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  1. How do I disable the Next and Previous buttons for players when sharing stories?
  2. Template overrides in FGU themes
  3. Execute code on next frame?
  4. Buttons no longer working...
  5. formattedtextcontrol getIndexAt() ?
  6. Size and Position
  7. Showcase: BG3-Style Spell GUI
  8. Extension compatability tester/reporting
  9. Cycler
  10. Lua Version for FG
  11. Trying to move the chat box up to the top left
  12. Copying page from Module to Reference Manual
  13. Subwindow to Subwindow
  14. Is it possible to drop a light source through scripting?
  15. How to copy an item, but put it under a different node.
  16. Duplicate content from multiple modules
  17. DB personalized node - GM/player differences
  18. Player list
  19. Trying to have a player set a node on an NPC record in the CT
  20. keyboard shortcut to hide distance when pointing
  21. token size and orientation in encounters
  22. Close button
  23. corerpg interface graphics questions
  24. Racial Traits
  25. Trying to add delayed effect
  26. Adding Image to A Map
  27. 5E Background question
  28. Question about sidebar and hotkeys
  29. Barebone dice function
  30. Progress information - slow function
  31. How to activate multiple CT Sections when an actor becomes Active
  32. Subwindow - showed event
  33. Making new fields get added to Item menu if specific text is entered
  34. Trying to get the node of an item in the "onDrop" function for char_invlist.lua
  35. Using Windowcontrol Function for an Existing Class
  36. Slash command: secret ("blind") roll?
  37. Extension "rules of the road" I like to follow
  38. CI Tool to Release to FG Forge
  39. Question about the copy= attribute on <windowclass>
  40. "Implementation" for adding character language to /mood
  41. Automatically Reduce current HP?
  42. Token facing steps
  43. Quick question on ActorManager.resolveActor
  44. Module.activate() Not Working on Client
  45. Very simple dice rolling
  46. loadorder Not Working?
  47. Conversion Checker Issues
  48. Using Substitution Principles in FG
  49. Windowlist - change databasenode
  50. Get Specific Tab
  51. masterindex_buttons Button DB Node
  52. Exploding Upwards and Downwards
  53. Adding Talent to Sidebar - Error
  54. Getting Button to Run LUA
  55. Grabbing Data from another Window Within a Data List
  56. User.requestIdentity - invoke host function
  57. Preconfigured Tokens?
  58. Trying to Reference a Control on a Sibling Window
  59. Effect Modification Extension
  60. Character wizard - charsheet opened
  61. Combat Tracker Update
  62. Horizontal divider in Actions List?
  63. Combat Tracker: where would code that initializes NPC fields go?