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  1. Accessing the Builtin Magics of the dragdata Object
  2. Are multiple localhost connections available in FGU?
  3. Function sharing
  4. Adding more HP 'pools/bars' for d20 modern.
  5. referencing local variables (or not) in CoreRPG
  6. How to attach Information to a roll in Chat
  7. A question about windowclasses
  8. unnamed tabs_charsheet in MoreCore record_char.xml
  9. Manual effect deletion (5e)
  10. Deadlands Original
  11. Modules with 7Zip Question
  12. How to window area around a token?
  13. Creating a wrapper around Token.onClickRelease...
  14. Roll handling
  15. Adding a checkbox counter
  16. Having trouble figuring out how to read a "WindowReference" node
  17. CombatTracker, Actors, Character/Monster nodes?
  18. CT - trying to understand how to link fields
  19. Widgets naturally blurry
  20. getActor(sActorType, varActor) - deprecation notice - what is it telling me?
  21. onDiceTotal - what is it used for? (ChatWindow)
  22. .setClipRegion Parameter 3 incorrect clipping
  23. How to add a new sidebar section?
  24. Table generated Parcels and custom money...
  25. MoreCore - scrollbarcontrol button warning
  26. Why is this still editable on NPC Sheet
  27. Map window on top precedence when processing double click
  28. Is there a way to limit string controls to single line?
  29. relative placement
  30. Frames started clipping for no discernible reason
  31. Recorded for Posterity - The secret tales of data_library.lua
  32. [MoreCore] CAS, etc - How to make P1 input <delaykeyupdate /> of sorts?
  33. Registering options - what is the effect of the second parameter "true/false"?
  34. Getting a node from node and string path
  35. Newby needs help "summarizing" multiple rolls (Battletech Missile Hits)
  36. French Republican calendar
  37. Can someone explain "contentanchor" to me?
  38. Unable to locate ruleset file.
  39. Advice - How to add something like a language slot
  40. My Bane - Merging and Anchoring (Please help with inserting a control)
  41. Help figuring out how to move an "ft_record" control on a tab
  42. Have things speeded up since the new release of FGU 5E?
  43. Updated developer guide after 21-02-18 changes?
  44. Merging confusion
  45. Window List Issue
  46. CT linking question
  47. New Programming Style? Programming Convention?
  48. Starting with Effects
  49. Ruleset Strings
  50. MoreCore: When rolling an attack on multiple targets
  51. Looking To Pay For a Custom FG 5E Theme
  52. Question using a DB handler
  53. xml for rolling multiple dice on a table?
  54. [4E] Create a draw button for power for MTG-like game
  55. Couple extension questions
  56. [CoreRPG] where is scripting to add dice to draginfo on right click?
  57. Add a button to the (new) Sidebar
  58. Fast Unity v Classic questions
  59. Get inventorylist entry from weaponlist entry
  60. Is there a way to query range in rulesets?
  61. Fortune Points/Tokens
  62. Theme Extension not overriding the Radial Background
  63. Function That Controlls The Dice Color
  64. Selectable languages in Chat menu
  65. Module using "Session.isHost" gets nil?
  66. Feature Request: Better localization possibilities
  67. Feature Request: Allow us to add notes to other Characters Portaits
  68. Module weapon with INT bonus damage
  69. Question About Token Mods
  70. Potential error in 3.5e ruleset
  71. Getting Distance Multiplier fomr Image Control
  72. ct_effect and FGC vs FGU
  73. Collapse Subwindow?
  74. FGU Custom Pointers
  75. Shadows of Esteren Ruleset
  76. warn about Fantasy Grounds Version too old
  77. Changing the onMeasurePointer Label Frame
  78. Writing a DMGX extension for 5E?
  79. Combobox add(blah,blah)
  80. Can the range calculation be overridden?
  81. Removing Radial Menu Options
  82. Adding new Weapon Properites to 5E
  83. Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler)
  84. Script error weighted dice
  85. Dark Heresy?
  86. BIG BUG: FGC and Savage Worlds multiple script errors
  87. Problems with 5E ActionDamage.onDamage behavior
  88. Assistance updating graphic interface mods
  89. Debug examples
  90. getWoundPercent always returning the same?
  91. changing ther die font color
  92. Override background with a color?
  93. Cannot get Reference Module to load (Unity)
  94. dynamic setting of string cycler in a template
  95. accessing subwindow1 from subwindow2
  96. drag link onto subwindow fill out linkfield
  97. INTERFACE DESIGN and code updates.
  98. Allowing usage of customdie in effect
  99. Weighted die extension
  100. Module Category Guidelines
  101. Applying Modifier to Target Number Rather Than Dice Roll
  102. How to check "Raw Distance" programmatically
  103. Saving FOW values
  104. Ruleset Designer app
  105. Classic vs Unity
  106. Missing indirect referencing of contained function in CombatManager
  107. How to monitor quantity changes?
  108. You’ve stumbled on a restricted space
  109. Is there a way to reset Fog of War via API?
  110. A question on NPC powers in 5e
  111. Issue with getTokensWithinDistance
  112. maximizing a window and zoom extents in LUA (unity)
