. Gothic font extension
  82. Drivethru rpg Gm Day Sale
  83. A Theme for a Savage Worlds Firefly game
  84. Weapon Damage not rolling correct
  85. Chase window error
  86. How to create a super powered vehicle with Superpower Companion
  87. Question on creating library modules
  88. Savage Worlds Community Activity...
  89. Auto roll incapacitation option not applying correct modifiers?
  90. SW v4.2.4 update and Deadlands Reloaded v2.2.2
  91. Cant seem to make armor work on NPC's.
  92. How to end a combat?
  93. Duplicate cards in the adventure deck [Bug]
  94. Character links in the hotkey bar do not function, and characters cannot be linked.
  95. Sci-fi Companion crashes the table.
  96. Errors when combatants are hidden on combat tracker
  97. New bug fixes now live (SavageWorlds 4.2.5, Deadlands 2.2.3)
  98. Issues with exported One sheet.
  99. How do allies work?
  100. New Complete the Set Bundle available for Deadlands Reloaded
  101. how do i handle Hazard damage?
  102. Mini Trackers Host Controls Default Option
  103. Shaintar:Legends Arise ruleset/modules
  104. Looking for a new derived trait sample
  105. Adventure compatibility
  106. Savage Worlds bug report
  107. Project Number 2
  108. SW Wiki Project
  109. Working on a Pirates of the Spanish Main Setting
  110. Any good SW Fantasy Ruleset skin for an Underdark setting?
  111. Fumble and vehicle toughness
  112. Issues with the SW Fantasy Companion. - Powers missing - gear missing and not dragabl
  113. XML has me pulling my hair out.
  114. Hell on Earth Players Guide problem (Missing Information)
  115. Update to Hell on Earth product
  116. Extension for calculating combat ratings?
  117. Modifiers and Effects
  118. Next Module Conversion
  119. New to Savage Worlds
  120. Converting Achtung! Cthulhu Question
  121. Items & NPCs
  122. Shaintar XP (mini) extension
  123. Beasts and Barbarians Module
  124. Changing Content in Savage Worlds
  125. Savage Worlds Chase Tracker broken
  126. Hosting a Savage Worlds Game
  127. Savage Rifts
  128. GM Bennies
  129. Called Shot and Armour
  130. Broken Earth Campaign
  131. Extras/WCs taking more than 1 or 3 Wounds before being flagged as Incapacitated in CT
  132. small issue with Fantasy Companion ABs
  133. Steam group
  134. Deadlands Reloaded complete bundle doubled in size overnight.
  135. looking for templates
  136. Nemezis
  137. Science Fiction Companion - Flechette Gun Errors
  138. Play Savage Worlds this weekend in FG Daze
  139. Creating a Magical Item that casts a Power
  140. Distance and TN?
  141. Zombies don't bite (WotD)
  142. NPC Fighting / Shooting problem
  143. Deadlands reloaded Encounter Issue
  144. Sundered Skies setting
  145. Additional character sheet tabs
  146. Creating Library Mod Help
  147. How do you do the flame/burst template powers
  148. Modern Day Spec Ops Questions
  149. Weird War I
  150. Mutant Chronicles 3rd Edition for Savage Worlds released today
  151. SW rule set questions
  152. What content in SW FG adventures?
  153. Themed Action Decks
  154. "Error" in 50 Fathoms Player Guide
  155. War of the Dead; Continuing?
  156. Adding Arcane Powers
  157. Do we have any news...
  158. Whoops! Looking for help/suggestions for Power Sheet
  159. Tables Question
  160. How do I do Hidden Pages?
  161. Mutant Chronicles
  162. Bundle of Holding - Deadlands Noir
  163. Equipment Lists
  164. Deadlands as an extention
  165. Setting Up Critter Attacks
  166. Powers = manual setup?
  167. Console Error in Sundered Skies "The Ice Tower"
  168. Deadlands - Gun Duals
  169. Hellfrost - Lair of the Vermin Lord and Shadow of Darkness
  170. Console Error in Hellfrost Player's Guide
  171. Console Error in Deadlands Reloaded Marshal's Handbook
  172. Savage Tales, NPCs, etc.
  173. A few bits missing from the Slipstream module.
  174. 'Chat: Show NPC Icons' Option bugged?
