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  1. Dim light overriding Darkvision
  2. Very high GPU load 03-16
  3. Export to Metadata?
  4. Beta Release v4.1 - Character selection for lighting effects difficult
  5. Map Jumping when placing Encounter Tokens
  6. Character List
  7. Latency between host and client
  8. FOW darkness levels are not the same on mirrored 2nd screen.
  9. Test Channel - Source Light sharing bug
  10. Gamma Correction on macOS computers using a free app named Handy Gamma
  11. Marching order graphical glitch V4.1
  12. Will FGU ever be updated to use Lua 5.4?
  13. Player Vision bug with Dynamic Line of Sight
  14. Dynamic Lighting Bug
  15. Token Lighting question/request.
  16. unreliable combattracker.list.*.status updates in TEST server?
  17. All my TEST server campaign lights just went to solid circles of light with update
  18. blindsight vs darkness lighting
  19. Poor Performance After Yesterday's Update
  20. D&D 2E: Tokens are invisible in darkness, even with Infravision.
  21. lighting doesn't work with the control Z undo queue
  22. Tokens not visible unless in light source
  23. Latest test game in TEST server - that was painful
  24. Massive Performance Drop With Multiple Light Sources
  25. Dynamic Lighting Lag 4/3/21
  26. Can't pick up and drop tokens even when unlocked.
  27. TEST - player health bars
  28. Additional layers not working with Lighting. Possible Mac issue
  29. Light radius confusion
  30. Window mode fixes TEST vs. LIVE
  31. Exporting Module with lights doesn't add the lights
  32. About performance and occlusion culling
  33. Error in DnD5E damage
  34. Migrating campaign from Test to Live
  35. LOS - Quick question
  36. Focus lost with map in background
  37. Heavy GPU load (Build 04-13)
  38. Token Lighting and FoW
  39. FoW not respecting darkvision
  40. Token Lights (New dialog)
  41. Questions about toggle darkness
  42. Question about interaction between LoS and Lighting
  43. Light washout with ambient light and preset torch
  44. macOS FGU 4-13 TEST Build Drawing Pointers using mouse activation fails.
  45. Token light and other token visibility.
  46. Darkvision not seeing tokens with both lighting and LOS on
  47. LOS - Shadow Caster
  48. Light falloff with LOS
  49. Visual Artifacts with Token Light
  50. Testing Update: Lighting still causing performance issues
  51. 1 out of 5 players couldn't connect on the Test channel
  52. Confused on what is going on in TEST
  53. Light Sources showing when no token selected.
  54. Collapse All
  55. Game report. 4 hour session. Performed well.
  56. Low Light VIsion (Starfinder)
  57. Moving tokens thru walls (V4.1)
  58. Anyone seeing weird targeting results in TEST
  59. Module loading error
  60. Has Truesight been removed from the Starfinder ruleset?
  61. Trying to understand lighting effects syntax
  62. Fog of War and Token visibility issue when adding new lights
  63. Bizarre behavior when there's a "darkness" source
  64. Handler error
  65. Fog of War bug
  66. Magical Darkness and Special Vision Issue
  67. For several weeks now a token in darkness is not visible to a token with darkvision
  68. Light edge falloff additive to other lights
  69. Add /vsync and /imagequality to Chat SLASH COMMANDS print out
  70. Light Layers remain after deleting light
  71. Player vision not updating if the GM opens a door
  72. Light not showing when logged in as player
  73. Lighting modifications not working? [Fixed]
  74. "Enabling/Disabling Lighting" ruins maps!
  75. Using Lighting and LOS in Test FGU 4.1 Strange behaviour
  76. Wall Occluder Issue
  77. No Colored Lights
  78. Couple of issues on test
  79. Should white light override other colors?
  80. [Bug] Dragging tokens as players not really possible and buggy ambient lighting