  113. Extension Dependency
  114. Odd DragNDrop problem
  115. 5e Ongoing damage oddity
  116. How to limit the <windowlist> to single item?
  117. ActionsManager.registerModHandler for Table Roll Script
  118. Checking the state of a button outside a windowlist
  119. Updating addEffect in manager_effect.lua of CoreRPG
  120. How would have an EXPERIENCED xml guy done this change to a MoreCore window
  121. Moving effect from Custom to Presets
  122. User.isHost() or Session.IsHost?
  123. Lua string.find() question
  124. Problem with TokenManager/ImageManager
  125. Functions from image.lua disappearing
  126. How do I move a frame in morecore
  127. referencetext / referencetextwide *acceptdrop" question
  128. Feasibility of Rich Text WYSIWYG Story Entries
  129. Toogle Lightning by API
  130. attempt to call global getDatabaseNode (a nil value)
  131. Is there a way to make a Roll (Action) ignore targetting?
  132. Return the result of a table roll inside script
  133. Core RPG Attribute/Skills text
  134. Enjoying working natively on Mac - anyway to export modules with FGU and edit
  135. Structure architecture document for nodePC and nodeNPC?
  136. Themes for Custom Rulesets
  137. Updating total wounds on click instead of on drop
  138. Spells, saves and damage .... oh my
  139. Creating a child node with autogenerated name
  140. Token IDs [5E, FGU]
  141. Smarter Desktop Background
  142. .dat file password protected
  143. Calendar Database Usage Question
  144. Updating information in tabs
  145. When A Client Connects ...
  146. Options Sheet Text Box
  147. How to add tables straight from the db.xml
  148. Function visiblity and data
  149. Check on languages
  150. Rederence manual - problem
  151. Dice Output In Chat
  152. Reference Manual - two columns text and image
  153. Dynamically Renaming A Template
  154. Reference Manual - personal classes
  155. Block a extension loading from ruleset?
  156. Passing character name TO FG?
  157. Changed data structure & ruleset compatibility
  158. Want to build extension to make 5e death behave like 3e -10
  159. token, onMove,onAdd,onDelete, OnContainerChanged call order and issues.
  160. token, onDragStart, onDrag, onDragEnd
  161. Adding New HP/Stats to the npc sheets
  162. [Wishlist] Shiver RPG Ruleset
  163. Need help: Extension, Savage Worlds, Card_lib.lua, pointer
  164. formattedtextcontrol - get selected text
  165. Help needed bringing custom data from roll into the results handlers
  166. Need help with auto-populated text
  167. Is there a way to determine if a token can be seen in client?
  168. version and release attributes in the <root> element
  169. CoreRPG CombatManager.nextActor()
  170. Calling of function in a separate .lua script file
  171. How to change the size of the font for tooltips in a ruleset
  172. Does User.onLogin Actually Trigger on a User Logging Out?
  173. Can Waypoint/Token Ring assets be themed?
  174. can we have setHoverCursor("grab")
  175. Project organization
  176. Can you hot-switch between campaigns during creating an adventure?
  177. Synch Database between host and client
  178. Disable Dice Totals in FG Unity (Core RPG)
  179. Can't use getCTFromToken from inside onAdd
  180. Roll functionality in FGU
  181. An old extension I made is being resurrected
  182. Any way to force die roll graphics appear below the die roll text?
  183. Can Effects Expire at the End of a Turn Instead of the Beginning?
  184. Root image reference from a module ?
  185. Minimum width suggested (3) versus (2)
  186. module load performance between .mod and unpacked.
  187. How can i shorten this code?
  188. databasenode = { image.id-00002.image } from tokeninstance getContainerNode
  189. [5E] Critical Damage modification
  190. Charsheet Issue - I cant find the field...
  191. Need direction to add Roll Modifier in output
  192. How "crack open" extension file
  193. Back again with another question
  194. Changing charsheet frame from charsheet_main
  195. Combat Tracker Errors
  196. Adding an FGU Style Image to the Party Sheet
  197. How to DB.getChild() using a string value?
  198. CombatManager.getTokenFromCT unexpectedly returning nil
  199. Grid size requirement still needed?
  200. help with a custom versus roll
  201. Strange entries in db.xml
  202. Fantastic Tails - New RPG looking for developer
  203. Weapon Modification Extension (PF2) - Seeking Example/Inspiring Extensions
  204. Refresh my memory if you will....LUA question
  205. Got a weird CT one...
  206. Hellboy RPG
  207. Simple question about XML processing in rulesets
  208. Creating a Jigsaw puzzle for players to build
  209. Concerning <windowclass>, <sheetdata>, and Templates
  210. 5E Reading contents of local variable
  211. Hero Coins
  212. Calculating FG distance
  213. Is manifest.json a known format ?
  214. Get Value from PC Skill List in CT
  215. coding for morons
  216. Drag selection not working
  217. Can extensions send data OUT of FG?
  218. Frostgrave
  219. Wheel of Time 5th ed conversion
  220. 5E Extension - How To Query
  221. Place link to dynamic table in reference manual
  222. Is there a structure that is used when dragging damage from the chat window?
  223. DB.findNode() that searches module path?
  224. New Tab on Character sheets
  225. Adding New Campaign Data Record Types to the LibraryData Script
  226. Function Issue
  227. .getColor/.setColor
  228. Handling Return Values
  229. How to adjust text offset in reference manual custom frame
  230. Busted my extension
  231. Hiding Tabs
  232. Dropdown List not populating
  233. Dynamically filled lists
  234. Label Controls
  235. Thoughts on doing away with Story entries on new products?
  236. 5E - Issue adding a 2nd Background to the character sheet.
  237. How to influence new sidebar categories and icons
  238. Add Button Error
  239. String Cycler How to get rid of the empty value
  240. Drag and Drop not working
  241. Error only on creation of a new Character
  242. API Import
  243. URL API changes, disables functionality working since FGC?
  244. Grouped Lists
  245. Party inventory control only rendering for host
  246. Getting user name
  247. Adding modifier button to an existing category
  248. Can someone explain "super" and how it works in FGU?
  249. Getting link references to module/DB entries
  250. How to display license info in FGU