  175. Creating a Character Sheet for SW
  176. Savage Stargate, anyone done it?
  177. Skill Specializations...am I missing something?
  178. Savage Tales of the Slayers -- which companion(s)?
  179. Custom Effect Help
  180. Deadlands Reloaded ruleset and other components
  181. SW Ruleset Questions
  182. Project Updates
  183. War of the Dead Question
  184. FG-Con 9 Savage Worlds Games
  185. A Small Nuisance
  186. no powers on character sheet
  187. Savage Stars "The Last Parsec"
  188. Difficult to buy this Savage Worlds stuff
  189. Attention SW GMs!
  190. "Pregens" and "Archetypes" in FG 3.2.0
  191. SW Global Effects extension
  192. Savage Tales of the Magnificent Seven
  193. Expanded effects and modifiers module
  194. Par5e for Savage Worlds?
  195. Running Sundered Skies for the first time
  196. Effect on damage
  197. Encounters
  198. Languages in SW
  199. Module Conversion and pre-generated characters
  200. XML Assistance in Savage Worlds Module Creation
  201. Help with magic users
  202. Auto-apply Range modifiers
  203. Savage Worlds: Nemezis
  204. Extension to block CT from closing
  205. Pirates of the Spanish Main...
  206. Power Armor & Weapons
  207. Skin based off of the Fantasy Companion
  208. Targeting Wonkiness
  209. Savage Rifts Close Combat Weapon Damage Issues
  210. Adventure Cards
  211. Fright Check Question (Rippers Resurrected)
  212. The Murder Hobo Show Premiere Live Play of Chickens in the Mist
  213. Setting up an encounter
  214. Party Sheet is No "Party" to Use
  215. 3.2 Update Question - Creating Weapons
  216. Effects in Savage Worlds
  217. Savage Rifts
  218. The 1880 Smith & Robards Catalog missing from Steam shop?
  219. Reddit Monster a Day Savage Worlds Conversion 100+ Monsters.
  220. Science Fiction Companion update requests for v3.2+
  221. Savage World combat tracker Userguide
  222. Arcane skills not listed in Fantasy Companion extension
  223. Deadlands Reloaded - Getting Started
  224. New Deadlands project.
  225. DLR modules and noted problems
  226. DLR Blood Drive 1 - Overland Cattle Drive Map
  227. DLR graphic resources
  228. Science Fiction Companion Weapons listings
  229. Beasts & Barbarians Theme
  230. Parsing die rolls
  231. Toughness & Armor: How to make the Combat Tracker work?
  232. Savage Worlds Brazilian Portuguese translation extension
  233. Weird problem with character sheet
  234. What does the 'E' mean next to attack icons?
  235. Nitro Question
  236. Notes seem to be blank for Savage Worlds games after 3.2 update?
  237. Deadlands Reloaded - The Flood - Encounters won't add to combat tracker
  238. Deadlands Reloaded help
  239. Critters from DLR Marshal's Handbook - not loaded in "Critters" window
  240. Savage Worlds & Deadlands: Category and Group for Items and Vehicles
  241. DLR Gatling Shotgun
  242. S&R Catalog - every weaoin have the Type field blank
  243. Community Modules
  244. Improved 50 Fathoms Map
  245. Just got DLR - so I'm a noob - but want to check these are correct:
  246. Issues with Super Powers Companion 2E?
  247. New user - only have some prior 5e familiarity - How to start?
  248. Another obvious thing I probably too blind to spot
  249. A Rare Complaint
  250. Shaintar extension & Automation