  81. Light sources don't load on reverting an image until you /reload
  82. Range of Vision
  83. Mace has no property (Player's Handbook)
  84. [TEST] The Drawing tools not available for clients
  85. Font support for bold and italic tags in Unity
  86. Token Change (Random Tokens)
  87. Smiteworks Forge
  88. Numerical order within strings
  89. FG Unity - Beta Release v4.1.5
  90. Problems to connect Test Version
  91. Map Grid Lines are not displayed correctly.
  92. CTR-Z undoes image edits in play mode
  93. Ambient lighting with shadows make Pits visible
  94. Image not updating after undo/redo
  95. Issue with Undo and token locking
  96. Pointers bug
  97. Fog of war LOS glicth?
  98. Beta Release - 2021-11 Ruleset Updates
  99. Developer Notes - 2021-11 Ruleset Updates
  100. Oct 2021 - Test Channel Bugs
  101. General 2021-11 Ruleset Updates Feedback
  102. 2021-11 Ruleset: 5E Reference Manual images are tiny on initial player view
  103. 2021-11 Ruleset: Small sidebar buttons no longer have tooltips
  104. Startfinder Sidebar Buttons incorrectly grouped.
  105. SWADE/SWD Errors
  106. Beta Test - How to change sidebar sub-item category?
  107. [Bug] Exporting pages of a reference manual
  108. Portrait & Decal selection
  109. GM and Player sidebar button order different in 5E
  110. How to retrieve characters from old HD
  111. 2021-11 Ruleset: Decal dialog doesn't show decal extensions
  112. 2021-11 Ruleset: Players can no longer see/set owned portraits
  113. [Bug] Cleared decal recovers after a reload of the campaign
  114. [Feature request] Global back button for portrait selection window
  115. A couple minor 5E theme and decal observations
  116. 2021-11 Ruleset: Remove all FGC checks?
  117. ChatManager Handler Registration
  118. Please add a name to an unnamed object in CoreRPG
  119. 2021-11 Ruleset Updates: Library/Modules view not displaying content
  120. SWD Error in Test
  121. Record View strings
  122. Question regarding modifiers in Data_Desktop_5E
  123. Deadlands Weird West Script Error in Test
  124. ModifierManager changes question
  125. Lost everything made in my campaign after "Check for Update"
  126. Campaign Setup Window needs to be updated
  127. 3.5E Theme
  128. Sidebar Cutoff in 3.5e
  129. Decals
  130. Savage Worlds ruleset, removing attacks from NPC in Combat Tracker via scripts
  131. UTF-8 encoding for accented characters in FGU?
  132. Test Env Campaign Image Maps Experiencing Latency Issues
  133. Infinte Zoom In/Out On Maps
  134. What’s coming up in development
  135. FG Unity - Beta Release v4.1.14
  136. [DEV] Added Utility API functions: decodeJSON, encodeJSON
  137. Beta v4.1.14: FoW - additional (unexpected) revaled areas after update
  138. Beta Release - 2022-02 Ruleset Updates
  139. Developer Notes - 2022-02 Ruleset Updates
  140. Coin Weight Changes
  141. 2022-02 Ruleset: Using TAB to change fields in Currencies dialog navigates backwards
  142. 2022-02 Ruleset: 5E Character Sheet Encumberence Header cut off
  143. 2022-02 Ruleset: GM Turn Notices always shown with "hidden" icon
  144. Starfinder PC Character Sheet missing text
  145. Starfinder PC size is blank when added to CT
  146. Coin value is blank (you have defaults why not use them?)
  147. Beta 2022-02 5e applying bless error
  148. Beta 2022-02 String field offsets
  149. Was it really neccessary to change code to prevent inventory sheet use everywhere?
  150. Dice Tower Hit Box
  151. Multiple Inventories
  152. effect penalties are now bonuses
  153. Beta 2022-02: 5E new NPC Bonus Actions section
  154. Will we be given a heads up on when end of Feb Beta release is going LIVE?
  155. NPC HP problem
  156. Bug with 'convertStringToDice' as part of 2022-02 Ruleset Updates
  157. Suggestion: D&D 5e Coin slots wider
  158. Beta Release - 2022-03 Ruleset Updates
  159. FG Unity - Beta Release v4.1.17
  160. Can Asynchronous Timing Issues be Mitigated?
  161. Fantasy Grounds - Beta Release v4.2.0
  162. openURL second parameter optional?
