View Full Version : The Workshop

Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18]

  1. Implementation of a wargame
  2. Creating the dragdata Object at Will, Revisited (for FGU)
  3. Accessing the Builtin Magics of the dragdata Object
  4. Are multiple localhost connections available in FGU?
  5. Function sharing
  6. Adding more HP 'pools/bars' for d20 modern.
  7. referencing local variables (or not) in CoreRPG
  8. How to attach Information to a roll in Chat
  9. A question about windowclasses
  10. unnamed tabs_charsheet in MoreCore record_char.xml
  11. Manual effect deletion (5e)
  12. Deadlands Original
  13. Modules with 7Zip Question
  14. How to window area around a token?
  15. Creating a wrapper around Token.onClickRelease...
  16. Roll handling
  17. Adding a checkbox counter
  18. Having trouble figuring out how to read a "WindowReference" node
  19. CombatTracker, Actors, Character/Monster nodes?
  20. CT - trying to understand how to link fields
  21. Widgets naturally blurry
  22. getActor(sActorType, varActor) - deprecation notice - what is it telling me?
  23. onDiceTotal - what is it used for? (ChatWindow)
  24. .setClipRegion Parameter 3 incorrect clipping
  25. How to add a new sidebar section?
  26. Table generated Parcels and custom money...
  27. MoreCore - scrollbarcontrol button warning
  28. Why is this still editable on NPC Sheet
  29. Map window on top precedence when processing double click
  30. Is there a way to limit string controls to single line?
  31. relative placement
  32. Frames started clipping for no discernible reason
  33. Recorded for Posterity - The secret tales of data_library.lua
  34. [MoreCore] CAS, etc - How to make P1 input <delaykeyupdate /> of sorts?
  35. Registering options - what is the effect of the second parameter "true/false"?
  36. Getting a node from node and string path
  37. Newby needs help "summarizing" multiple rolls (Battletech Missile Hits)
  38. French Republican calendar
  39. Can someone explain "contentanchor" to me?
  40. Unable to locate ruleset file.
  41. Advice - How to add something like a language slot
  42. My Bane - Merging and Anchoring (Please help with inserting a control)
  43. Help figuring out how to move an "ft_record" control on a tab
  44. Have things speeded up since the new release of FGU 5E?
  45. Updated developer guide after 21-02-18 changes?
  46. Merging confusion
  47. Window List Issue
  48. CT linking question
  49. New Programming Style? Programming Convention?
  50. Starting with Effects
  51. Ruleset Strings
  52. MoreCore: When rolling an attack on multiple targets
  53. Looking To Pay For a Custom FG 5E Theme
  54. Question using a DB handler
  55. xml for rolling multiple dice on a table?
  56. [4E] Create a draw button for power for MTG-like game
  57. Couple extension questions
  58. [CoreRPG] where is scripting to add dice to draginfo on right click?
  59. Add a button to the (new) Sidebar
  60. Fast Unity v Classic questions
  61. Get inventorylist entry from weaponlist entry
  62. Is there a way to query range in rulesets?
  63. Fortune Points/Tokens
  64. Theme Extension not overriding the Radial Background
  65. Function That Controlls The Dice Color
  66. Selectable languages in Chat menu
  67. Module using "Session.isHost" gets nil?
  68. Feature Request: Better localization possibilities
  69. Feature Request: Allow us to add notes to other Characters Portaits
  70. Module weapon with INT bonus damage
  71. Question About Token Mods
  72. Potential error in 3.5e ruleset
  73. Getting Distance Multiplier fomr Image Control
  74. ct_effect and FGC vs FGU
  75. Collapse Subwindow?
  76. FGU Custom Pointers
  77. Shadows of Esteren Ruleset
  78. warn about Fantasy Grounds Version too old
  79. Changing the onMeasurePointer Label Frame
  80. Writing a DMGX extension for 5E?
  81. Combobox add(blah,blah)
  82. Can the range calculation be overridden?
  83. Removing Radial Menu Options
  84. Adding new Weapon Properites to 5E
  85. Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler)
  86. Script error weighted dice
  87. Dark Heresy?
  88. BIG BUG: FGC and Savage Worlds multiple script errors
  89. Problems with 5E ActionDamage.onDamage behavior
  90. Assistance updating graphic interface mods
  91. Debug examples
  92. getWoundPercent always returning the same?
  93. changing ther die font color
  94. Override background with a color?
  95. Cannot get Reference Module to load (Unity)
  96. dynamic setting of string cycler in a template
  97. accessing subwindow1 from subwindow2
  98. drag link onto subwindow fill out linkfield
  99. INTERFACE DESIGN and code updates.
  100. Allowing usage of customdie in effect
  101. Weighted die extension
  102. Module Category Guidelines
  103. Applying Modifier to Target Number Rather Than Dice Roll
  104. How to check "Raw Distance" programmatically
  105. Saving FOW values
  106. Ruleset Designer app
  107. Classic vs Unity
  108. Missing indirect referencing of contained function in CombatManager
  109. How to monitor quantity changes?
  110. You’ve stumbled on a restricted space
  111. Is there a way to reset Fog of War via API?
  112. A question on NPC powers in 5e
  113. Issue with getTokensWithinDistance
  114. maximizing a window and zoom extents in LUA (unity)
  115. Extension Dependency
  116. Odd DragNDrop problem
  117. 5e Ongoing damage oddity
  118. How to limit the <windowlist> to single item?
  119. ActionsManager.registerModHandler for Table Roll Script
  120. Checking the state of a button outside a windowlist
  121. Updating addEffect in manager_effect.lua of CoreRPG
  122. How would have an EXPERIENCED xml guy done this change to a MoreCore window
  123. Moving effect from Custom to Presets
  124. User.isHost() or Session.IsHost?