  163. Eye dropper in Beta Release v4.2.0 behaving oddly on a Mac
  164. Beta 4.2.0: PF1 - Chat in other languages generates a stack overflow
  165. Beta 4.2.0: Paint tool Stroke setting empty after selecting stamp tool
  166. Beta 4.2.0: Paint tool: drawing slowly while zoomed in results in jagged lines
  167. Beta 4.2.0: Paint tool: Issue painting line with Miter corner while zoomed in
  168. Beta 4.2.0: Paint tool: Delete Selected Points doesn't update drawing immediately
  169. Beta 4.2.0: Paint tool: Overlap set to Add hangs with lots of points
  170. Beta 4.2.0: Paint tool: Reverse Selected Strokes
  171. Beta 4.2.0: In paint mode, the Edit tool to select points can create new layers
  172. Beta 4.2.0: Paint tool: no points if mode changed without completing path
  173. Beta 4.2.0: Deleting the "end" point of a rectangle removes 2 points
  174. Beta 4.2.0: Paint tool: Eyedropper changed line tool to draw closed polygons
  175. Beta 4.2.0: Paint tool: Remove/Delete selected points doesn't remove all selected
  176. Beta 4.2.0: Updater somehow corrupts itself (on Mac)
  177. I suggest everyone watch the latest FG beta Youtube video by Joshua Watmough
  178. Beta 4.2.0: Paint Tool: Stroke doesn't show selected brush image
  179. Beta Release - 2022-07 Ruleset Updates
  180. Developer Notes - 2022-07 Ruleset Updates
  181. Question on New Prone Not being Displayed
  182. Beta 2022-07: Errors loading 5E PHB
  183. Quick Video
  184. 2022 - 07: Some short feedback
  185. Draconic Resilience Multiclassing Bug on Test
  186. Need help from whomever designed the new record_char.xml and "overview"
  187. Script Error With Tracker
  188. Something change in onShortcutDrop? Not seeing anything of note as I drill down but..
  189. Beta 2022-07: 5E Character Specialization Blank
  190. My expiring of effect call is now failing in TEST - works in LIVE
  191. Testing NPC Statblock importer
  192. TEST - Adding new NPC errors in raw FGU - no extensions
  193. Defeat markers no longer work in new Savage Worlds campaign
  194. In Savage Worlds dragging NPC to CT can create blank entry that can't be removed
  195. Race import issue
  196. Reference Manual Builder question
  197. Inserting a Control in Windowclass charsheet_overview
  198. Problem with test
  199. Better support of Extension developers by learning what they actually are doing
  200. 2022-07-26 Small Update
  201. Character Wizard overrides of onInit
  202. Beta Release - 2022-08 Ruleset Updates
  203. Developer Notes - 2022-08 Ruleset Updates
  204. TEST and ct_entry - heads up
  205. Quick question: ref_item_main.lua
  206. Stack trace on exit
  207. Campaign self wiping, wee!
  208. Beta Release - 2022-09 Ruleset Updates
  209. Developer Notes - 2022-09 Ruleset Updates
  210. How does proposed laboratory update affect forge extn ‘Add Party to Map In Formation’
  211. Beta 2022-09: 5E draging portrait from CT causes console error
  212. Possible bug in 5E release (August 26 2022)
  213. Fantasy Grounds - Beta Release v4.3.0
  214. Beta Release v4.3 - Dice Feedback
  215. 5E - Power Action Script Request
  216. Beta 4.3: Dice bundle contents named differently in FGU vs FG Store
  217. Beta Release v4.3: Worse Line-of-Sight performance in some situations
  218. macOS unable to Import characters with 4.3
  219. Fallout Dice Panel Font Color blends with background color
  220. Mac M1 FG crashes on load
  221. Has User.onIdentityActivation Been Removed/Changed?
  222. Beta 4.3.0 Performance Feedback
  223. Ruleset Updates - 2022-10-25
  224. Fantasy Grounds - Beta Release v4.3.1
  225. Beta v4.3.1: User Color window size issues
  226. Fantasy Grounds - Beta Release v4.3.2
  227. Image Overlap subtracting to much.
  228. new logo
  229. FGU function that given a light source tells me everything targetable in it.
  230. Fantasy Grounds - Beta Release v4.3.3
  231. Test Platform 4.3.3 - Distorted Map/Painted Elements
  232. Beta Release - 2023-02 Ruleset Updates
  233. Developer Notes - 2023-02 Ruleset Updates
  234. 2023-02 Beta questions
  235. 2023-02 Beta: Character Wizard bugs
  236. 2023-02 Beta: 5E Class & Level background changed
  237. 2023-02 Ruleset update: Death Markers
  238. 2023-02 Ruleset update: BUG in char_skilllink.lua
  239. Token sight isn't always blocked by LOS 4.3.3 Beta
  240. 2023 - 02 Ruleset Update PowerManager Request
  241. ability to reorder power actions (3.5E / PFRPG)
  242. Missing buttons in power action list
  243. New GM Notes field isn't set read only when Quest locked
  244. Bug 3.5e/PFRPG NPC type switching
  245. Windowlists and associated edit controls not instantiating correctly when opened
  246. 5E manager_power
  247. FGU fails to completely download Test folder after switching to the Test Channel
  248. Feedback on recent update volume (Feb-2023)
  249. Occluder issues with doors and Trim interior occluder tool
  250. 2023-02 Spell usage no longer chat output